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Showing results for tags 'Blades of Geneforge'.
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Presumably Jeff must have an Editor for every game he makes, unless he has a 4-digit IQ and does not need one. All he has to do is release the Editor, and maybe its source code too. Jeff could release the Editor as a companion to Geneforge 5. It would use the calls and features of G5. Documentation is apparently not his thing, we could build upon his notes. Alint would need to be updated for the Geneforge world, that is presumably not too hard. I just looked at a G4 script, it was quite intelligible to anyone familiar with BoA. Actual Blades of Geneforge scenarios would not need to be created he could just translate the four Spiderweb BoA scenarios. If he was really pressed for time he could just skip the scenarios and let us do them. Instead of Bas files, Blades of Geneforge would have aGF5ScenData.dat files. This idea would need Jeff to make a slight alteration to the game so that it could work like BoA: one scenario per scenario folder all scenarios can access the same default graphics all scenarios can access the same default scripts all scenarios can use custom graphics, scenario scripts and scenario data scripts a scenario selection dialog screen would need to be created Until and unless this happens you would need to have multiple aGF5ScenData.dat files in your Geneforge 5 Files folder, one file per scenario. Unused scenarios would have their file names prefixed by letters or numbers: aaaGF5ScenData.dat, abaGF5ScenData.dat, acaGF5ScenData.dat... Ditto multiple Save# and Scripts folders would be needed.