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Gon

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Curious Artila

Curious Artila (3/17)

  1. In Ruined World, make the Troglogytes a playable race with its own back ground story and specific spells and battle abilities.
  2. Originally Posted By: Randomizer You can email the company and ask for alternate methods of paying. If you weren't in Germany I would suggest sending a check or money order, but you have the currency conversion to consider. I wouldn't recommend sending currency through the mail, although the look on Jeff's face at getting paid in coins.... Welcome to Spiderweb Software. You have encounter the first barrier to retaining your sanity. I once sent Jeff cash in USD by registered post in 1998, he had no problem with that. If ppl want to do the right thing, they can.
  3. Click to reveal.. When I play this mission I always omit the fifth brooch because I feel the four brooch ending is the appropriate one Why would somebody like Erika Redmark, a high and mighty mage, bother to waste her time and power bringing back these, in her eyes, soldiers of fortune when she no longer has any use for them? Succeed or fail in their assassination attempt, they had already given her what she wanted.
  4. Isn't his comment about the iPad version? anyway, all I know is that I brought the Mac version and recently found out why spell upgrades ingame cost so much gold lol :-( Probably I can use the same key on the Windows side since I can dual boot but I haven't tried it yet....
  5. Originally Posted By: garo The new additions to the game fit nicely. Kyass and Thantria as example. I killed Thantria, I don't want imperial spies in formello, but that's just me... I only killed Thantria after through with her. I did all her missions and got all her rewards and then she was only good for the missionary cloak she will drop. I liked Kyass and respected him so I let him off, some time in the future, I will probably divvy up Avernum with him. I killed Micah and the castle didn't get mad, only gets mad does autokill if you kill Houghton.
  6. I do wish secret passages and secret switches were just that : secret and well hidden and hard to find but extremely fun when you do. I remember a place in Exile III, right to the very edge of the map in the east where you had to walk over a bunch of islands and find an invisible path over the sea to reach a spot where herbs were growing to collect them. No THAT was secret. Now it is like you have signs hung over places saying "THIS IS A SECRET SWITCH, PRESS ME"/"THIS IS A SECRET PASSAGE, WALK THRU HERE". Though I do realise that some people still couldn't find it nevertheless
  7. I think, not 100% certain, if you do the right thing (in the quest) but in the wrong order, as long as you go back and fill out the missing steps, then when you get back to the step where you were stuck, the npc will say something like "ah good, I see you've done that already, so here's your reward" or something like that.
  8. I'd imagine that chain mail would be FASTER and more FLEXIBLE to fight in than heavy full plate armour but more vulnerable to a long reach weapon with a heavy thrust, like a spear, a halberd has thrust like a spear but is worse in that respect making up for that with the ability to cleave thru plate armour and chop mages and archers in half with one blow, if they can get to them. Big plate armour has great protection but you aren't going to be as nimble or agile in it. A great sword two handed zweihander was just the thing used in the 15th century to defeat pole weapons. Of course, you cannot use a shield with that, and though it is nearly as fast as a dual wielder, might be far less flexible in combat. A bashing weapon like a mace or flail might do extra trauma than a spear against plate and mail though it comes with the shortest reach, even shorter than a good ol sword. The point I'm trying to make is that VARIETY is interesting and every advantage in every tool, weapon or armour will come with a tradeoff in another respect. Anyway that's just my thought on the battle system, thanks for reading
  9. I remember that you only put the scroll on the pedestal after he tells you to.
  10. Is it possible to make it so that when you move away from an enemy in battle, instead of being slowed, they get an extra hit at you, like in Exile? Although I'd guess that is probably hard set too. The way I visualise the battles, I'd see something like a "stone paper scissors" effect between different classes of characters, weapons and armour. I prefer a more "organic" looking kind of party so I'd see a dual wielding swift moving melee fighter with medium chain mail, half helm and two swords, nimble and agile, lightning slicing their way through lightly armoured archers, a tall halberd wielder, long arms and long reach, wearing heavy plate mail and full helm, much more slow moving but powerful like a tank engaging and cutting down fast attackers with his physical power, long range archers standing at the edges sniping at robed spell casters and vulnerable fighters, mages completely without armour (how come mages can also equip shields in fights?) possessing far more types of offensive and defensive and support capabilities, very devastating, but a much shorter casting range than when they become vulnerable to archers, and completely at the mercy of melee fighters who are able to get inside their spell casting range. Encumbrance of armour will be a big negative affecting dexterity for archers who need to snap off their shots very quickly and aim accurately, and a complete no go for mages who can't do their casting encased in a suit of armour (coz they put their stats into intelligence by studying for hours and poring over text books and tutor notes rather than into strength by going to the gym and pumping iron!)
  11. Thing is that investing in upgrades to win fights do not result in a larger dividend in the gold or loot that you sell for gold that you get out of winning fights. You really have to plan what you spend your money on or end up broke quick and still not able to win fights. Still, everybody was thrown thru the portal with the clothes on their backs, it's a wonder that there was any currency down there in Avernum at all.
  12. Avernum/Exile were still fighting the Nephils and Sliths in AEFTP/E1, it's was only thru the actions of the player party that this situation is changed by the second chapter.
  13. Exile III and AEFTP are number 1 and 2 respectively on my personal Greatest RPG Of All Time list. And Exile II which I am currently playing thru again is number 3! This from one who has played NWN, ME2, BG2, KB etc.....none of which made me fall in love like the first time BTW, I do not see AEFTP and the coming two ACS, ARW as being remakes anymore but rather a parallel universe to Exile. Anyone else feel the same way?
  14. I didn't state it very well and maybe it is just me but it seemed not cost effective from the standpoint of gold to invest in attacks for the spell casters (mage/priests) Basically, you really have to highly specialise each character and pick stuff that upgrades that specialisation, or end up neither here nor there. I just concentrated all the attack upgrades for the two frontline fighters and the support upgrades for the spell casters. Besides, the way I played it, I wanted the female archer in the group coz she's fun to play besides having a cool avatar (G223), and I also wanted both dual wielder and pole fighter, so it ended up dual, pole, archer and mage/priest combo. The mage/priests are essential to the team healing, hasting, restore mind, that kind of thing on the battlefield, keeping the front line fighters going, what I meant was that unlike Exile, spell casters at high levels were no longer this unstoppable force on their own tearing their way thru heaps of enemy with invincible magic blasts lol, I agree that was too much but it was fun in it's own way Of course, from a balance pov, if you power up the mages too much, then the game play gets badly unbalanced.
  15. Why is it that an Archer can equip a shield? Especially a big shield. You need both hands to work a bow. A small buckler strapped onto your forearm might work but still be in the way.... As for the mage in AEFTP their role is so nerfed compared to Exile, he/she is pretty useless in battle except as a healer and to reverse bad effects generally, eg haste I only found relevant when enemy used slow.
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