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About Thaluikhain

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  1. Hmm, ok, thanks.
  2. I vaguely remember something about when the party was in a boat, they couldn't change towns (use a staircase, say). I'm not sure if this was the case, or if it had been fixed. I guess, if you couldn't do that, you could leave the town, go to a small outside section, and then go back into another town, rather than move from one to the other directly.
  3. It's very easy for someone who isn't doing the work and has no knowledge of what's involved to talk about what should be done, so I'll do that then. While I do like the idea of enlarging the graphics, I don't like the idea of moving all the button and stuff around. Same layout, but with everything enlarged seems best to me. Mind you, as it is, it's easy to move the map under where the action is, and have the program take up half the screen and have something else on the other. I don't know if that sort of thing would appeal to many others, though.
  4. Out of interest, why was there a change in cave floors for E3 to BoE? Other graphics I could imagine just not being necessary or seeming too old, but I don't see why white floors are better than aqua.
  5. Yup...and if there's a spot on the map I can't get into it's infuriating. Oh, and gotta scry monster them all.
  6. Bit late to this (and yet to make any scenarios myself), but: Yeah, I'm one of those people who tended to ignore those "this scenarios is designed for specific level or specific save file" warnings. Nowdays, though, I just tend to use the editor more when I get stuck. I tend to play for the story, the grind is just something along the way. Speaking of grind, I'm not a fan of big, multi level dungeons, at least not when you are exploring them thoroughly. I go in, clear a bit out, take all the treasure, go to a nearby town and sell it and come back. In a big dungeon that means I have to keep commuting to work through bits I've already cleared out before I can get to the new stuff, and that gets annoying. Likewise, friendly towns where it's inconvenient to reach whoever I want to talk to. In general, I'd recommend playing a bunch of BoE, see what you like, see what you don't. Commonly people wanting to make a scenario for the first time were told to make something small and get it done, but there was also the idea that your first scenario (or, in my case, my first dozen and counting) won't be finished. So make it as big as you like, try out weird and wonderful things, learn how to do things, and this will help after you've given up on that one and start the next one. Especially the custom graphics, lots of fun making those, and the stuff you don't use for one scenario can easily be used for another. (Actually, should go back to working on mine at some point) EDIT: Oh, another advantage to short scenarios, I might actually finish them. If a scenario gets too long and starts to drag I generally won't give up as such, I'll save the game and maybe come back later and forget about it. This could just be me, though.
  7. Yeah, knew it was about that many, but I thought I'd er on the side of caution and say 5.
  8. Seems a strange thing to lose. In any case, he's probably got more important things to do than much about with that, not like he runs a big company with a whole 5 people in it.
  9. Ah...now that I think of it, I can't think of a monster that has a breath weapon that has another ability, at least in E3. That makes sense.
  10. I think I have Domestic Evil...though do the scenarios have straightforwards names? Domestic Evil is "de", for example. As for reviews, would things be much different now? Apart from scenarios notable for being different than the others at the time, for using the editor i new and inventive ways, not seeing why things would change much. Excepting Inn of Blades, which would be much shorter if made today.
  11. Oh, that's quite impressive. Some of them seem a bit odd, but I guess that's cause I'm used to the older ones. I should give that a try. Most of the graphics I've made aren't from scratch, they are rehashes of the stuff that came with BoE, but I'll have a go.
  12. He's also encouraging thorough cleaning. Given there's a limit to how many items you could leave, I'd spend some time clearing away rocks and picking up the garbage in Hawke's Manse and Fort Emergence.
  13. Also had the advantage of being in Fort Emergence, somewhere you'll visit often. The other two were in a decent spot for convenience, but they were located very close to each other, didn't really need two of them there.
  14. Huh...was sure that they did. My mistake. Oh, would you put all the regeants in? Crypt shrooms, for example, have an equivalent item, but don't exist unless someone adds them.
  15. Ah, but if you were just giving a new flag to those items, what's to stop that flag number having being used in some other scenario for something else? Actually, what's to stop that happening normally, without worrying about odd things in the official scenarios? Why is that? To stop player summoning monsters and killing them for their stuff or something? Seems odd. (Getting a bit off-topic, but unicorns dropping unicorn horns which, IIRC, have no value except you can sell them to one person in E3...that sees a bit pointless in BoE unless people are in a scenario that specifically does something with them)