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24-Hour Beginner Easy Humor Linear Short

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Ephesos Ephesos

A God in Mote's Eye

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Posted 14 September 2009 - 11:33 PM #1 Settlers

Settlers
Mac/Windows

Author: Terror's Martyr
Difficulty: 1-5
Version: 1.0.0


Composite Score: 3.0/5.0

Best: 0.00% (0/16)
Good: 18.75% (3/16)
Average: 62.50% (10/16)
Substandard: 18.75% (3/16)
Poor: 0.00% (0/16)




Keywords: 24-Hour Scenario, Beginner, Easy, Humor, Linear, Short

Edited by SylaeBot, 04 August 2014 - 10:41 PM.
Automated Sybot edit; worker IPB::csrThread/vanadium


Ephesos Ephesos

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Posted 15 September 2009 - 12:12 AM #2 Settlers

Settlers is basically the definition of average. It's a useful resource for prospective designers, proof that you too can make something substantial in 24 hours.

Again, I’m being forced to stretch this review to 100 words, and there’s so very little to say about it. It’s not groundbreaking, it’s not even TM’s typical style of weighty philosophy and pure undiluted hostility towards the player. There aren’t even any scripting tricks or rakshasi.

So I guess I’ll just repeat what I’ve said already. If you aspire to making Blades of Avernum scenarios yourself, play it. And read the file detailing the design process.

Rating: Average

Smoo Smoo

Shaman

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Posted 26 September 2009 - 06:07 AM #3 Settlers

In short, Settlers is not meant to level up your characters or beef them considerably. It's meant to show you how easy it is to design a scenario (it comes with a handy DESIGN_PROCESS txt-file). Still, playing through it is certainly not a waste of time, especially since this should take no more than an hour. About 90% of this consists of two fights.

I still like all the little details in it.

Rating: AVERAGE

Callie Callie

Excalcifer

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Posted 02 September 2010 - 08:51 PM #4 Settlers

TM has some great scenarios but I'm not a fan of this one.

Rating: Substandard

Spoiler


Handyman Handyman

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Posted 03 September 2010 - 12:36 PM #5 Settlers

Hm. I can't say I found the combat to be too difficult. If you're ok letting your soldiers die, and you focus on the shamans, it's much easier.

I don't know what to really say. I guess it's neat for being made in 24 hours. A new user could probably make something equally complex in about a week.

I found the design process text file a bit amusing. It was like the designer was saying, "I made this in twenty-four hours while drugged out of my mind. What's your excuse?" Although, from what I've been told, people have taken this design ethic to heart--maybe he should have made a medium-sized scenario in a week instead? ;-)

The scenario is thoroughgoingly mediocre and small. Substandard

BainIhrno BainIhrno

Hand of Avadon

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Posted 03 August 2011 - 05:28 PM #6 Settlers

Eh, basically a standard short scenario with some changes, but nothing special at all. Substandard

Tyranicus Tyranicus

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Posted 03 August 2011 - 06:55 PM #7 Settlers

From Nioca on the CSR:

This nibble of a scenario was actually quite fun. It made me want more, anyway. There's a few things I would have added to it (like being able to retake the fort yourself), but that would have defied the point this scenario makes. Combat was very easy, but I think that has more to do with the fact that I ran through it with a level 50 party.

The text included with it describing how it was made was interesting, though it too was also short.

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 06:56 PM #8 Settlers

From Thralni on the CSR

Short short short, but then I expected that, so I don't blame TM. The information in the text file was quite informative, though i already now I'd never be able to work according to that. I am very... unorthodox...

I found it fun, actually, and found the detail to be remarkable for something that took TM only a day or so to make. Design was nice and straightforward, but well, yeah, it's not extremely serious, me thinks.

Small, short, but enjoyable. At least you don't waist too much time.

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 06:58 PM #9 Settlers

From The Lurker on the CSR:

Played it with a Level 1 party. It was moderately difficult.

Anyway, you are soldiers who have been told to wipe out a goblin tribe that is seen as a threat to the Empire. You start in a fort, talk to the man who's in charge, and go to a goblin village. There are two battles, and empire soldiers are here to help you. You realize shortly after that the goblins tricked you and took over the empire fort. You then leave and get demoted and insulted for failing. That's it.

If you're a wannabe designer, you may want to download this - Terror's Martyr included some interesting advice.

AVERAGE, because it could potentially be useful if you haven't had much experience with scenario making. Also because it's somewhat humorous.

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:00 PM #10 Settlers

From an unknown reviewer on the CSR:

A nice little scenario. I dont really mind the ending, the scenario was engaging without being too hacky slashy, and it was fun. Isnt that the point? graemlins/smileold.gif

GOOD

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:01 PM #11 Settlers

From S M Adventurer on the CSR:

Okay, so this scenario is pretty basic. I agree that it is probably very useful for beginning designers (like myself, if I ever work up the energy in order to learn Avernumscript).

It shows interesting premise, but I would have also liked the option of retaking the fort after the goblins took it over. It was still fun though, don't get me wrong.

GOOD

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:02 PM #12 Settlers

From Milu on the CSR:

The difficulty level was perfect for me.

There could have been more talking NPCs.

The story wasn't extremely surprising. But the scenario is "polished" enough in the right places.

...Bonus for the educating text file.

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:03 PM #13 Settlers

From an unknown reviewer on the CSR:

I liked it. It was short and simple. A party at level 8 is way too much for this scenario. So follow the recommended party level guidlines. Overall a solid small adventure.

GOOD

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:03 PM #14 Settlers

From an unknown reviewer on the CSR:


The designer tips were quite nice, but I would have prefered to be able to have two endings.

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:04 PM #15 Settlers

From Jemand on the CSR:

Very short, but that was expected. I didn't care for the plot, because it was so linear as to be annoying, and pointlessly depressing. I thought you would be able to retake the fort. The best part is the second big fight, and the worst part was the ending.

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:05 PM #16 Settlers

From Nikki on the CSR:

This was made just before TENG, and is the main inspiration for it. It's IMPOSSIBLE to distinguish between the Design Process walkthrough and the scenario, since the whole point of the scenario is to be an example of a piece of work made using it.

I digged the "you lose" ending (and ripped it off, too).

AVERAGE

Tyranicus Tyranicus

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Posted 03 August 2011 - 07:07 PM #17 Settlers

From Jewels on the CSR:

If you want to learn how to make a scenario, it's a great resource. If you want to play a fun scenario, pick a different one.

+2 for it's usefulness so AVERAGE





Also tagged with one or more of these keywords: 24-Hour, Beginner, Easy, Humor, Linear, Short

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