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Celtic Minstrel Celtic Minstrel

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Posted 17 August 2009 - 06:52 AM #1 Feature Suggestions, Bug Reports, and so on

The Compiled Suggestion list is getting a bit long and cluttered, so I've decided to make a new thread for suggesting features and reporting bugs.

I'd like it if this could be kept mostly on-topic, in particular keeping any code discussion out of this thread. That said, the topic is very broad, so hopefully it'll be possible to keep on it. ;)

Other threads for discussing specific areas

Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

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"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Celtic Minstrel Celtic Minstrel

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Posted 18 August 2009 - 04:28 PM #2 Feature Suggestions, Bug Reports, and so on

Originally Posted By: To Heck with a Handwave
—Alorael, who highly recommends a piece of paper or a text document rather than the in-game journal. The journal's organization is poor and it lacks both search and an index.
It's amazing how many good ideas come up outside of this forum! wink While this came up in the context of A3, I think it's relevant for any of the games, BoE included.

It may not be easy to do though.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

sylae sylae

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Posted 18 August 2009 - 05:04 PM #3 Feature Suggestions, Bug Reports, and so on

Perhaps an option to export to a text file?

Niemand Niemand

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Posted 18 August 2009 - 05:31 PM #4 Feature Suggestions, Bug Reports, and so on

Exporting to a text file wouldn't assist the player all that much, in that it would still be up to the player to assemble and organize the text, although it might be better than nothing.

Some thoughts on the matter: In order to index things neatly, they need to be labeled. Do you make the designer provide labels that are used when storing text? Do you attempt to auto-generate labels based on the context (Seems like a tricky thing to do, but impressive if done right)? Make the player enter labels when recording text? Do entries persist forever, must the player manually remove them, or are they automatically purged? For instance: what if the player uses the same party to play a scenario twice, possibly making significantly different choices the second time through?
Possibly you suppose that [he] is a harmless fellow, who with vacant mind recites some empty formula,
traces a wandering sign in the air, and with palsied hand shakes a wand the while he gibbers his insanity at the yawning moon.

Cryolemon Cryolemon

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Posted 18 August 2009 - 05:37 PM #5 Feature Suggestions, Bug Reports, and so on

Would it be easier to improve the in-game journal? Maybe look at that first with an option to export the journal to a text file being added later?

Ishad Nha Ishad Nha

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Posted 18 August 2009 - 06:05 PM #6 Feature Suggestions, Bug Reports, and so on

Possibly the game can automatically arrange entries by where they were recorded, which town or outdoor zone. Then have an option to sort by the game day that they were recorded.

Celtic Minstrel Celtic Minstrel

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Posted 18 August 2009 - 07:20 PM #7 Feature Suggestions, Bug Reports, and so on

Does it not already do that? But sorting would be good, yes, and these other suggestions are useful...
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Cryolemon Cryolemon

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Posted 21 August 2009 - 12:01 PM #8 Feature Suggestions, Bug Reports, and so on

Originally Posted By: Celtic Minstrel
Does it not already do that? But sorting would be good, yes, and these other suggestions are useful...

I think it does to an extent. Not sure how much and how well it works though, since I've never used it lol.

The Almighty Doer of Stuff The Almighty Doer of Stuff

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Posted 18 September 2009 - 02:15 PM #9 Feature Suggestions, Bug Reports, and so on

A few things, using Classic Win32 v1.0:

1. In dialogue, even when enabled, the text box does not have focus by default. I think it should. If you're going to enable it it probably means you want to use it.

2. A Small Rebellion is still called "A Mild Rebellion" in the Start Scenario dialog.

3. The bigger problems, regarding boats:
Outdoors, while in a boat, specials are called when you move toward a tile, even if the tile is blocked. This can be seen at the beginning of ZKR, with the rock on the south shore of the river, just to the east. Row into it from the west and the message will appear. I just tested, and this is not legacy behavior and does not happen in original BoE.

Also, in town, special encounters are not called while in a boat. This IS legacy behavior, but it's unusual and should probably be fixed, perhaps with a "Boat Unblock" node or something.

Chokboyz Chokboyz

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Posted 18 September 2009 - 03:57 PM #10 Feature Suggestions, Bug Reports, and so on

Originally Posted By: The Almighty Doer of Stuff
1. In dialogue, even when enabled, the text box does not have focus by default. I think it should. If you're going to enable it it probably means you want to use it.
I see your point here ... Should be fairly easy to add wink
Edit : Done.

Originally Posted By: The Almighty Doer of Stuff
2. A Small Rebellion is still called "A Mild Rebellion" in the Start Scenario dialog.
I've not really looked for typos and such, so there may be others lurking around.
If the "Rebellion" scenario's title is wrong, I'll change it.
Edit : Done.

Originally Posted By: The Almighty Doer of Stuff
3. The bigger problems, regarding boats:
Outdoors, while in a boat, specials are called when you move toward a tile, even if the tile is blocked. This can be seen at the beginning of ZKR, with the rock on the south shore of the river, just to the east. Row into it from the west and the message will appear. I just tested, and this is not legacy behavior and does not happen in original BoE.
Hum, there's no message to trigger on the rock to the left of the town exit (check the scenario with the editor) ...
Also, i've dusted of my old copy of BoE and just checked : a message is displayed when trying to move into blocked tile while outdoor in boat (i.e this is indeed legacy behavior).

Originally Posted By: The Almighty Doer of Stuff
Also, in town, special encounters are not called while in a boat. This IS legacy behavior, but it's unusual and should probably be fixed, perhaps with a "Boat Unblock" node or something.
Yup, that seems a good idea ... To add to the suggestion/todo list smile

Thanks,
Chokboyz

The Almighty Doer of Stuff The Almighty Doer of Stuff

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Posted 18 September 2009 - 04:05 PM #11 Feature Suggestions, Bug Reports, and so on

Actually, just a general "Boat Block" that lets you either block or unblock a node while in boat might be good. For instance, if you don't want a timer to call a node while you're in a boat, you can block it, but if you want a node to be called when you row onto it in town, you can unblock it.

As for outdoors, I must have done something wrong. Anyway, that would be another good use for Boat Block. Horse Block would be good too. Maybe combine them into Horse/Boat Block, and have Extra 1a be 0-Block when in boat, 1-Don't block/unblock when in boat, and have Extra 1b be 0-Block when on horse, and 1-Don't block/unblock when on horse. Also, Extra 2a and 2b could be Can Enter/Can't Enter for boat/horse.

Celtic Minstrel Celtic Minstrel

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Posted 19 September 2009 - 05:32 AM #12 Feature Suggestions, Bug Reports, and so on

The Boat Block is planned. wink Not quite as you describe, I believe, but it's been considered before and I recall thinking up a way to do it.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 19 September 2009 - 05:41 AM #13 Feature Suggestions, Bug Reports, and so on

In BoA I have introduced town reports and outdoor reports, text files that print out the main features in the current town or outdoor zone, placed specials, area names and so forth. They are useful for things that are not printed in a list, like location of placed specials. I could introduce them for BoE.
If they are opened in something like Crimson Editor, every time you use the function in the Scenario Editor, the file will be refreshed in Crimson Editor. This refresh would work for any file, including the present ones.
While I am at it I will be tidying up the dimming out of menus.
The print out for towns have been started, a draft editor version is found at:
http://www.freewebs.com/ishadnha/2009BoEScenarioEditor.zip

Chokboyz Chokboyz

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Posted 19 September 2009 - 10:44 PM #14 Feature Suggestions, Bug Reports, and so on

The town report feature is nice and functional, but please use the last version of the code, since lots of features/bug fixes are not present in your version ...

Or if you don't feel like doing that, share your code and i'll implement it when i find time wink

Chokboyz

Ishad Nha Ishad Nha

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Posted 19 September 2009 - 11:25 PM #15 Feature Suggestions, Bug Reports, and so on

I have sent you a private messsage, I will need to join your group before I can commit.
I don't think I can download the source at:
http://openexile.googlecode.com/svn/trunk/openexile-read-only
I keep getting hit with 404 Not Found.
In the meantime I will finish the Town Report and then add an Outdoor Zone Report.
Edit:
Until I can join the group my source code is found at:
http://www.freewebs.com/ishadnha/2009BoESESource.zip
I may add a Scenario writeup that includes horse, boat, special node and item placement shortcut information.


Celtic Minstrel Celtic Minstrel

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Posted 20 September 2009 - 04:57 AM #16 Feature Suggestions, Bug Reports, and so on

You can't download it in your browser; you need a different program.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Chokboyz Chokboyz

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Posted 20 September 2009 - 05:41 AM #17 Feature Suggestions, Bug Reports, and so on

Like Celtic Minstrel said, you need a SVN program to download the source code (google SVN or Subversion. The TurtoiseSVN distribution is a nice SVN front-end if you seek one).

About joining the google group, i think the only thing needed is a google account (which is free to create). Celtic Minstrel has more experience than I in this domain wink

I'll try to check your source and add your reports functions ...
Edit : I've added the town report function (under the Town Advanced tab, though), but the Scenario Data Dump function is doubling the already present "write data to text file" function (more info is given by the latter). smile

Chokboyz

Ishad Nha Ishad Nha

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Posted 20 September 2009 - 04:48 PM #18 Feature Suggestions, Bug Reports, and so on

I have SVN Tortoise for use with the 3D Editor repository, of which I am a member. I don't know how to use it for a group of which I am not a member, a repository for which there is currently nothing in my Windows Explorer.
In my latest rewrite of the Editor, I have returned the Data Dump to its original function of printing names of objects: terrain, monsters and items. The listing of outdoor zone names and towns has been moved to a new function.

Celtic Minstrel Celtic Minstrel

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Posted 20 September 2009 - 04:59 PM #19 Feature Suggestions, Bug Reports, and so on

PM me your email address and I'll add you as a member.

Note that you need to first create a Google account with the address, if you haven't already.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Ishad Nha Ishad Nha

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Posted 21 September 2009 - 10:45 PM #20 Feature Suggestions, Bug Reports, and so on

Change of subject, town reports. Printing the strings that go with the various node types, I mean strings 9,000 thru 10,130 from Strings.rc. I can't directly access them to place in a print out.
Dialog boxes are easier because there are worked examples available. Does anyone know how to code this?
I can always list the strings as I did for the stain and field names.

Edit:
The Zoom Editor used a case basis, a switch, when it ported BoE node information to a print out file. This may not be as good as a list of strings, because a list of strings can be used by many functions not just the one.
http://www.freewebs.com/ishadnha/BoEZoomEditor.zip

Chokboyz Chokboyz

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Posted 22 September 2009 - 07:58 AM #21 Feature Suggestions, Bug Reports, and so on

Originally Posted By: Ishad Nha
Change of subject, town reports. Printing the strings that go with the various node types, I mean strings 9,000 thru 10,130 from Strings.rc. I can't directly access them to place in a print out.
Dialog boxes are easier because there are worked examples available. Does anyone know how to code this?
From one of my old comment at the top of the strings.rc file :
Quote:
For node x
name      : 6600 + x + 1
ex1a text : 9000 + x +1
ex1b text : 9300 + x +1
ex2a text : 9600 + x +1
ex2b text : 9900 + x +1
You may want to use the get_str() function to fetch the correct string and put it in a char array (cf my implementation of your start_town_data_dump() function which use that method instead of the "special name string list" or the other dump functions).

Quick and dirty "man page" :

get_str(char *str,short i, short j)
Copy the i*300 + j string of the strings.rc file to the pointed str.

Example : get_str(var_name,22,town.specials[i].type + 1) copy the name of the town special i type to var_name (indeed, 22*300 = 6600, and we've seen above that node name is 6600 + type +1).

Originally Posted By: Ishad Nha
I can always list the strings as I did for the stain and field names.
Those strings were not included in strings.rc so the list was a good idea and has been kept in the current version of the code.

By the way, i assume you're aware of the "Scenario Specials Dump" function that already dumps all that is related to specials (scenario, outdoor or towns + timers) ...

Hope it helps,
Chokboyz

Ishad Nha Ishad Nha

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Posted 22 September 2009 - 05:50 PM #22 Feature Suggestions, Bug Reports, and so on

I tried the get_str method but my phrasing was off, so it didn't work. I will be devising reports for the current town/outdoor zone/scenario only, they will be relatively comprehensive.
I will alter the functions so they only print if there is a string listed in Strings.rc, that will remove extraneous clutter.
Edit:
For some reason I am having trouble with upload authorization, so I will post a revised version at:
http://www.freewebs.com/ishadnha/2009ClassicBoEScenarioEditor.zip
Minor changes:
' [ ' is an additional zoom in/zoom out key.
Ctrl + Arrow keys introduced for loading previous/next town and for outdoor zones above/below/left/right.
Added a comment about which Ctrl + Letter shortcuts were still available.
Town menu was rearranged.
Graying out of menus has been updated.
Version date is now shown in the Help > About Blades Scenario Editor dialog.


sylae sylae

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Posted 23 September 2009 - 06:27 PM #23 Feature Suggestions, Bug Reports, and so on

Just a quick idea, sorry if it's been suggested before, but what about custom PC graphics? For example, the user could be present with a dialog when creating/editing a party, and they could upload a single (4-slot) monster graphic to use as their PC? Then, the graphic would be stored in the .sav file for use later.

I mean, it's possible to just edit the bitmap in the graphics folder, but this'd be much nicer, and make prefab parties way more fun.

Celtic Minstrel Celtic Minstrel

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Posted 23 September 2009 - 07:15 PM #24 Feature Suggestions, Bug Reports, and so on

I planned to support custom PC graphics, but I didn't plan to add a mechanism to give a PC a custom graphic when creating a party. (I simply wanted to be able to have NPCs join the party as a full member while retaining their icon.)

But once that support exists, I'll consider your extension of it. It's actually a fairly decent way to do it, I think.



Speaking of prefab parties, what would people think of having official support for them? That is, the ability to associate a savegame file with a scenario in such a way that starting the scenario either automatically loads the save file or puts up a dialog allowing the player to switch to that save file.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

sylae sylae

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Posted 23 September 2009 - 07:29 PM #25 Feature Suggestions, Bug Reports, and so on

That'd be awesome, but if it happens, please don't force the use of the prefab party. I for one like running though with my own singleton after running through with their singleton tongue

Ishad Nha Ishad Nha

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Posted 23 September 2009 - 11:51 PM #26 Feature Suggestions, Bug Reports, and so on

I have had the idea of prefixing every item in the Scenario Editor menus with a letter: A,B,C,D...These will act as hotkeys. I have introduced this into a personal version of the Editor, the link to which is found in my post above: #182271 - Sep 22, 2009 9:50 PM  
I think it would look best if the menus had three columns rather than the present two. Frequently the start of each column is not properly aligned, proportional not monotype fonts are used after all. Plan would go: first column has the letters, the second column has the menu labels and the third column includes optional shortcut keys. So I will need to introduce this feature.

Celtic Minstrel Celtic Minstrel

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Posted 24 September 2009 - 05:36 AM #27 Feature Suggestions, Bug Reports, and so on

Dueck: Okay, second version then.

Ishad: Not gonna happen. I'm going to get rid of the menus completely. You'll be able to choose items and monsters from the terrain palette area instead (after switching it to show items or monsters rather than terrains).
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

The Almighty Doer of Stuff The Almighty Doer of Stuff

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Posted 24 September 2009 - 07:16 AM #28 Feature Suggestions, Bug Reports, and so on

Why get rid of the menus? Why not have multiple options?

Chokboyz Chokboyz

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Posted 24 September 2009 - 07:56 AM #29 Feature Suggestions, Bug Reports, and so on

Originally Posted By: Ishad Nha
For some reason I am having trouble with upload authorization, so I will post a revised version at:
http://www.freewebs.com/ishadnha/2009ClassicBoEScenarioEditor.zip
Minor changes:
' [ ' is an additional zoom in/zoom out key.
Ctrl + Arrow keys introduced for loading previous/next town and for outdoor zones above/below/left/right.
Added a comment about which Ctrl + Letter shortcuts were still available.
Town menu was rearranged.
Graying out of menus has been updated.
Version date is now shown in the Help > About Blades Scenario Editor dialog.
Is the code at http://www.freewebs.com/ishadnha/2009BoESESource.zip up to date ?
If so, i'll gladly incorporate your changes (and i just checked, permissions are set for you to upload, so it must a Tortoise client-side problem or a password related problem confused).

Chokboyz

Edit : ok, i've seen it has already been uploaded.
I've changed several things in your commit :
  • Deassigned the shortcuts "Ctrl+V" and "Ctrl+A", since they would prevent the "paste" and "select all" shortcuts from working (in the same way, the shortcuts "Ctrl+X" and "Ctrl+C" should not be used).
  • Cleaned the new "object_..." function declaration : all you need to do when creating a new function is to declare it in the corresponding header (files in .h). No needs for extern definitions smile
  • Remove some "short" before the variable in loops. The variable are defined at the top at the function, so there's no point in redefining them.
Also, shouldn't the new Scenario Object Data Dump be under the "Scenario" tab with the others and not under the "Additional Features" tab ?
Apart from that, it's nice and running wink

Edit 2 :
Originally Posted By: Celtic Minstrel
Can we keep this thread just for ideas and discussion thereof, and move technical stuff such as code discussion or commit troubles elsewhere?
Yeah, this thread http://www.ironycentral.com/forum/ubbthreads.php?ubb=showflat&Number=176307#Post176307 is the one that should be used wink

Celtic Minstrel Celtic Minstrel

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Posted 24 September 2009 - 12:53 PM #30 Feature Suggestions, Bug Reports, and so on

Can we keep this thread just for ideas and discussion thereof, and move technical stuff such as code discussion or commit troubles elsewhere?

Thanks. smile
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Cryolemon Cryolemon

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Posted 24 September 2009 - 02:02 PM #31 Feature Suggestions, Bug Reports, and so on

Did anything ever come of the idea to allow custom sized towns?

Ishad Nha Ishad Nha

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Posted 24 September 2009 - 04:29 PM #32 Feature Suggestions, Bug Reports, and so on

Celtic Minstrel wants to get rid of all menus, what about the Scenario and Additional Features menus? Hotkeys would apply to any surviving menu.
"Is the code at http://www.freewebs.com/ishadnha/2009BoESESource.zip up to date ?"
No it is not, it is old and clunky.
Could we incorporate some features from the 3D BoA Editor into the BoE variety? Listing the number and name of the currently selected terrain type for instance.
Edit:
The code is now updated to yesterday's version.

Celtic Minstrel Celtic Minstrel

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Posted 24 September 2009 - 05:35 PM #33 Feature Suggestions, Bug Reports, and so on

I only want to get rid of the monster and item menus. The Additional Features menu should probably also go, by merging it into more appropriate menus.

For hotkeys, you should probably stick with Ctrl-whatever for now. We want the hotkeys to be the same on Mac and Windows except for replacing Ctrl with Command or vice versa.

As for custom sized towns... that's in limbo.
Exile 2 Book of Items (I didn't create it, I just converted it to HTML.)

"Man, I know how you feel. I once spent an hour playing WordPad before realising that it was a text editor." – Thuryl

"Dikiyoba just hopes no one ever blows up Saturn. Getting those rings back into their proper position would take hours."

"—Alorael, who spells phoenetically. No matter how much his orthography is a wreck, intelligibility rises from the ashes."

"I've never played a Spiderweb game. I didn't even know SW made games until I saw this thread." —Nikki

Prince of Kitties Prince of Kitties

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Posted 04 October 2009 - 07:16 PM #34 Feature Suggestions, Bug Reports, and so on

Just a little suggestion... Acid needs a damage cap! As it is right now, even very weak acid-spitting monsters are incredibly lethal; a few spits quickly stacks up to 100+ damage per turn. Sure, you can survive by leaving the dungeon, but I think the lack of any cap is still game-breaking.

(FWIW I'd suggest a cap of 40 or so per turn, stacking faster than poison. We still want the stuff to be nasty, just not unbalanced-nasty.)

Cryolemon Cryolemon

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Posted 05 October 2009 - 09:29 AM #35 Feature Suggestions, Bug Reports, and so on

How does acid damage actually work anyway?




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