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  1. Love the game, but I feel it's not as optimized for mouse users as it could be. Some suggestions for the next game(s): (biggest impact IMO): Make mouse scroll wheel work for shops, dialogues, and inventory (junk bag). The up/down icons are tiny, require pixel hunting, and force the player to move their eyes off the dialog to interact with the interface, while using scroll wheel is subconscious. Out-of-combat and when not in any menus, make scroll wheel cycle through selected party member. Make mouse right-click be "action" item (for equippable items, swap currently equipped item from matching slot with the clicked item; for consumables, use the consumable, etc. Make Inventory mouse drag-and-drop work (as opposed to click twice). If dragging and dropping an item on top of another item, they should swap places. Add mouse pointer visual hover effect over inventory and dialog options, just like mouse hover was added on tiles in Avernum 2 compared to Avernum 1. Thanks!
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