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Found 3 results

  1. And there it is. A small band of survivors, marooned on a strange, deserted planet. A world of new magic and old technology, long-separated from civilization as we know it. Marooned will take place using the Savage Worlds system. if you don't have a set of the rules, a preview is available here (As Lilith did for TBS, I won't be expecting anyone to shell out money for this if you don't have the rules--we'll make it work). Characters will start out Novice with 0xp. As far as campaign length goes, I'm leaving that mostly up to the players. I'm guessing between 20-30 sessions, depending on how things go. This is relatively open-ended, I'm establishing the setting and content, but where it goes is up to the players. Will you find some way of returning home? Or set yourself up with a new life in a new world? Same Page for those of y'all into that sort of thing: As for a medium, this will most likely take place on the CalRef XMPP chat (Roleplay room). A CalRef account is not required as any xmpp account (read: if you have a google account you have this) will work (as well as outside clients if cadence isn't your thing, instructions here (warning: me explaining something out of the scope of SW)). Like with TBS, we'll be starting things off with a 'tutorial session' for everyone to learn the ropes, think on characters, and such. Have ideas for your character, but don't feel obligated to stat them up yet. If you are interested in participating in this campaign, please fill out the following whenisgood: http://whenisgood.net/iAmInterestedInPlayingMarooned If you have any questions or comments, feel free to PM me here or on CalRef. I'm also Telaverin on aim, and you can email or xmpp me at sylae@calref.net
  2. The galaxy is in a delicate state. The long wars of Imperatrix Odeana, that devastated the Galactic Rim and nearly bankrupted the empire, have come to a close. Her son, Imperator Karaj, has brokered a controversial peace between the Empire and the Suzerain of the Rim, and has enacted sweeping reforms intended to restore the Empire to its former greatness. Meanwhile, the brilliant scientists of the Arcadian Free States are entering into alliances with the secretive and devout Coalition. Smuggling, piracy, and even slavery have returned with a vengeance, and rumors swirl of deranged death cults, powerful AI, and mysterious alien artifacts. In such a complex and unstable situation, even the smallest action can have dramatic impacts. You, and your allies, have this once chance to finally cement your place in galactic history… forever. __________ This is, basically, a scifi AIMhack campaign with a twist. Before the campaign begins, each of you will select a campaign goal. These goals are ambitious: to win, you may need to assassinate leaders, start wars, execute coups, build alliances, and carefully manipulate galactic affairs. Four goals are drawn from nationalist perspectives: you must successfully defend or advance the interest of one of the four major powers. Four goals are multipolar in nature: you must successfully accomplish a goal involving multiple powers at once, but are not affiliated with any nation in particular. Finally, four are alternative goals: they require something different entirely to succeed. The campaign itself will consist of a set of 3-5 interrelated vignettes, each roughly 2-4 sessions, for a total of 10-15 sessions. After each vignette is complete, you will have a chance to level-up (if you survived!), create a new character, reequip your inventory, and perform any needed political maneuvering in the galaxy at large- this will be done via PM with me. Characters who survive will become more powerful, but each vignette can be very different, and you should think carefully about what approach is needed to succeed in each. At the end of the campaign, I will reveal each player’s goals and announce if they achieved them or not. There is a wide set of goals: many can be achieved at once. Some goals are natural allies who will only benefit by working together. Some can be circumstantial allies or enemies, cooperating on some things and defecting on others. Some are implacable enemies: one’s success necessarily implies the other’s defeat. In expectation, roughly half of you will win and half will lose, though it is possible for everyone to win or everyone to fail. Also, some general differences: This will not be a primarily combat-focused campaign- though different arcs may feature more or less combat. Any character with skills well-suited to the situation will be able to do well. However, no combat doesn’t mean no deaths. Your objective is to accomplish the goal you set out with, and if your current character has to take one for the team, or even frag some other PC, well, such is life in the future. Think of this as Game of Thrones *in space*. __________ Anyways, right now I’m primarily gauging interest, so please post below if you’re interested in joining. If there’s sufficient interest (right now I’m shooting for 6-8 players), then we’ll move forwards and I'll post more background, character creation instructions, etc. Feel free to contact me if you have any questions, either here via PM or on Calref chat.
  3. FoD is a science fiction campaign using the ZombieHack system (Link and Link). This will be my first campaign, unless you want to count a couple one-shots that happened a Long Time Ago. I've left the setting pretty ambiguous, as you can probably see from the intro. There is no specific motif (no Force or Scotty, sorry), just sci-fi in general. I am leaving the universe pretty-much open for simplicity's sake. Again, this campaign will use a modified version to the ZombieHack variant. Characters start at level 1 (5 attribute points, 10 skill points, level+3 soft cap). Feats and skills are listed below; modifications or additions are marked. FEATS SKILLS (note that I'm welcome to any ideas for additions or amendments to these feats or skills. PM me.) If you are interested, send me a PM with your character and backstory. Maps, schedule, and all that when the characters have been submitted and chosen.
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