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Ociporus

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About Ociporus

  • Birthday 07/29/1963

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. Question says it all; I've come across traders before (who'll trade resources). I want to trade resources for iron (and perhaps buy iron). Where can this be done, please?
  2. Simplest, but not the most logical. What is the point of the special items that enhance melee /missile if they do not enable you to use what you otherwise could not? It is logical that when items boost your melee sufficiently, you should be able to wield special weapons. And if you reduce, then 'cannot use the rapier'. I suppose the dev didn't want to have to trap this possibility and so took the easier route in programming. But since there already is obviously code to see that situation (not high enough skill) then it could probably have been applied in this situation too. And, the Charmed Plate DOES make DOMINATE possible when it would otherwise not (for example).
  3. Iguana is right. If you have 1 or two points Mental Magic, put on the charmed plate, then you have the 3 needed to cast Dominate. Take off the charmed plate, and you cannot Dominate.
  4. Thanks for confirming. That is a weird game decision -- Using the Charmed Plate enables one to DOMINATE when they cannot otherwise. Oh well.
  5. I am perplexed that my character has 4-melee and 4-missile, but cannot equip items that require. For instance, to test, I just trained my character to 5-melee. But when I wish to equip the singing rapier, I get: 'Can't equip this item. Minimum Melee Training: 5'. What gives with this?
  6. I am a shaper. With all the special equipment and a ur-Glaahk dominating an enemy at a time, I seem to handle all the baddies alright. Being an Avernum guy, I was used to getting to top up the stats on my players. But GF1 forces you to 'specialize' I would say. Thanks for your reply!
  7. Thanks! Hadn't noticed that.I usually have my inventory all filled up but had one slot left, now occupied with the Shaper's Belt.
  8. Would like to collect the bounty for helping Toivo discover he is part octopus. But can't figure out where he was pointing to for my reward (under his desk???)
  9. I am level 17 so far, having cleared out most of the places. Remaining 'known' places: Spirit City (entering temple), slay Goettsch, Inner Crypt, Central Labs, Guarded Dock not done (just to give an idea of how much I have actually done.) Most of the map is green lines / locations. Never joined Takers (Awakened). Been wiping out Sholai and hope to do the game without joining Takers. Most combat against tough opponents is only putting my experience +1 - 4 or so. Really slow climb up the ladder. While I can take out everything, I had been hoping to get more abilities, more leadership, etc. But I gain levels at a snail's pace. Seems using all of the most interesting melee weapons and missile weapons will remain out of my grasp. Is this normal 'progress'? That's what I'm trying to find out. I'm wondering if a lot of XP has been missed because of not joining takers?
  10. Wasn't obvious to this puppy... Thank you so much! Very simple. That means I could have cleared the whole area much more simply than I did. I appreciate all your tips over so many years, Randomizer. I never thought I would really like GF-1 as I was much more of an 'Avernum' fan. I tried GF series some but could never really get into it. This time, I actually have been enjoying it and finding it interesting.
  11. I am near the endpoint of the 'Ancient Crypt' and am faced with a row of 4 crystal sensors. I cannot seem to deactivate them quickly enough. I have tried consuming a speed pod & casting haste, but I still just get 8 action points and that is not enough to go up between the two close sensors and deactivate both. I am always one action point short of getting to its neighbor in the same sequence, hence the alarm gets set off. Is there any way of deactivating these sensors in time?
  12. I really have been enjoying 'building' a town. My only 'beef' is that it requires me to either memorize where each shop is set up, or visit all of them until I find, say, my blacksmith. It would be helpful if our 'town map' would show where each of our buildings are, like it does for other important buildings in a town. Thanks for the game!
  13. Thank you, Randomizer. You are always so extraordinarily helpful. If you (or someone else) would be so kind, what exactly is the "%"? I think it is not a percentage, but something to do with dice. And maybe it depends upon what is being talked about?
  14. Multi-selection of objects to speed up moving them between inventory, junk, and other party members Something that would make managing the inventory easier is to support a multi-selection of items and then a way to drag them into the junk bag. And/or give us a key shortcut to toggle things from junk to inventory. The multi-selection would also be nice for giving stuff to another party member -- i.e. "Here's all my armor, go to the battle!" instead of one little piece at a time. I also miss avernum's ability to use the same spell a few times (with spell points) rather than the present "once only" type of approach. It makes me weary of avadon. On a pure egotistical matter, it would be nice if NPC's at least acknowledged your party's amazing feats when you meet them later. A little hero-worship is good for the soul after slogging it out for hours!
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