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The main thing that has kept me so far away from GF2, after a lot of people (this site and others) mention it as either the best of the games or one of the best instalments is... the clunky system. But I think I found a solution so that I can enjoy the game. Be warned: The way I will choose to enjoy the game will not conform with most of you. 1. I will play on easy. I do that so - that I can defeat battles without frustration and reloads after losing my favorite pets. I am one of the persons that reloads when they lose a creation. I am, at heart, a lifecrafter. I care about them. - that I can avoid challenge areas and their artifacts \ rewards, unless I am interested in them story-wise. - that I can avoid opening my inventory screen and character screen as much as possible. - that I can focus on mechanics\leadership without being weak in combat + endurance to survive. 2. I will cheat to get +10 strength to carry stuff and a +2 to intelligence to have more spell energy and essence. I will cheat to get the tinkerer gloves so that I won't have to look for them. Once I find Ice Spray and later Essence Orbs, I will cheat to increase my character's ability with those by +3 levels do be able to do some damage. 3. I will play a Shaper. I know Guardians are stronger. But I like Shapers. 4. I will play with an eye towards the Building Rebellion. Which may prove hard. It was near impossible in GF3 since while I abhor the Shaper Tyranny and all... I started as already a member of this elite, privileged group. People were talking to me with respect and all. And my personal convictions would have me surrender my place of power and superiority... over a bunch of people that killed everyone my character associated with the past 4 years except one teacher that allowed them to do it. Before trying to kill me for entering the wrong inn. The main argument of the mass murderess bully to my character as he escaped the destruction of the place he called home for the past 4 years was "Look, society is going down. You can either join us or go down with a sinking ship. We killed all your friends. We may kill you. I will allow you to make your choice" Not very convincing argument. Regardless I have high hopes that at least some of the Rebels will be better this time around. The Drakons are just being made I think, so that eliminates the bad part of the Rebels as bossy leaders and Shaper-wannabes. WHY WOULD I DO THOSE? In order to avoid clicking inventory and character sheet as much as possible. To Avoid having to micromanage. To avoid having to worry about equipment. Why not cheating my character to Godhood? Because I want difficult parts to feel difficult. The way I will play the game, ignoring equipment and sensible character creation in favor of story will heavily penalize me, so I believe it would be balanced out.
Okay, according to Gamefaqs GF2 walkthru, the formula for Shaper essence gain is: SP- 6 + Int * (Level + 1) EP- 6 + Int * (Level + 1) That only works at start. I.E., begin 5 Int, have 16 essence. But next level, 21. Only getting +Int, no multiplier or adds every level. Haven't checked Agent or Guardian yet, still working with Shaper. This on PC V1.0.2G (GOG ver). So was something changed for PC, making it hard for Shapers, or a bug? If a bug, how to fix, if possible? - Quasar