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BMA

Member
  • Content count

    664
  • Joined

  • Last visited

About BMA

  • Rank
    Sorcerer
  • Birthday April 28

Profile Information

  • Gender
    Male
  • Favorite Games
    The Geneforge Series, The First Avernum Trilogy and Blades of Avernum.
  1. I'd thought that was Geneforge. Oh well, it's probably next in line after Avernum 3. Edit : Jeff says that the Geneforge remake will happen in 3+ years : https://www.reddit.com/r/Games/comments/52xrub/im_jeff_vogel_i_run_spiderweb_software_since_1994/
  2. Yeah I know, I had been following the byte-deciphering here from the start. I've saved copies of the BoG wiki's web pages jic, but it would be nice if it can be hosted online. I've wanted to make a zone-maker, kind of like LF's Zone Simulator but which can create new zones from scratch (or say from a template) instead of just editing them. @Ishad If we were to create a new zone, do you think it would be enough to change offset 106 (number of towns) from 82 to 83 and then add 52088 bytes of new zone data after the last zone, and then add it's own 'town location record' (20 bytes) into the header ? Oh yeah and there's the entrance into the new zone from an existing one. Whew, that does sound a lot. But if we could manually create a zone by moving and adding bytes around on a hex-editor, then making a program out of it shouldn't be too hard.
  3. I've been wanting to make a zone-editor using the floor/terrain/character bytes info on the BoG Wiki for a while now (using C#/WPF and SDL 2) but have been putting it off as usual. The number of zones are hard-coded at the beginning of the scenData file. So if we were to create a completely new zone (say a basement, since that would probably be easiest), and add the new bytes to the file, what else then would have to be changed, what info should be added to the header (if at all, like Ishad Nha was saying) or would it simply suffice to create an entry point (ladder or steps) from inside an existing zone which points to the zone-number of the custom zone ? I'll be fiddling around with the bytes to find out how, and I'll post here if I do.
  4. I always felt that's exactly what you'd expect serviles to sound like. Wonder where Jeff got the sounds from.
  5. I found a similar question; chap says something about being able to play by bypassing some warning but I didn't understand much of it.
  6. Only 13 years, somehow I thought it would be much more than that. But then, that makes the post count all the more impressive. Congrats on the residency !
  7. Though my memory's foggy, I don't remember having any trouble with mirrors. It was made by StarEye iirc and has a good rating, so since nobody's replied by now I guess nobody had this problem. I haven't played BoE, but if you're playing BoA for the first time maybe there's something (controls/movement) that you might have missed with the engine/view change.
  8. Can scenarios be called mods in NM ? (at least there's no ambiguity for BoG/other fan-made remakes - maybe we could make something out of that, but not sure about scenarios).
  9. The SW forum logo does look a lot less sombre with all that pink
  10. I was going to ask how the forums were filled with pictures of ponies - everybody's avatars, the SW logo, the forum icons - all ponies. But I found that my forum theme had somehow been changed to "besttheme" which is what was causing all the ponies. I did believe for a second that the forum code/database had been invaded by pony lovers, but I knew that could not happen and that this was an inside job. But I don't know how my theme changed of it's own accord; if it was intentional, great - I liked the surprise.
  11. Obscurity is what happens to a game when it has had open-ended ancestors I did think there was some story though, 'specially seeing that some prominent characters seem to recognize you from somewhere.
  12. ...How about flavor-baconed milk?
  13. I think Jeff did account for people who think this way with the 'Turn Off Character Editor (permanently)' option for BoA. If you're on windows, I could send you a modified Geneforge executable with cheats disabled (As for me, I modified it to cheat more, not less; I changed them all into single-letter cheat codes so I didn't have to type the whole thing). But there's no way you can stop yourself from modifying the scripts, you've to live with that.
  14. Fallout 2 Read a lot about this one. I wish I was old enough to have played Fallout 2 back in the day, and now judging by a video of how it looks like I'm doubtful of whether I'll enjoy it, and it's not like I'm desperately looking for old-school rpg's anyway. Vampire: the Masquerade Bloodlines Read about it, seems interesting. Especially the part about Project Vaulderie, a remake of the original game in the Unity engine which was forced to stop after receiving a Cease&Desist from the copyright holder. And hey the fans have taken this alpha-released game and made it all awesome and everything, with the latest patch in 2014 Putting this on my games-to-play list. Space Rangers I'm put off by the word 'Space' in the title. And 'Rangers'. Ewww. Dominions 4 That description seems promising. Putting this in my games-to-play list too.