Posted 04 August 2011 - 11:19 AM
From Thralni on the CSR:
Yay, first to pass verdict!
When the scenario was finished, I had mixed feelings: "Oh my god", and utter dissappointment. Let me start from the beginning:
I had already heard about TV being a non-combat scenario, which I really looked forward too, so big plus for that. I suck at combat, and I don't like fighting that much at all. I found that Nikki had rapped up the story in a good way. You didn't fight the bad guy in the end, but there was a different approach to the ending, one that I sort of almost felt was quite clever. I mean, I can't remember a scenario in which fighting was 0% of the story, and you didn't have to fight to the bad guy in the end. Way to go Nikki!
So if there is no combat, what do you do? You talk. A lot. There are a lot of things to read: dialogue (absolutely everybody seemed to have at least something to say), signs and environmental descriptions. Now, I am a very impatient guy at times, and sometimes I had to force myself to read all the trivial stuff. I did thought, because I know Nikki can write well, and indeed: it was a pleasure to read it all. I think I saw two typos only in all of the scenario, which I'll gladly pass on to Nikki when I get the chance.
The plot was very good, mainly because everything seemed so different than in "normal" BoA scenarios. Pity, though, that I had read that poem Nikki included with the scenario: it was a major spoiler, causing me to know from the start who the bad guy was. What I would have liked, though, is a bit less steering on the suthor's side. generally, i felt I was told what to do, rather than finding clues and coming, myself, to the conclusion to go to a certain place. It was a refreshing experience though, after all the other scenarios which in the end, including my own, are a tad clich.
Roxy was a good character. At a certain point, you go to a cave in a hill, and a person approaches. This approachign was extremely well executed, me thinks. You slowly hear steps coming closer to you. When that happened I was literally shaking. I held the muse with a stiff hand, looking nervously at the screen, although I knew there wasn't any combat in the scenario. Again, Nikki, way to go.
There were several other things, like town design (which was very pretty), which gave me an "Oh my god" feeling at the end: a feeling of pleasure and a time well spent.
And now comes the part at which I was utterly dissappointed. It's the ending. It felt as if Nikki decided: "That is it, wrap it up boys, film is over. Nothing to see here sonny, the end." In a dialogue box, you get to see what happens: you go to Greenleaf, and you appear with your party at Greenleaf. You bring back laurina (you don't go past the gates, really, you stand there and...) get a dialogue box saying what she says. then you get another dialogue box, saying you go to search for more clues about the bad guy, but you find nothing and go home.
Right. I would have loved to go back myself upon finding the girl, on the way to Greenleaf seeing the bad guy sort of fly around, watching me, maybe some encounter on the way or so (make it night, even). Then, if the dialogue box says I go back, I actually want to be given an option: go bak or let the story go on, saying I don't find anything. I like walking around, choosing these options myself.
What happens to the other two kidnapped people you will never know. What happens between Roxy and the mayor, you will never know too, but you don't have too. The way Nikki told this gives me enough to speculate, which I like.
So. Let me recap: I enjoyed this scenario very, very much. Probably at the same level as I enjoyed Rats Aplenty. However, for the dissappointment I felt at the end, for not letting me do as I please, but wrapping up the story and kicking me out of the scenario, I will have to take some points away. Overall: