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keira

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Everything posted by keira

  1. yeah the entire free-site-host.com domain is down (FTP too). I assume it is down for maintenance, either that or I have a really bad track record with hosts.
  2. I think it redirects back only for files that can't be opened in your browser. Also, a quicker way is to right click it and go to 'save link as' or your browser's equivalent.
  3. Perhaps it could be replaced with a thingy that uses the actual 28*36 graphic? Something that generates a minimap picture from the custom graphic? If that is too complicated then it should at least use the miniature pic for the slot-default graphic.
  4. Have the "Display Small Message" call text-wrap. Figuring out where it cuts it off is such a hassle. When you have a custom graphic on a monster/terrain/item, you can not see the graphic for the m/t/i that you are editing. The space where it is is blank... When you are in the zoomed out view when editing terrain, custom graphics appear as just black, only standard graphics show up. That need to be fixed. What do you think I've been working with recently?
  5. the EE may yield some results: http://encyclopedia.ermarian.net/ I would look there for info
  6. I have looked into the source code for hints on getting custom scenario pictures. I have found that the thingy that controls the icon number is located at line 1254 in KEYDLGS.cpp: Code: void edit_scen_intro_event_filter (short item_hit){ char str[256]; short i; switch (item_hit) { case 9: scenario.intro_pic = CDGN(804,8); if ((scenario.intro_pic < 0) || (scenario.intro_pic > 29)) { give_error("Intro picture number is out of range.","",804); break; } for (i = 0; i < 6; i++) CDGT(804, 2 + i,scen_strs[4 + i]); dialog_not_toast = FALSE; break; case 10: dialog_not_toast = FALSE; break; case 16: i = CDGN(804,8); i = choose_graphic(1600,1629,1600 + i,804); if (i >= 0) { CDSN(804,8,i - 1600); csp(804,11,i ); } break; }} Icons are 32x32. However, to my knowledge all other graphics are either 28x36 or 36x36. The monster picture thingy is located at line 1275 in SCENARIO.cpp. Code: case 28: // talk pic if (save_monst_info() == FALSE) break; i = choose_graphic(1001,1084,store_monst.default_facial_pic + 1000,814); if (i >= 0) { store_monst.default_facial_pic = i - 1000; } else break; put_monst_info_in_dlog(); break; Would it be possible to duplicate the portrait thingy and change it to work with custom 32x32 graphics? Would it be possible to let it use a 36x36 and trim the outside off? I think this would be relatively easy to implement, but who am I to talk? I can't even compile . Anyway, what do you programming types think?
  7. I would suggest reading anything by L.E. Modesitt, Jr. Corean Chronicles - The first book takes a while to get good but it is worth it. Legacies - Gets good about 1/3 of the way through. You need to read it, though. Darknessess - The best by far. Scepters - This one was OK. Alector's Choice - Again: Read it. Cadmian's Choice - It was good. Not great, though. Soarer's Choice - Best out of the last three. The Saga of Recluce - Start with The Magic of Recluce. The Magic of Recluce - Good intro book. The Towers of the Sunset - Beginning a little weird but got good quick. Wellspring of Chaos - Worth the read. Ordermaster - Working on this one now. Really good. Build on Ordermaster Natural Ordermage - Haven't opened it yet but it looks great according to the back. Also The Eternity Artifact - Worth the read but not great. The Elysium Commision - Dead boring except for the end. Read if you like Politic-ey crap with a little action.
  8. I don't think that would be a good idea. By putting the unique items in with the regulars, there might be a chance of mis-communication. Even if a heading were to be provided. Also I think unique items are unique enough that they should have their own special category.
  9. Yet another bug... Also: when you have an icon with more than 5 of those little icons on it, they overflow onto the terrain above it. Could this be fixed (have it put the 6th on the bottom, next to the first one), or better yet, have an option to get rid of them all-together. Example: Having an open (locked) portcullis As a North, West, south , and east entrance, than putting a special encounter on it. Probably won't happen, but hey, it's still a problem.
  10. I have a feeling that you have to do each field individually for it to work, though. Correct me if I'm wrong. Well, whatever it takes to not have (2-1,0-1) as a SDF... EDIT: ctrl-A don't work.
  11. In most programs when you hit tab in a dialog box, it selects the writing in the next text area. In BoE, however, it just moves the cursor to the beginning of the next area. This can get very annoying when noding.
  12. Ok here ya go: http://www.freewebs.com/wdueck/Geneforge%20Files/Spawner.png
  13. is it this, or is it the one with the flower-looking thing on top? http://www.freewebs.com/wdueck/G1701.bmp
  14. This information has been put in the book. Same place online. The new .zip is available here: http://www.freewebs.com/wdueck/E2%20Files/Items%20Book/E2%20Items%20Book%20v3%2D2.zip I remembered to put style.css in this time!
  15. Originally Posted By: Mervian Has anyone attempted this? I'd appreciate any link/info/direction. (Sorry, I've been hitting mh head on dead forums for a while so I lost touch.) Also, (I know I'm being greedy... I know most people have Macs) any possibility of porting BoE to Win Mobile (the game certainly appeals for a PDA...) I just checked on my parent's terribly mutated Vista machine. It works, but the sounds were screwy. Like Ishad Nha said, the Compatibility Wizard could help. Oh and I used Ormus's build available here. There was some discussion a while back about porting BoE to DS or PSP. I think a PDA build would be easier, though.
  16. OK I will put it up sometime tomorrow.
  17. I would make one for you but I don't know what a Spawner is. I have G4 demo but I would need to know what graphic it is (since when do SW graphics have so many numbers?) Photoshop is a beautiful thing...
  18. Jewels saves the day yet again! I see several choices that will work great. Thanks.
  19. I will put one in. I've put one in. The online one has already been updated to v3.1 (no need to change those signature lines ) The new .zip archive is available here: http://www.freewebs.com/wdueck/E2%20Files/Items%20Book/E2%20Items%20Book%20v3%2D1.zip Sigh...I forgot to add the .css file again. Same deal as v3.0.
  20. OK I ran through and did something worthy of a version 3.0! I re-did the entire HTML into one page. I uploaded it for on-line viewing, in case the .zip is still being unreasonable. I made a nice .zip without all that other crap that's composed entirely of symbols. For On-line Viewing: Click Here For Downloading: http://www.freewebs.com/wdueck/E2%20Files/Items%20Book/E2%20Items%20Book%20v3%2D0%2D0.zip Optional - I forgot to add the .css file to the zip. just put this in the same folder as e2items.html: http://www.freewebs.com/wdueck/E2%20Files/Items%20Book/style.css EDIT: sorry for the double-post. I thought I was editing...
  21. Originally Posted By: Ishad Nha I can get it to unzip, there seem to be problems with getting it to run on a Windows PC. When unzipping the program says there is already a file in the Mac OSX fork and would I like to replace it? I can't get a "book' to run but clicking on the individual html sheets will cause them to display properly. I had to activate the address bar and hit Enter before the download would commence. I have read the game files, there are several item lists, a lot of lists in the program. Then each town has the capacity for its own 24(?) custom items. It is very much unlike BoE with its single authoritative list. Fork? What do forks have to do with Exile? And Why would OSX have its own fork? If you care: I unzipped it using 7zip and then just opened the 1.Splash.html (not the one in the __MACOSX folder) with FireFox 3.0.1.. It also seemed to agree with IE (The tabbed version). I will fart around with it and see if I can figure anything out.
  22. CM: That one's giving me hate mail too. Perhaps uploading the unzipped files? I thought I looked at that before I uploaded it. Hmmm. EDIT: Heres why. The link was to a html page. So I ended up uploading a html page with a .zip extension. fixed link (I checked it twice) is here: http://www.freewebs.com/wdueck/E2%20Items%20Book%20Fixed.zip
  23. If it's allowed, I could judge the BoE scenarios (I have to get around to purchasing BoA someday, I need online-compatible gold)
  24. Hi everyone, I was hoping someone could draw me up one o' them fancy graphics. I need a 2x1 dragon magi, something similar to the drake/dragon seen in the bottom of Monst4.bmp. Thanks!
  25. Welcome to the forums.I have finished one terrible mockery of a scenario but have two, hopefully better, scenarios on the way. And it would definitely be worth your time to make a scenario. There's still plenty of BoEers left to play it. I hope you enjoy your say in the realm of Spidweb BoardDom. Originally Posted By: CM There are also a few people (such as Bain-Ihrno, I believe) who prefer BoE to BoA. I'm one of those.
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