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MrRoivas

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About MrRoivas

  • Birthday 12/15/1990

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Garrulous Glaahk

Garrulous Glaahk (8/17)

  1. The addition of accuracy to missile/melee weapons fixes one of my most grievous bones to pick with Geneforge 1, which was that some of the high-level bonus boss/enemies were almost impossible to hit with no solution because everything was based on level. Gottesch was especially aggravating, because he was level 23 in a game where someone who did literally everything and used the Geneforge might crack 21/22. The other amazing addition of battle shaping is obviously beyond realistic levels of modding, but what about weapon accuracy? Would it be possible, though tedious?
  2. Is there a way to expose a combat log in Geneforge 2? As it is now, there is no info on miss chances, or how much damage is getting blocked on successful hits. Why deny this to the player?
  3. Ran across that canister in the mined shed in Pentil woods. In the OG Geneforge, it simply involved sending in a sacrificial thahd to get the job done. Now we can't move creations separate from the main character, and I don't recall there being any sort of switch for the mines in this zone. So how is a player supposed to get the canister, given that face tanking the blasts leads to swift death?
  4. Granted, people are now forever more forced to speak in binary, a bit at a time. All previous bits of writing are converted into raw binary code as well. I wish the average human lifespan was twice as long.
  5. Granted, humans are now incapable of acting with any sort of intent, having all been turned into video games characters, with no more ability to be malicious than a windup toy. I wish sea monkeys looked and acted like their dishonest promotional material.
  6. When I logged into steam this morning it told me I had a new item in my inventory. Turned out to be a 20% discount for Avernum 3. Anyone want it? I've tried Avernum 5 and 6, and I just don't get on with the series. Also, I hope this doesn't mean sales are turning out to be disappointing for Jeff. Discounts this early in a game's life generally aren't a good sign.
  7. I'd encourage you to get to HR when you can. While the first was janky but so much greater than the sum of its parts, HR is pretty polished and pretty much the sum of its parts. Which is fine, as its parts tend to be pretty high quality.
  8. As practically anyone with an internet connection probably knows, the latest Deus Ex game is coming out. I've pre-loaded it onto my hard drive, and I'm quite eager for it. It got me to thinking whether any sizable number of people in this community like the franchise as well. Its an RPG series, but always a shooter-RPG series, and shooters don't get discussed much here. Short version of my thoughts: Played the first one back when there was only it and Invisible War, loved it, loved it, loved it. One of those games I'll remember forever and what not. Barely got past the tutorial level in Invisible War before I quit of out apathy and dislike. Loved HR, with the caveat that it seemed to me merely very very good, as opposed to flawed but great like the original. If this thread gets any real response, I'll expand my comments for those who are interested.
  9. I've discovered two game mechanics that apply to the entire series that don't seem to be mentioned anywhere in any of the strategy centrals: 1. Luck affects turn order. This mostly is important for Shapers who can't afford many points invested in quick action and don't want to ever invest in dexterity. 2. Melee weapons have a hidden accuracy bonus that is equal to 5*damage dice. Melee weapons essentially add on an undocumented and hidden bonus to the PCs melee skill. This can be easily shown by uneqiupping your PC's weapon and attacking a few rogues. You'll find that suddenly your character can't hit the broadside of a battle alpha. I don't know if this also applies to missile weapons, never having much use for them. But it wouldn't surprise me if they worked the same way. This is certainly an important consideration as to what weapon to chose for your PC. As a direct example, in G4 the Oozing Blade is 12-60 damage and the Shaped Blade 14-70. The Oozing Blade also has a listed +5 to hit. But given the above info, it will actually be 5% less accurate than the shaped blade, given that it has two less damage dice. This info also calls into question the value in general of weapons that have few damage dice in exchange for bonuses to stats. Is it worth having two more parry and quick action if your sword also has a 10, 20 or even 30 percent accuracy deficit compared to the blander but harder hitting sword?
  10. I'd love to have an easy way of examining all the different ending permutations for the Geneforge games, given how many different ways for each game to end. A quick check through the data files for the original didn't yield anything useful. Has anyone figured it out?
  11. This question was always easy for me. Astoria. Her option gives creations rights while maintaining necessary and proper controls on shaping. What's not to like?
  12. Didn't work in G4 either. If it was fixed, it was only for G5.
  13. Where is this recent poll of best games? I can't find it with the search function.
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