1. In dialogue, even when enabled, the text box does not have focus by default. I think it should. If you're going to enable it it probably means you want to use it.
I see your point here ... Should be fairly easy to add Edit : Done.
2. A Small Rebellion is still called "A Mild Rebellion" in the Start Scenario dialog.
I've not really looked for typos and such, so there may be others lurking around.
If the "Rebellion" scenario's title is wrong, I'll change it.Edit : Done.
3. The bigger problems, regarding boats:
Outdoors, while in a boat, specials are called when you move toward a tile, even if the tile is blocked. This can be seen at the beginning of ZKR, with the rock on the south shore of the river, just to the east. Row into it from the west and the message will appear. I just tested, and this is not legacy behavior and does not happen in original BoE.
Hum, there's no message to trigger on the rock to the left of the town exit (check the scenario with the editor) ...
Also, i've dusted of my old copy of BoE and just checked : a message is displayed when trying to move into blocked tile while outdoor in boat (i.e this is indeed legacy behavior).
Also, in town, special encounters are not called while in a boat. This IS legacy behavior, but it's unusual and should probably be fixed, perhaps with a "Boat Unblock" node or something.
Yup, that seems a good idea ... To add to the suggestion/todo list