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wereguy2

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Fledgling Fyora

Fledgling Fyora (1/17)

  1. Originally Posted By: PrinceGaz That said, there is an additional downside to porting it to the iPhone worth mentioning: the US$100 annual fee to become a registered iPhone OS developer, which is required in order to release apps on the AppStore. You would therefore have to sell over US$140 worth of copies on the AppStore just to break even as developers receive only 70% of the amount paid by the customer (I believe some small independent developers probably publish through a third-party who take an additional cut in return for the developer themself not having to pay the subscription themself, but that is only really viable for apps expected to make very few sales). Very good point...
  2. Ah. This is why I support open-sourceliness, silly developer people and their valid viewpoints... :<
  3. Why not get someone else to help out - an experienced iPhone developer. I mean, the Avernum series is excellent, I'm sure it wouldn't be too hard. Then again, I am not very (by which I mean "not at all") familiar with the whole online shopping and general retail process, from what I can gather, yes, this could lead to complications. Either way, the Appstore is a lot more active than the whole shareware Indie gaming market. *hinthint*
  4. Okay, yeah, I know, this has been discussed before; sorry for being a noob. However, I really think that an Avernum port for the iPhoneOS could work, at least with a few workarounds and maybe a new, smaller tileset. I mean, there is a successful Nethack port, there is a Battle for Wesnoth port (also kinda-successful)... Oh, and don't go and start flaming Apple, the truth is that both them and Microsoft suck! :3
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