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Avernum 6 - Strategy Central


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Harald Slackjaw Harald Slackjaw

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Posted 19 November 2009 - 08:08 PM #1 Avernum 6 - Strategy Central

Annotated Map
Avernum 6 Annotated Maps

GIANT LISTS
Encyclopedic List of Locations, Items, Quests, etc.
Text Map for use with the above
Unique Equipment List

THINGS TO STOCK UP ON / HOLD OFF ON
Tool Use
Arcane Lore (Spellbooks)
Nature Lore (Caches)
Trainers (Skills)
Items Needed (Collection Quests)
Items Needed (Crafting)

HOW GAME MECHANICS WORK
List of All Skill Effects
Race & Trait Effects
Hit Chance & Damage Formulas
Dual Wielding (effects of the skill, & also effects of wielding 2 weapons)
Anatomy, Lethal Blow, & Quick Action
Quick Strike
Parry, Riposte & Evasion
Magical Efficiency
Enemy Resistances
Misc. changes from A5

STRATEGY
Comparing Damage Levels
Battle Fury (don't use -- see bottom of thread)

PLAYTHROUGH ACCOUNTS
The dodging singleton

Spoilers
Asta's Mushroom Quest Locations  
Honeycomb Maps
Ending options / text

Cheats
Cheat Engine

—Alorael, who will add useful material as it becomes available.

Edited by Triumph, 20 September 2015 - 10:02 AM.
new link


Spidweb Spidweb

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Posted 19 November 2009 - 08:10 PM #2 Avernum 6 - Strategy Central

The game doesn't "officially" come out till Friday, 11/20, but well here you go.
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Harald Slackjaw Harald Slackjaw

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Posted 19 November 2009 - 08:12 PM #3 Avernum 6 - Strategy Central

It's officially on www.spiderwebsoftware.com front page. You can't hide something like that!

—Alorael, who could always hide all strategy until then.

Monroe Monroe

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Posted 20 November 2009 - 09:29 AM #4 Avernum 6 - Strategy Central

I'm not usually one for help or spoilers, but the one thing I like to have before I start a Spiderweb game is one of them nifty lists of items that will be needed for quests, like dried herbs or iron bars or whatever.  If someone would post one of those nice and early on I would be much obliged.
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Posted 23 November 2009 - 06:53 PM #5 Avernum 6 - Strategy Central

Coming shortly. I'm updating it with final changes now and will post it right away when done. smile

-S-
• The constant is change •

Harald Slackjaw Harald Slackjaw

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Posted 23 November 2009 - 07:05 PM #6 Avernum 6 - Strategy Central

That was one of the first items added! It's above as "Items to keep for collection quests" and will remain there until given a better name.

—Alorael, who will bring better headings and names to the thread eventually.

Synergy Synergy

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Posted 23 November 2009 - 08:19 PM #7 Avernum 6 - Strategy Central

I misread something initially, being very hasty in perusing what the A6 forum has generated so far. My bad, but the Items List also does include items to keep at the beginning of the list, along with AL/NL/TU levels needed, etc., which are also being posted already as individual lists. smile

-S-
• The constant is change •

Synergy Synergy

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Posted 29 November 2009 - 01:54 AM #8 Avernum 6 - Strategy Central

Alorael, don't forget to link the A6 Items list (and map) when you get a chance.

Thanks,

-S-
• The constant is change •

ItwasTed ItwasTed

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Posted 24 February 2011 - 02:15 PM #9 Avernum 6 - Strategy Central

I love all the help I can get, personally.  The list of herbs and whatever are really helpful.  But I'll take whatever I can find.  Some people like to be adventurers and find everything first.  Good for them.  I'll use their lists.

Harehunter Harehunter

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Posted 06 April 2011 - 02:57 PM #10 Avernum 6 - Strategy Central

I wish to contribute my two cents to the game. I have maps galore at Harehunter's Haven http://hasenjs.byethost33.com/
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CAJUN CAJUN

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Posted 04 June 2011 - 03:42 PM #11 Avernum 6 - Strategy Central

I've been thru hell and back,avernum 6,well its what it is.
I really didn't like the way it ended.I still had a bunch of killing to do.My question is... why or how do you get into fort emerald????
Help please.
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Dikiyoba Dikiyoba

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Posted 04 June 2011 - 03:49 PM #12 Avernum 6 - Strategy Central

You can't ever get into Fort Emerald.

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Harehunter Harehunter

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Posted 05 June 2011 - 03:22 AM #13 Avernum 6 - Strategy Central

The only way to map Fort Emerald and the Scree Caves beyond is to cheat.  I only mapped these areas for the sake of completeness. The same thing goes for the Remote Islands, which are actually taken from my maps of Avernum 4, since I could only scout around them and I found I could no longer walk on water.
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Pliant Giant Pliant Giant

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Posted 05 June 2011 - 04:10 AM #14 Avernum 6 - Strategy Central

You might want to mention that on the page.  Also, be careful about copying stuff from Avernum 4 (I just noticed the warning on the Character Stats page) as even some things that seem not to have changed, have changed.
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Posted 05 June 2011 - 09:45 AM #15 Avernum 6 - Strategy Central

Quote:
You might want to mention that on the page.
ACK

As noted on my homepage, Avernum 5 and 6 are still incomplete. Rather than have a dead link from the menu, I copied the page over.  I could have removed the content, but there is so much that is similar to AV4 that I left it in. I fully intend to clean this up with the changes that are needed.  Please bear with me as I am in the middle of a systems upgrade at work, and as the DBA it requires more than a little bit of overtime.
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Posted 05 June 2011 - 10:46 AM #16 Avernum 6 - Strategy Central

What are you talking about? If there is no way into fort emerald then what the hell is it there for?
-~-Finished SW games-~-
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate

Micawber Micawber

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Posted 05 June 2011 - 10:49 AM #17 Avernum 6 - Strategy Central

Continuity
"You sir, are a nitwit." - The Doctor

Gazetteers: Avernum   |  Avernum 2 |  Avernum 3 |  Avernum 4 | Avernum 5 | Avernum 6.  

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Posted 05 June 2011 - 01:04 PM #18 Avernum 6 - Strategy Central

to frustrate players.

Randomizer Randomizer

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Posted 05 June 2011 - 01:59 PM #19 Avernum 6 - Strategy Central

Fort Emerald was there in the Avernum 4 map that was used as a basis for the Avernum 6 map.  It's easier to leave it there.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

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Trenton. Trenton.

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Posted 06 June 2011 - 05:06 AM #20 Avernum 6 - Strategy Central

Well that really sucks. Would there be anything intresting to talk to in there or steal if you were able?
-~-Finished SW games-~-
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate

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Posted 06 June 2011 - 08:24 AM #21 Avernum 6 - Strategy Central

No, someone looked.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

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Posted 06 June 2011 - 01:24 PM #22 Avernum 6 - Strategy Central

why would there be?

its like that Slith general near Formello past those high health Sliths which just is there and only gives EXP and some not minor loot.

Harehunter Harehunter

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Posted 06 June 2011 - 02:35 PM #23 Avernum 6 - Strategy Central

My theory is that Jeff got tired and had nothing creative to put in that region, so he just used Fort Emerald to block off that region.
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Posted 06 June 2011 - 05:38 PM #24 Avernum 6 - Strategy Central

Hare hunter, I looked through your anonated map, And I loved them. So much detail, Lots of noteable weapons, all the areas mapped out perfectly. So I have two questions for you. How did you do it? It must have been ages to do it all 6 games with so perfection and accuracy. The second one is, where can I find fort emerald. I looked all through it. I havent seen fort emerald before in any of the before games as I have the demo
-~-Finished SW games-~-
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate

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Posted 06 June 2011 - 05:41 PM #25 Avernum 6 - Strategy Central

Fort Emerald is northwest of the Castle.  It appears in Avernum 1, 2, 4, and 6.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Trenton. Trenton.

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Posted 06 June 2011 - 06:02 PM #26 Avernum 6 - Strategy Central

Somthing else... It doesnt make sense. I looked at harehunter's avernum 5 map. But its...differant. I dont see any castle, any east gallery, any tower colony, but I see bargha witch is in the other maps. And I seen the name grindstone and fort monastary. So one question. WHERE THE HELL IS THIS PLACE?
-~-Finished SW games-~-
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate

Jerakeen Jerakeen

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Posted 06 June 2011 - 06:10 PM #27 Avernum 6 - Strategy Central

A5 takes place mostly in previously unexplored caverns. Blackchasm Outpost is in what were previously Giant Lands, between Bargha and the river.  By A6, that area has been taken over by Melanchion.

You can't get to most of the familiar parts of Avernum in A5.

Harehunter Harehunter

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Posted 06 June 2011 - 07:22 PM #28 Avernum 6 - Strategy Central

If you read my Updates and News page, you'll get the whole history.

First off, the credit for the Avernum 1 maps goes to Silver Harloe.  I merely scraped them off the web for my personal use and to preserve them should the server go offline. He had started the 2nd game, but never got past the newbie area. The inspiration for doing the complete maps for Avernum 2 came from his work on Avernum 1.

Secondly, the credit for the Avernum 3 maps goes to Rache Leukefeld. She had completed one version, rather simple in form, and had started a much more elegant version. Again, I made the effort to scrape it for my personal archive. Rache never did complete her second version, so I did it for myself. I am happy to share that with the SW community.

Scraping these two websites took months to do. You have to make sure you follow every link so you don't miss a page. Then you have to do some editing to remove the ads that the web server would stick in. (Remember, I wanted these for local use, with no need to hit the internet.) Then you have to survey your own copy, again checking each and every link, making sure you have captured all the images. Along the way I was learning HTML and Java, just trying to figure out how these pages worked.

As to how long it took to do Avernum 2 and Avernum 4, I would guess it took about a year apiece. This is because I have to put in a lot of overtime hours at work.  Avernum 5 and 6 are incomplete.  They only took 3 months apiece just to scrape the maps.

How did I get the full detail? In Avernum 2 there is a Mage spell Farsight.  I used the Character Editor to build a really juiced up team with insanely high abilities, then explored every nook and cranny. Save the game, cast Farsight, anything interesting, no? restore the game, proceed to the next area. Once I had the entire area mapped, alt-PrintScreen, Paint, save. A bit of work building the HTML pages (I shunned tools like Frontpage. Sloppy, sloppy, sloppy!). Combine the text walkthrough written by Matt P. and voila!.

In Avernum 4-6 there is no magic spell to see unseeable areas, and even so, some areas are far out of range even for that. I got the hint for a cheat while Googling the pages of this forum. Actually it was for Avernum 5, but the principle is the same for all three games. The tricky part was how best to present the maps, as they did not fit the models used for the first three games. Again, I used a walkthrough written by Matt P. to flesh out the pages in Avernum 4. I intend to finish Avernum 5 and 6 in the same fashion.

Yes it took a lot of time and patience, but this is the sort of stuff I live for. I like putting together picture puzzles you get out of the box, but programming is like solving puzzles you can only see with your mind.
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Posted 07 June 2011 - 06:11 AM #29 Avernum 6 - Strategy Central

Wow. You only been here like 2 years, but have only 87 posts. Yes you have been the most best mapmaker I have ever seen. You are like what? in the top ten favorite of all spiderwebers everywhere.
-~-Finished SW games-~-
(all demos for all games), Exile III: Ruined World, Avernum IV, Geneforge 4+5+3
-~-Games that have a current play through-~-
Geneforge 2, Avernum: CS, Avernum 5
-~-Owned Games yet to have a started playthrough-~-
Geneforge 1, Avernum VI, Avernum: EFtP Nethergate

Harehunter Harehunter

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Posted 07 June 2011 - 09:37 AM #30 Avernum 6 - Strategy Central

I blush at your praise.  blush  I don't rank myself nearly that high. My web site languished for a couple of years with little to no notice. It was not until the server that hosted Silver Harloe's Annotated Maps for Avernum went offline, that I felt comfortable mirroring someone elses work. Once I got pulled back into the SW community, I have come to appreciate the interaction with other gamers.

For the past few years I have been having increasing trouble with the left side of my body, arm and leg. The medications I was taking to relieve the symptoms made me sleepy. It was all I could do to make it through a days work. Thank god I get to sit at a desk all day, but losing the use of my left hand severely impaired my work.

Last December I decided to change neurologists. He diagnosed me with a form of Parkinson's Disease. He changed my medication, and it has had a tremendously potent effect in reversing the symptoms. I am able to use my left hand again, my walking is almost normal again, and best of all, I am clear-headed enough to grind through even the heaviest days at work.

I am even taking on the task of polishing my C++ skills in order to present my Blades of Exile Scenario Editor to the Mac community. I doubt it will be as popular as the one the Celtic Minstrel is working on, because it has been out in the community longer. But if even a few people prefer mine then I am happy.
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Halcyon Jack Halcyon Jack

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Posted 29 January 2012 - 04:37 PM #31 Avernum 6 - Strategy Central

Hey folks, I've got a pretty decent group going in A6 and I'm working on getting riposte for one character and lethal blow for another. The character going for riposte has 11 parry and 8 blademaster and the lethal blow guy has 6 Anatomy and 10 blademaster, yet neither of them are yielding the ability to train in their respective end skills. Their numbers are raw, i.e., none of the points I mentioned here come from items, they're all trained or bought. Has anyone else had this problem?

I hope I'm not violating mores by posting this here. I know it's not related to the previous discussion but this is the first forum on the list of the Second Avernum Trilogy and I figured there'd be eyes on this discussion.

Halcyon Jack Halcyon Jack

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Posted 30 January 2012 - 05:38 PM #32 Avernum 6 - Strategy Central

Just figured it out, I hadn't accounted for the points I got naturally from races, Elite Warrior. D'oh.

Mosquito---Slayer Mosquito---Slayer

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Posted 25 October 2012 - 08:06 AM #33 Avernum 6 - Strategy Central

Seems like the link for collection quest items is not working, Can someone restore it?
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Posted 25 October 2012 - 08:35 AM #34 Avernum 6 - Strategy Central

works for me so tell how it isn't working for you?

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Posted 25 October 2012 - 08:54 AM #35 Avernum 6 - Strategy Central

I fixed it a few minutes ago.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley




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