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workable walkthrough[G5]


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jlsgaladriel jlsgaladriel

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Posted 20 December 2008 - 05:07 PM #1 workable walkthrough[G5]

The initial walkthrough is complete, in that you can get from the begining of the game through a successful ending using it.  It's incomplete, in that it needs work and input!

It's in parts.  I apologize for the odd hosting -- I really do plan to put it up on a regular server, but for now it's available in three four parts on my lj:
  northwest terrestia: the demo
nw terrestia: beyond the demo  
sw terrestia: storm plains
sw terrestia: dera reaches and endgame

Corrections, additions, and clarifications are welcome.  I believe I've checked the leadership and reputation values in the scripts, but feel free to check up on me.  I'm especially interested to fill in any (?)s which remain.  I'd love it if folks would check the walkthrough the next time you run a character, and send me any edits you have!

I'd especially like to know:
• Did I miss any quests, or get them wrong?
• Did I miss any reputation encounters, or forget to mention if fulfilling a quest grants reputation?
• Did I get the leadership and mechanics requirements right?

Known issues:
• Missing regions.  Walkthrough doesn't yet include the Disposal Vault or Sammann's Isle.  [these are coming very very soon.]
• Printing irregularities due to hosting: printing from lj can cause text hiccups.  
"Sorry for all the spiders."  -- Herenus

Acky Acky

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Posted 20 December 2008 - 08:57 PM #2 workable walkthrough[G5]

A suggestion: To make this walkthrough look pretier, the is a website that's called freewebs, were you can make a free website. There are some pretty cool stuff you can do.

But still, good work. Glad to have you here.

jlsgaladriel jlsgaladriel

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Posted 20 December 2008 - 10:16 PM #3 workable walkthrough[G5]

thanks -- if people like it and want to use it, I'll put it up on my domain once I *cough* pay some bills.  I'll even chunk it up and add reasonable navigation! smile
"Sorry for all the spiders."  -- Herenus

Acky Acky

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Posted 21 December 2008 - 06:16 AM #4 workable walkthrough[G5]

It's absolutly free. There is a one you could pay for, but the free one is already pretty good.

Vempele Vempele

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Posted 21 December 2008 - 09:56 AM #5 workable walkthrough[G5]

Originally Posted By: "Middle Shadow Road"
overview: There's very little reason to attempt this area before exploring the Storm Plains, except perhaps a strong desire to reach the mandrake tincture in the attached secret laboratory.
You missed the Pure Quicksilver and the canister of Create Kyshakk in the Lab (no serviles were harmed while obtaining them).
Click to reveal.. ("Kyshakk advertisement")
Kyshakks in Chapter 2 rock like, well, like fourth-tier creations are supposed to rock against second-tier creations. Not only do they have _lots_ of health and an extremely strong attack, but they seem to dodge almost all attacks coming their way (without buffs on Torment).
Incidentally, has anyone managed to disable the other set of heated pads?

Originally Posted By: "West Shadow Road"
center Patchwork gazers can be pulled two at a time.
One at a time.

Randomizer Randomizer

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Posted 21 December 2008 - 11:06 AM #6 workable walkthrough[G5]

This walkthrough topic has been added to Strategy Central and when you decide on a permanent site we will add the direct link to the header.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

jlsgaladriel jlsgaladriel

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Posted 21 December 2008 - 12:12 PM #7 workable walkthrough[G5]

Oooh, I did, I *did* miss them!  As in, *completely* missed them.... where in the secret labs, Vempele, are they in the southwest bit?
"Sorry for all the spiders."  -- Herenus

jlsgaladriel jlsgaladriel

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Posted 21 December 2008 - 12:15 PM #8 workable walkthrough[G5]

Quote:
This walkthrough topic has been added to Strategy Central

woohoo, I feel useful!  smile
"Sorry for all the spiders."  -- Herenus

Vempele Vempele

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Posted 21 December 2008 - 01:16 PM #9 workable walkthrough[G5]

Originally Posted By: jlsgaladriel
Oooh, I did, I *did* miss them!  As in, *completely* missed them.... where in the secret labs, Vempele, are they in the southwest bit?

Yes. You can either sneak past the serviles (a bit tricky; the second group of serviles needs to be positioned just right) or get the three mages to kill everybody (they can even take out Pyhroviass by themselves if you stay out of sight and bless them!).

Blurb Blurb

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Posted 23 December 2008 - 12:05 AM #10 workable walkthrough[G5]

You had a question mark on clearing the area in Oasis Fields.  All you need to do to clear the area is walk from north to south.  After using the contraptions in the NE to disarm pylons, all you have to do is walk from north to south along the visible track.  The Unbound do not *see* you on this path.

I highly recommend just getting through by the above method, but then re-entering from the west to kill the Unbound on that side. Wait for the Unbound to head north, then get through the pylons on the west (just one set, I think) to the nest in the southwest corner.  Buff up and wait for him there. (Lightning attack, so have the spell cleanse group.) He's not that difficult as long as you can cure the lightning attack. This is really helpful because there is mandrake tincture in the nest and puresteel in the blue box. At this point in the game, I use the puresteel shield made by Fitz in Dera South Shore because it is the lightest weight shield and enables me to wear all the heavy special items. I hate losing the Agent's Shelter, but at 16 lb, it's gotta go.

Lilith Lilith

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Posted 23 December 2008 - 12:16 AM #11 workable walkthrough[G5]

The Agent's Shelter really isn't that good for what it actually gives you. It's hard to imagine a character build so magic-heavy that the benefit of an extra point in Spellcraft would exceed the cost of the extra Strength required to wear it instead of the Puresteel Shield.

Randomizer Randomizer

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Posted 23 December 2008 - 12:40 AM #12 workable walkthrough[G5]

The Agent's Shelter is the highest armor (14%) until you get to Dera Reaches.  Then the Quicksilver Bulwark or Puresteel Shield are better.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Blurb Blurb

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Posted 23 December 2008 - 12:40 AM #13 workable walkthrough[G5]

I agree, Thuryl. I was able to use it for a long time because of the Thahdskin Tunic with 2+ strength (playing as loyalist) and my current build is a Shock Trooper with that additional point in strength when compared to the Lifecrafter. I kept the Agent's Shelter around mostly because magic is weakest for the Shock Trooper and every magic point counts.  However, the heavy crafted items had already necessitated a switch to the Clawbug Carapace (or whatever light shield you might want), but even with that, I couldn't wear the Mercuric Boots.  The Puresteel Shield is well worth it for the 500 gold.  Then, later, when you get the necklace with the 4+ strength, you can switch things up and sell the Puresteel Shield for a nice profit.

Lilith Lilith

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Posted 23 December 2008 - 12:57 AM #14 workable walkthrough[G5]

Well, yeah, it's okay early on when you don't have greaves and other heavy stuff to worry about. Shields in general have a very bad protection-to-weight ratio, though.

Is there a guaranteed Thahdskin Tunic anywhere in the game or do you just have to get lucky?

Blurb Blurb

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Posted 23 December 2008 - 01:10 AM #15 workable walkthrough[G5]

I just replied to you, Thuryl and my response disappeared for some reason. If you play as loyalist, you can kill the serviles hiding in the northwest in Below Noyde's Pass.  The lead guy drops the Thahdskin Tunic. They are the subject of a rebel quest, I believe.  Do not offer to help them and then kill them. I found out the hard way that the swamp herbs folks in the south will go hostile if you do this. Just do the attack option and all is well.

Randomizer, I really love the Quicksilver Bulwark but can't wear it with a weak Shaper character until the Talisman of Might comes along. smile

jlsgaladriel jlsgaladriel

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Posted 23 December 2008 - 10:35 AM #16 workable walkthrough[G5]

Got it, excellent, thanks Blurb!  Walkthrough updated.

You know, I'd even killed both of the darned unbound, but I *hate* pylons so much I didn't make it to the lovely loot in the southwest.  Next time through I'll know better!
"Sorry for all the spiders."  -- Herenus

Lingti Lingti

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Posted 10 March 2009 - 12:39 AM #17 workable walkthrough[G5]

LiveJournal is blocked where I am, any chance of a text file?

jlsgaladriel jlsgaladriel

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Posted 10 March 2009 - 07:50 AM #18 workable walkthrough[G5]

Hmm, right now it's in four separate html files.   I'm still making regular changes to it as folks find errors and answers to my (?)s, so I don't really want other, soon-to-be older versions floating around that I'd have to find and update...

I do intend to convert it to xml and put it on my own web site once it's settled down, but that's too far in the future to be useful to your playthrough, because I have real-life projects that come first.  Bah.

So... I'm not quite sure what to do.  The answer might be if you need an area now, to mail it to you, but that doesn't fix the folks-in-China-can't-see-it problem.  

I'd be willing to post a version of it *here*, but I don't have html posting access: I'm not ubb-encoding the darned thing.  Plus, that puts me back into the need to update two separate copies of the thing as it changes, and I don't wanna.  

Suggestions welcome.  I'll think on it.  
"Sorry for all the spiders."  -- Herenus

Toby-Linn Toby-Linn

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Posted 10 March 2009 - 08:03 AM #19 workable walkthrough[G5]

Why don't you send it to someone that already has a geneforge website and they can host it for you?  

Great walkthrough, btw, I can see this will be really helpful!
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jlsgaladriel jlsgaladriel

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Posted 10 March 2009 - 08:10 AM #20 workable walkthrough[G5]

If it were done, I could put it up on Calamity or somesuch, except again there I don't have html posting rights.  So, yeah, anyone want to give me shell access on a unix/linux/gnu box?  smile

The problem in the interim is that I'm still making almost daily changes -- little ones, but daily -- and I'll get into versioning problems.


"Sorry for all the spiders."  -- Herenus

Lingti Lingti

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Posted 16 March 2009 - 05:47 PM #21 workable walkthrough[G5]

Cheers for the reply, I've pretty much finished the game now, so the walkthrough is a bit redundant now. I don't know why livejournal is blocked. There must be too many raunchy blogs or something. Even spiderweb was unavailable yesterday, probably too many raunchy posts...

RCCCL RCCCL

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Posted 24 March 2009 - 12:38 PM #22 workable walkthrough[G5]

You can post it at gamefaqs.com, it's a free site for, well faqs and such. They still don't have anything much for Geneforge 5 at the moment.

Dreadful Realm of Dynasty Dreadful Realm of Dynasty

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Posted 24 March 2009 - 02:10 PM #23 workable walkthrough[G5]

Control Core B is missing, I think. Also, Gamefaqs is awesome and they also allow you to update your guide whenever possible. If I can spare the time, I might just go ahead and make a whole guide about optimising one of the playable classes and get the guide online on there.

Edit: I should have read the posts on livejournal, it's already been noticed. My bad.
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Gros Tigre MAJUSCULE Gros Tigre MAJUSCULE

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Posted 01 April 2009 - 01:14 PM #24 workable walkthrough[G5]

Awesome walkthrough!
Has anyone resolved the locked cabinet in Barcott's Workshop, (Foundry Promenade) and also is there anything that can be done with Fared (Minallah)?

Blurb Blurb

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Posted 01 April 2009 - 01:47 PM #25 workable walkthrough[G5]

I think the Barcott locker in the FP might not be unlockable because after you complete the quest and talk to him, he opens up a "special item" list for sale to you, and at the top of the list its says something to the effect of these items having been recovered from his workshop.

Randomizer Randomizer

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Posted 01 April 2009 - 03:01 PM #26 workable walkthrough[G5]

If you go back later with unlock spell to remove the magical lock you find out that it's empty.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Gros Tigre MAJUSCULE Gros Tigre MAJUSCULE

New Arrival

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Posted 03 April 2009 - 08:17 AM #27 workable walkthrough[G5]

What about Fared the guy from a southern province who wants to meet with someone?

Randomizer Randomizer

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Posted 03 April 2009 - 03:50 PM #28 workable walkthrough[G5]

Nothing ever happens.  He justs wanders around muttering and ignoring you.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Aethne Aethne

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Posted 13 September 2013 - 07:50 PM #29 workable walkthrough[G5]

Does anyone know where and how to get the Control Tool out of your chest? I know there's a way, I just can't remember... Alwan wasn't the only way was he?
"Shenannigans!!"

Triumph Triumph

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Posted 13 September 2013 - 07:54 PM #30 workable walkthrough[G5]

When you join a faction (any of the five major factions), you will get an opportunity to remove the tool.  Who you talk to will depend on which faction you join.

"Dikiyoba didn't know what to say for your negatives, Triumph. Dikiyoba supposes you must just be that awesome." - Dikiyoba
"Triumph == Santa Claus? This explains... nothing." - Dintiradan
"Per usual, Triumph said it better." - Slarty


Aethne Aethne

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Posted 14 September 2013 - 09:07 AM #31 workable walkthrough[G5]

I'm pro-Rebel, already at Gazaki Uss, pretty much done anyways.. Must have missed the opportunity somewhere...
"Shenannigans!!"

Randomizer Randomizer

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Posted 14 September 2013 - 09:12 AM #32 workable walkthrough[G5]

You still have the opportunity, but you may not be far enough along in the quest path.  You have to join a faction and there should be a dialogue option that tells you who in the faction will remove the control tool.
"I don't know how we can ever repay you!" - Rescued damsel in distress
"Oh, I'm sure we can think of something .... How much gold do you have?" - "Hero"

"We're all screwed if Cthulhu shows up. Try to enjoy life in the meantime." - Adam Rawnsley

Triumph Triumph

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Posted 14 September 2013 - 09:22 AM #33 workable walkthrough[G5]

In fact, if you join the rebels, I believe removing the tool is actually mandatory (for the other factions, it's optional).

"Dikiyoba didn't know what to say for your negatives, Triumph. Dikiyoba supposes you must just be that awesome." - Dikiyoba
"Triumph == Santa Claus? This explains... nothing." - Dintiradan
"Per usual, Triumph said it better." - Slarty





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