Well-Actually War Trall Ishad Nha Posted August 27, 2009 Share Posted August 27, 2009 In the original version of Nethergate, my understanding is that Dexterity is at least as useful as Endurance in determining maximum hp. This is due to the fact that Dexterity increases the base values of six of the seven conventional Weaponry skills. (The eighth is Crystal Wand which seems to have no effect on hp.) Health = 7 + Endurance + the sum of all weaponry skills Now unlike Nethergate: Resurrection, weaponry skills have base values determined by Strength, Dexterity and Endurance. Summing Weaponry skill Base levels, for health point purposes: Melee Weapons, Integer ( (STR + DEX) / 4) Spears, Integer ( (STR + DEX) / 4) Javelins, Integer ( DEX / 3) Slings, Integer ( DEX / 3) Defense, Integer ( DEX / 3) Armor Use, Integer ( DEX / 4) Hardiness, Integer ( END / 3) If (Str + Dex) is a multiple of 4, Dex is a multiple of 12, and End is a multiple of 3: Health = 7 + Str 6/12 + Dex 21/12 + End 16/12 + Bought weapons skills = 7 + Str/2 + Dex 7/4 + End 4/3 + Bought weapons skills This can be checked by seeing what happens when you increase the given stats in the Character Editor. (You can't save the changes to the save game file if the game is not registered, but you don't need to.) Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.