• Announcements

    • Anapsi

      Logging in   05/10/2017

      If you had an account and can't log in as of 5/9/17, this may be because of a change in logins with new forum software. You can log in using your publicly displayed name (not your username) or your email address and the password you used before.   If you have problems with this, please ask any of the mods or admins. 

Search the Community

Showing results for tags 'AVernum 3'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spiderweb’s General Boards
    • General
    • Tech Support
    • Announcements
  • Spiderweb’s Game Boards
    • Avernum: Escape from the Pit and Avernum 2: Crystal Souls
    • Avadon Series
    • Second Avernum Trilogy
    • Geneforge Series
    • First Avernum Trilogy (Old Versions)
    • Nethergate and Nethergate: Resurrection
    • Blades of Avernum
    • Blades of Avernum Editor
    • Blades of Exile
    • The Exile Trilogy

Blogs

  • One day, I'll have a techno band.
  • Crystal Souls
  • Jewels of the Mind
  • Avernum RP — Knights of Old Avernum
  • Aʀᴀɴ௵ᴄᴀʏᴛᴀʀ
  • Masala of Life
  • Zummi's Blog
  • After the Gold Rush
  • feilangxiao's Blog
  • Tales from Lynaeus
  • Dying Light
  • The Life and Times of Dr. Alorael
  • Ir the Great's Blog
  • Tgiiif_2004's Blog
  • Tevildo's Blog
  • wenyue's Blog

Group


Website URL


AIM


MSN


ICQ


Yahoo


Jabber


Skype


Location


Real Name


Favorite Games


Interests

Found 3 results

  1. I hope it's not too early to start getting excited for Avernum 3: Ruined World. If so, please forgive me. I know it hasn't even been given a product page yet, but Jeff does say he's busy editing it down, so... Fingers crossed we see something soon. In the meantime, I've been playing through the original ("original"?) A3 and was inspired to redo my rendition of the Black Halberd. I don't know if I'll revisit anything else from the game at this point, but either way, here's looking forward to the next incarnation.
  2. If this idea has been utilised already in the Crystal Souls version of Avernum 2 (though I doubt it considering how the inherited narrative is structured) then please disregard my thought experiment, (and also let me know because that would actually get me to buy the remake) if not... well buckle in, I have an idea for the inevitable remake of the third game. I've always considered it a wasted opportunity that we never had Vahnatai as one of the selectable races during character creation in Avernum 3-6, even during their heel-turn moments the Vahnatai have seldom presented a unified front, some have remained friendly... or at least not blindly falling into line behind Rentar-Ihrno. And indeed having a Vahnatai party member during 3 would present quite the crisis of conscience for them, at the very least a bit of flavour text in some interactions. Having one Slith, one, human, one Nephilim and one Vahnatai would present quite a bit of variation in party members, rather than the usual spare duplicate human I usually end up with. There is also strong precedent for the nature of their racial bonuses, Swords, thrown weapons, mage spells, and due to their long lifespans and the many years of hard training they spend to obtain that mastery, giving them the greatest growth rate penalty of any of the races makes sense both narratively and for game balance. The only sticking point I see is the traditional Vahnatai weakness to sunlight, which would of course be especially relevant in the third game, but not insurmountable as the third game shows us with some encounters with Vahnatai foes outside. A thick cloak, a unique situational debuff, or a weakness to fire damage if we're fudging things a little... or we could ignore that aspect entirely if it's too fiddly as a little detail. If the racial traits have been changed in Crystal Souls then this idea would have to be heavily reworked, but I believe the core concept is sound. If anyone in these forums thinks this proposal has the ear of a member of Spiderweb's dev team then I would appreciate this idea being passed along to them, I don't feel like personally pestering the devs on twitter or what have you, so I present it here for the consideration of the community.
  3. So I've finished AV2 a while ago; it was a bit disappointing to me since it was way too similar to AV1. I would have even believed if somebody said it is a mod of AV1. Not to mention the first 1/3 was downright linear; understand the intention but man, I felt playing JRPG or something. I gave AV3 a shot and now it seems to bring some new changes, however slight they might be! I recovered my taste for the series and thinking of playing AV3 now. 1. Anything I should know before playing AV3? I do have read the header post about some towns being devastaed as time passes by, and I'm thinking of using the editor to reset the day from time to time if needed. 2. Any major differences of AV3 from its predecessors? For example, I heard that damage calculation formula changed from AV1 & AV2. So are there any skills that became much weaker or stronger? Any other information or recommendation is welcomed. Thanks in advance