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I was exploring the Slith Cavern (north of the small island with the wandering pack of slithzerikai shamans) and Portage. I made my way to the laboratory in the northeastern corner of the cavern. There was an experiment that had gotten loose -- a Runewarded Infernal -- subdued by the slithzerikai chieftain, Darkcaller Nuassa and a handful of cronies. I managed to kill the Darkcaller, the chieftain, the warriors, and I managed to pick up the loot (including the Radiant Gauntlets), but with one character remaining alive I had to undertake a strategic retreat to the nearby Fort Dranlon. I came back with my party buffed and ready, only to find that the Runewarded Infernal was nowhere to be seen. Apparently he had escaped back into the Nether. My question is thus: does anyone know if the Runewarded Infernal drops any loot at all? I really wouldn't want to backpedal an hour's worth of gameplay to a previous save. I usually save like a madman but this time it somehow slipped from my mind. PS. I did try to search the forums in case this question had been answered or not. Moderators retain the rights to move this post to a relevant topic, or lock this thread, in case it's already answered elsewhere.
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- avernum
- escape from the pit
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(and 5 more)
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Finally, I've downloaded my copy of Avernum from Steam due to having a really bad internet connection and mostly due to our new house having no proper desks to play serious. I've made my build and it sucks, no I'm not going to change to casual because it's filthy, and I have a few questions. Does enemy level scale with me? Or not? I'm guessing it's the latter part because I get swamped by sliths everytime and I found some bats that I can smash to pulp without getting hit. If that's so, does anyone have a guide on what quest order is best to follow for maximum xp gain? Also, I've tried remaking my party from Darkest Dungeon, which consisted of a tank/damage, ranged damage, sorcerer, priest and now I end up reloading everytime my tank/damage I misses a hit. I just realized being a tank sacrifices your hit % because of all the trash armor you have to wear, so it seems that multi-classing is not a really good option. Plus, now I realized that not everything you find that's better in value than your current should be replaced, like leather greaves < leather pants. Leather greaves give you 4% armor and 1% chance to evade attacks but have a 5% chance to miss wherein leather pants give you 3% armor without any stat penalties. That's all for now I think, it's a pretty good game where you can't always have the fun of exploring because everything will try to kill you, sell prices are ridiculous, junk bags, talking spiders, where dragons are real dragons, some humor and finally damn the doors.
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If you like Geneforge the Avernum 1 remake should be right for you. I call it GA1, Geneforge Avernum 1 because it uses Geneforge 5 graphics and it is very simplified in some areas like food, rest and identification of items. Jeff altered the style of the game in ways that are good and bad. At least he kept the outdoor zones. I think it is quite good and well worth playing but if you are coming straight from A1 some of the changes could be unwelcome to you: No exploration spells like Light, Unlock Door or Far Sight. Can't cast spells while wandering outdoors?! In that case, don't end outdoor combat until everyone has been healed. Daze is helpful in beginning battles, you may find yourself swarmed by enemies. You can't increase some skills till you increase others before them, the hierarchy of skills sounds like bad news but it is okay in practice.