Posted 08 August 2011 - 08:09 AM
From The Creator on the CSR:
This scenario is flawed. To be honest, it's badly flawed. But I don't want to harp on that too much, because I really did enjoy it.
The issue is that the plot suffers from a few logical problems. The bad guy's exposition of his diabolical plan was silly - if you know so much he has to kill you, why not just kill you without explaining things first? Or better yet, start talking and then strike in mid-flow while you aren't ready? The people accept your explanation of events very quickly and easily, and as Orggg mentioned, the theft at the beginning has it's own issues.
But what was really nice was that I could understand the plot! Emerald Mountain does contain hints of TM philosophical stuff, but it's nothing that interrupts or detracts from the scenario, and that's a wonderful change. Instead of going Out There, TM keeps evertything reasonably down to earth - no wars being waged for incomprehensible philosophical motives. Emerald Mountain is, well, normal. Now, if he can just put together a solid storyline in this style, I'll be thrilled.
Aside from that? Well, there's good stuff and there's bad stuff. The town design was great, the combat was poor, the item balance was a bit off, the dialogue tricks were cool... but really, that's all fluff. The important thing is to get the core of the scenario right, and TM is getting closer to doing that.
I give Emerald Mountain a GOOD rating. While I enjoyed it more than Bandits 2, it was much smaller and less ambitious, so it gets a lower score.