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The Eternal

Dark Linear Mystery Plot Heavy Serious Short

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*i *i

Keeper of Avadon

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Posted 17 August 2009 - 06:59 PM #1 The Eternal

The Eternal

Author: Nikki
Difficulty: 10-15
Version: 1.0.0

Composite Score: 3.8/5.0

Best: 0.00% (0/9)
Good: 77.78% (7/9)
Average: 22.22% (2/9)
Substandard: 0.00% (0/9)
Poor: 0.00% (0/9)

Keywords: Short, Serious, Mystery, Linear, Light/No Combat, Dark, Plot Heavy

Edited by SylaeBot, 04 August 2014 - 10:39 PM.
Automated Sybot edit; worker IPB::csrThread/vanadium

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Acky Acky

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Posted 21 August 2009 - 09:48 PM #2 The Eternal

Master Ackrovan's Review of The Eternal

The Eternal is a 24hr scenario made from Nikki during the Second 24hr Scenario Contest.

The Plot - The plot is the real reason to play this scenario. As per typical Nikki style, the plot is what really took prioriety and it shows with flying colors. You are shipwrecked on a small island with no knowledge of what the island is or what is was. As you soon discover, the island is completely abandoned of human settlement, and its only occupants are these strange stone statues in the shape of Angels that are mysteriously popping up at every turn you make. Vivid and suspenseful, the plot for the Eternal will keep you on the edge of your underpants for practically the entire duration of the scenario. With extremely skilled and intelligent execution, the plot of this scenario is surely very high end.

However, the plot has one fatal flaw. The ending is highly anti-climactic. It honestly seems like the designer had lost track on how to end it and just went with his gut instinct. Now, while this can be a good thing, in this case, it is not. So, basically, you'll be sitting on the edge of your seat, but you will never find the reason to stay there near the end.

Still despite the anti-climatic ending, the plot of the Eternal is by far the best feature of the scenario is should be a major factor at least if you are considering to play this scenario.

The Graphics - The Graphics are mostly standard for this scenario. While nothing top dollar or exceedingly charming, the graphics meet standards and are up to par. One really cool aspect is that some of the swamp graphics are from Geneforge, which seem to fit in almost perfectly with the plot and atmosphere. While nothing special or memorable, the Graphics are acceptable and overall fine for a BoA scenario.

The Dialog - Most of the dialog is extremely poetic and capturing throughout the whole of the scenario. Nikki really shows his best colors here and excels most scenario's in his use of the English language. Highly motivating and skilled, the dialog is near perfect. No valid complaints can be made.

The Gameplay - Game play is average in pretty much all ways. There are no shops or stores, so nothing can be broken or anything like that. The only thing of real note is the level requirement. While it says "10-15", it should really be "10-10". You won't be gaining any levels in this scenario.

The run time can be estimated for about 45 minutes, so you can expect to finish this in half a sitting. No bugs or glitches that weren't caught in the Beta.

The Combat Null. There is no combat in this scenario, so therefore it can not be reviewed.

Overall - From start to finish, you will enjoy this scenario. Its got artistic writing and a well-thought out, if anti-climactic, ending. The graphics are acceptable, and the overall game play is good. So play this scenario if you have some time on your hand. What else do you have to do?

Final Ranking - Good

-- The Great Archon

nikki. nikki.


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Posted 22 August 2009 - 03:22 AM #3 The Eternal

Thanks! Great review, but I'd like to clarify something:


As per typical Nikki style, the plot runs along as a vivid horror/survivor story.

I'm not quite sure what you meant here, but this is the only horror/survival story/scenario I've produced.

Donald Hebb Donald Hebb


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Posted 24 August 2009 - 05:25 PM #4 The Eternal

It's pretty good. It's fairly short, and there's not much difficulty to it, but it's worth the play... I'm going to say it's good, since even though it may not be as deserving as longer scenarios, its quality is good proportionate to its length. Is that a fair way to judge?


Smoo Smoo


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Posted 27 August 2009 - 08:32 AM #5 The Eternal

This thing has Nikki written all over it. The overall design is pretty. The dialog is atmospheric. There is no combat (really). It is so very short. Actually, that about says all you need to know about The Eternal, but let's try and be more in depth, shall we?

The scenario starts with the player being washed ashore on a strange island that seems to be deserted... Or is it? Basically, the player wanders around the seemingly abandoned island, reads a bunch of nicely descriptive dialog boxes, and catches a glimpse of something strange/spooky now and then. Then the player discovers what the strangeness is and the mock fight begins... That is about as in depth as I can get without going into major spoilers.

In short, there is nothing wrong with the Eternal, apart from its shortness. Some might also consider the lack of combat to be a problem, but it did not bother me. What I liked especially, though, was that there was an assortment of loot to be found, and the loot was appropriate for the level range of the party. The level range being otherwise pointless. And Heck, the writing alone is good enough to justify The Eternal's existence, although my PCs were a bit too wimpy if you ask me. Nobody did, though.

Rating: Good

Jerakeen Jerakeen

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Posted 03 September 2009 - 04:22 PM #6 The Eternal

Right, we need more reviews to generate a composite score, so here goes:

The Eternal is an engaging and well-written story-driven scenario, with nice graphics. It succeeds in creating an eerie and mysterious atmosphere, at least on the first play-through.

It's not the kind of scenario that I like best, being extremely linear, without real combat, puzzles or rewards in XP or loot.  It is not a party-building scenario, but it's not completely incompatible with the Avernum universe either. If you're taking a party through the standard scenarios, consider The Eternal to be a side trip.

The Eternal is definitely worth playing for the story-telling alone.  I don't consider brevity to be a flaw in this case--the length was right for the story that was being told.  Much longer and you'd probably lose the illusion of immersion and start to feel more like an observer than a participant.

Rating: Good

Edit: And by the way, I liked the ending.

tridash tridash


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Posted 13 September 2009 - 08:50 PM #7 The Eternal

Basically what I said on shadowvale:

Obviously it's short as a 24-hour scenario, but well-written and atmospheric. The graphics were good, with the Geneforge trees giving a nice effect, and I particularly liked the outdoors of the island. The angels worked well, the dungeon built up the tension, and the damage nodes did their job in making you seem in danger.

Rating: Good

Ephesos Ephesos

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Posted 14 September 2009 - 08:16 PM #8 The Eternal

Absolutely spiffy. It looks pretty, and I love me some towns with limited lighting.

Story, interesting. I have not seen the relevant Doctor Who episode, but I think I'd like to. The actual gimmick of the scenario was cool, but I feel like it didn't really do what it was supposed to.

Overall, it's short, it's fun, and you should play it.

Rating: Good.

Nioca Nioca

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Posted 02 October 2009 - 11:59 PM #9 The Eternal

THE ETERNAL (Version 1.0)

SUMMARY - A 24hr scenario based on a Doctor Who episode. It is a short story scenario and, to its detriment, little else. It is effectively a cinematic like one of Nikki's previous offerings, Twilight Valley. Unlike Twilight Valley, however, there's even less to do. There's no combat, no real gameplay, very little dialogue... On the plus side, it looks nice, and is designed competently. If you want a decent little story, play this scenario. If you don't, you might as well play it anyway, because it won't eat up too much of your time.

* No combat
* Extremely short
* Looks nice
* Railroad plot

Click to reveal.. (Detailed Analysis - Possible Spoilers)

Tyranicus Tyranicus

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Posted 03 August 2011 - 05:44 PM #10 The Eternal

From Sarachim on SV:

The good:

Atmosphere. Things start out spooky and get spookier. Nikki nailed this part. The writing gives a little more detail about mundane things than usual, like the contents of chests with no useful items or the smell inside the abandoned bakery. A little bit of this is vital to making the setting feel as spooky as it is, but any more would have been excessive. I also liked that, when I stepped through an important doorway or onto the down staircase, the usual "sure you want to do that?" message didn't appear; instead, I just advanced. It reinforced my feeling that I was being herded forward, which of course I was. That's kind of a silly thing for me to highlight, but subtle touches like that are what make The Eternal work.

Less good:

After the big reveal, things fall a little flat; the "fight" isn't that scary or that dangerous, and the solution comes too quickly and too easily. I was honestly surprised that things ended so quickly, and was expecting a final ambush or something before I left.

On reflection, the plot doesn't make a whole lot of sense. There's enough tension during the scenario that you probably wouldn't notice this, but thinking about it afterwards makes the whole experience less fulfulling.

Click to reveal..

Dintiradan Dintiradan

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Posted 05 May 2012 - 10:29 AM #11 The Eternal

Content: This is a short horror scenario. You won't find any combat or puzzles in this scenario. Instead, you'll spend your time exploring the environment and reading blocks of text.

Story: Those blocks of text are quite nice. On the slim chance you don't already know, this story is heavily inspired by a certain BBC science fiction serial. Does it work? Well, the villains remain as paradoxically menacing as they do in the show, even without the "Easter Egg" concept that really made that one episode work. It's tough to say exactly how much is lost in the adaptation from the television screen to the computer screen. The author did a good job adapting the setting to make it more like BoA. As for dialogue and interaction, there is very little; isolation is one of the key themes that were played up.

Pacing: It's tough to say how well suspense is maintained in this scenario. All horror loses a lot on the second viewing (at least to me). I did remember enjoying it the first time around. The beginning of the scenario slowly but surely builds up the mystery and suspense. I don't know if the last town was needed at all, though.

Combat: There is absolutely no combat in this scenario. All that happens is triggered damage, and an appropriately levelled character with Enduring Barrier is easily able to take the hits. It's a bit of a shame, I think the horror aspect could have been improved with it. But of course, it would have been nigh impossible to implement combat in a way that made sense (should have gone with the Silence instead... but then, I wouldn't be writing this review). I did find myself missing the lack of any tactical thinking in this scenario: a puzzle, or even less hand-holding at the climax.

Scripting: Nothing innovative, but everything works fine. No complaints here.

Aesthetics: The island is pretty, and the towns really feel abandoned and creepy. Nice.

Overall: Well-written little horror story. AVERAGE

Also tagged with one or more of these keywords: Dark, Linear, Mystery, Plot Heavy, Serious, Short

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