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GoodOld Jack

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  1. I just finished Icewind Dale with a Paladin and Thief and it was a lot of fun. Can I try something similar in Avernum 4? I was thinking of doing a fighter/priest and a full class fighter combo where one would focus on blasting/healing and then when melee is forced, both will enter and take down enemies with more experience lvls. I thought that I could level faster than most parties and achieve a higher lvl score. Does that exist like in the other Avernum games? I was able to get to lvl 43 in the remake.
  2. Avernum and V for Vendetta? Good mix, you Sign me up for that
  3. Usually it needs to get enough popularity with a lot of people for it to be considered for a guide section under banshee network. The guide is different in that they review the whole game with the ability to get help from. When they review its just a review. Im surprised Avadon and Avernum remake haven't gotten popular enough for them. They usually only make a guide on banshee's page with all the greats if the game is really popular. I don't know. I could be wrong about all this as its hard to figure out their ideas. All I know is that its considered an honor to get on there as you'll notice not all rpg games are on there.
  4. Will the people on game banshee ever consider putting Jeff's newer games on their site. Avadon's graphics aren't too bad and also thats the most recent game I completed and enjoyed. Although, retraining my character was how I enjoyed the play through as I blundered the whole party with dexterity, lol. If some of the other Indie companies can get on there whats to say Jeff can't? If the determining factor is graphics then the newer games are pretty decent. I know this isn't the factor but if story is one of them, then the only game that can beat out jeff's games is Planescape Torment and Baldurs Gate. Other than that, the other games are good but story wise, jeff is in his own league.
  5. So the question is not about the sorceress and basic shamans that spell cast, but the shaman I made that throws javelins and utilizes her high dexterity for aoes. Early on I gave my shaman a scarab that shoots an AOE cone of fire. It deals a pretty crazy amount of damage for a low item and I think it scales on dexterity. I will still keep pumping dexterity on my shaman as the çritical hit equipment allows her to have the highest hits in combat. I guess I am crazy but I can't find playing a shaman as a spell caster when for me its much more bad to the bone with as a hunter. Edit-Just retrained nathalie and did what was said which was dex and endurance every 3 or 4 lvls. While I'm at it even though my shaman will stay a ranged attacker, I might as well make shima melee as his blade sweep is lethal as an aoe. For warriors is strength every lvl with a point in dex or endurance sometimes good or should I do something else? This will be very useful to know in the future so I appreciate the any tips you guys give.
  6. So then besides shadowalkers and blade masters, what is a viable stat build for sorceresses and shamans that cast spells? I usually don't know of any other way to mitigate damage other than using high dexterity. I give them increases to dexterity every level except 5th which goes to intelligence. For Shima I give increases to dexterity and endurance. My character got increases of dexterity every lvl except every ninth level in endurance. Its confusing on how to build successful characters as there are many ways of making bad ones. Its not like the other games where you can build somewhat outside the box. In Avadon I had to reset my characters once for my 1st time playing through the game. It seems like the only way of playing correctly is to just go all out with the left column. The thing that is lame is that for once I'd like to start the game up and get to the end without having the reset the characters once.
  7. So I designed my party poorly and made a bunch of hacks?
  8. This is my party- Lvl 22 Shaman with mastery in healing and middle column. The healing specialize is for bonus to healing which stacks from high lvl. The middle column is for extra resistances and health bonuses. I was going to take that column again for a nice 450 health. My damage with javelins is 70-200 something but it doesn't matter. I have all the critical hit equipment so I usually have about a 55 or 60% chance to critical every hit. My character deals the most damage per throw. I have 40 dexterity. Lvl 22 Shima-I had him go with left column all the way. He deals similar damage to my character but my character deals more due to critical hit chance. He uses melee but isn't the best at it. He is better at taking hits than my character due to his excellent resistance, but my character has much more health than him. His dexterity is 35. Lvl 22 Nathalie-She went with the left column and a bit with the middle for offense and defense. She has 34 dexterity. My biggest problem didn't come from damage but moreso with tactics. I found very few tactics to use altogether. The main bad guys that are your chump enemies all need area of effect attacks to take down. The problem is they usually aren't your main heavy hitters. The bosses require major single attack damage from whatever the source. I found that the tactics used in games were more or less- Low enemies-AOE Medium-AOE, single attacks Heavy hitters or bosses-Single attacks with as much direct damage as can be dealt. In this case, having ranged combat was almost a necessity. The problem is that AOEs don't really do anything to a major boss unless he has miscreants in which it still doesn't matter. I must be doing something extremely and stupidly wrong with regards to tactics because I usually just hope for a critical. So for tactics in combat, my approach is to pelt on them until their dead.
  9. Still doesn't matter though. A 50-70 hour game takes immense patience to get through when you have little battles that take ridiculous amounts of time. I mean how do you expect the gamer to get through that when the little battles take forever to get through and the big ones take 30 minutes. Thats ridiculous with realism or no realism. Because of that, I would say each of these games needs to lose at least 10-15 hours of its already immense filler. Thats what the game is, its just 5 hours of story and 45 hours of filler.
  10. Jeff really needs to have something done about this. I played through Avadon about a year ago and somewhat enjoyed it. Now I haven't played it for a while and went back to Icewind Dale 1 and 2 and frankly I can't even get past the 2nd chapter of Avadon. The problem is definitely that enemies have way too much health and that right there boggles with realistics. Since when does a mage or cleric have more health than all my 3 party members put together. Its even worse in Avernum. Sure melee deals a decent amount for a while and so does spells. But once you get past a few chapters, the game just becomes one endless slugfest. I'll admit the main reason I wanted to see something done is that they have promise. But as of right now, I can't see myself getting past one of the games. It has nothing to do with difficulty, its just an endless amount of tedious grinding battles with regular boss fights taking 20 minutes to half an hour. Since when is that realistic at all. I hope jeff makes some changes because I can't find one reason why anyone would want to play 50-70 hours of tedious grinding with story blocks coming up every 5 feet with nothing in them but pointless banter. The banter would mean something if realistics were in effect. Mages should get their damage upped and leave their health at like 200 for realistics. None of this 1200 health stuff which makes no sense. If this was any other game and you dealt a critical hit on an enemy, they would be in serious hurting.
  11. Geneforge 5-Warrior that is rebel aligned to Astoria. I finished the game once with an agent that was shaper aligned which was fun. I want to try as a party based character this time. What are the chances of me getting through the game with 2 Battle Alphas and my warrior. I don't know a lot about what melee creature is good so I was going to choose either a claw bug, a alpha, or a beta. I don't want to use the later ones too much as I want something that will be strong relatively early in the game. And should I keep them around or just use them and abuse them.
  12. Ill have to pick up the claw clan one soon. Very much appreciated!!!
  13. items to increase critical hits: --- Bonecleaver Shield - +25% to critical hit chance --- Sorched Girdle - +5% to critical hit chance --- Tribal Fetish - +5% to critical hit chance --- Fetish of the Claw Clan - +10% to critical hit chance --- Runed Ore of Aim (charm) - +10% to critical hit chance I have always found Tribal Fetish but I can't find any of the others and this is my 2nd play through. The first time I either sold them off or wasn't looking. I just need one more but the problem is that they must be late game. Has anyone found the ones in bold? I keep on thinking that I sold them off my first play through.
  14. "Each point of Attack Bonus grants +5% to hit, STRENGTH-1 to Attack Bonus for melee/pole weapons" This must be a bug. Dexterity adds to to hit for melee and pole arms in Avernum 4 and 5. Why would Jeff change it to Strength for Avernum 6. Or is it like the remake.
  15. So its still the usual 2 creations for my guardian? I'm guessing there probably are no hirelings like 3.
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