Posted 04 August 2011 - 02:39 PM
Embers of Rebellion
From Enraged Slith on the CSR:
EoR is a decent scenario. I encountered two technical problems though, most likely the game's fault rather than the creator's.
First problem: I saved before encountering the arena, but, upon reloading, my party was held fast by trees. To continue, I had to edit the trees out in the editor.
Second problem: I did the enter/exit combat trick near the boss fight with Joshua (on accident, I swear) and ended up right next to him, without starting the encounter. After I slaughtered him, I gathered his equipment and had the option of leaving via boat. By leaving through the cave, you can encounter him a second time, potentially earning 2x his drops. Just something to look at.
Now for the review:
Like I mentioned earlier, this is a decent scenario, but I can't say I enjoyed it all that much. For such a short scenario, there was some good character development, but the scenario, as a whole, felt rushed storywise. I might have to play through the scenario again, but I didn't quite understand the motives either, especially (SPOILERS) *cough*themayor's*cough.*
The combat itself was pretty tough on torment. I had no spellcasters, and my fighters constantly missed, with an average hit rate of around 50-70%. The enemy rebels had 95% hit chances. The only thing keeping me alive was my archer (THANK GOD FOR THE COLD ARROWS), but, surprise surprise, the boss, Joshua, was invisible. I'm still not sure how I actually beat him. I think it'd be a good thing to point out that designers should never give a boss a flaming weapon when it already does 100+ damage and cannot be touched by ranged combat, especially in the level range of 10-15.
The scenario was decent, but, considering the story and potential, could have been larger. By itself, it feels incomplete. I'll rate it GOOD
That said, I hope there will be a sequel.