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Smoo

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About Smoo

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    Shaman
  • Birthday 09/09/1986
  1. "Aphobia" is Greek for "fearlessness", or something like that. Think of words like atypical, asymmetrical, asexual etc. So, no. The scenario was not misnamed. Although, to be fair I too think of it as A(rachno)phobia, but you can't really name the scenario "Arachnophobia" since that would give away everything really.
  2. Heh. Nobody praises Canopy for its story. Edit: Well, that's not exactly fair. I think some reviews did, actually.
  3. I'm pretty sure Chessrook got the "play in order" list from earlier this thread. There was a discussion about which scenarios are linked to each other and Tarsus said pretty definitively that Chessrook should I seem to remember that Renegade does directly reference the events of Mad Ambition (not that it matters much). Since we are discussing which scenarios to play first, my stuff can be played in any order, but I would recommend playing Backwater Calls first, as it is terrible. I recently replayed it inspired by these Let's Plays and I must say it seems to get worse after each time I play it.
  4. Regarding question # 2, it's not just any armor that Gabriel will enchant. You have to have the overpriced leather armor you can buy from the rambling shopkeeper (Horatio's Guard, I believe). You can also extract something from an ice lizard for this enchanting process. Speaking of obscure special items, did you find (use for) the pigeon crap?
  5. I'm at work and going by memory here, but as Kelandon alluded to, there are four outdoor encounters you have to go through to find Rosemary. Each encounter should point you to the general direction of the next. From your post I'd guess you've found the first? That said, the second should be in the north-west part of the map hidden behind some trees in a swamp, I think. This one is the hardest to find as I recall. The third is in the hills in the east and the last is south of there in the south-east corner.
  6. You're right, Kel. I did some testing and (at least in my Windows 10) deduct_ap can be called in town states and from special items. It worked fine. I seem to recall that some years back when I played BoA on a Windows 7 the game didn't work right. Some scripts didn't work at all or something. I had to play the game in compatibility mode. Which OS are you using, Chessrook? Edit: or maybe your BoA isn't up to date. What version of the game do you have, Chessrook?
  7. Regarding deduct_ap(), as far as I can tell, it is working exactly the way it is supposed to (on Windows). From the BoA Editor Doc Appendix v1.2: Emphasis mine. So as far as Windows users are concerned, the fact that Mac users can apparently use the call anywhere is the bug.
  8. I'm running Windows 7 (64-bit) and play BoA with Windows XP (Service Pack 2) compatability mode and it works fine.
  9. So I was thinking about BoA the other day (as a part of my larger thought process concerning my creative writing). I thought about all the unfinished stuff I have gathering e-dust on my hard drive and why I never DID finish them. Well, simply put, I think I overreached myself. I chose for my next project something way, way too ambitious (over 80 large towns, with the maximum amount of quests, a complexish morality system, several joinable NPCs who you could talk with like Adrian in Magus of Cattalon etc.) and I simply could not put the time and effort into a fun project of that scale while simultaneously working and studying. On the other hand, I think the shriveling interest in BoA, and the lack of feedback stemming from this, also contributed to my waning interest in designing. Perhaps I would have been more motivated if my later scenarios had gotten more comments, a fact I am not too proud to even admit. Reasons for quitting (if writing a couple of dialogue nodes every year is quitting. It is.) notwithstanding, I decided to come back and reread the comments I had gotten for Quarhag Pass if only for the reason that I was quite proud of it even though I remembered the reaction to it being along the lines of: "Yeah, it's alright." Having now reread the reviews, I did notice something that confused me somewhat (and I realize that I cannot make any definite assumptions with only four reviews, but still...). Mainly, people thought the conditions that triggered the good/bad endings were arbitrary and hidden. Granted, it has been some time since I designed or played QP (or any BoA scenario for that matter), but I seem to recall quite clearly that I wrote in this sequence: That said, this is not a "I'm back" post, nor is it a goodbye post, the latter which I never made when I silently drifted away from the community as I felt I was never an active member at any rate (apart from being, to my shock, one of the more prolific designers for BoA). This is not me announcing my return to BoA because I don't think I will ever rekindle my passion for BoA, the reason being that I haven't even played BoA in over a year, nor have I had much interest in doing so. This means I haven't had the chance to try out some promising looking scenarios, and I used to play (and review) them all. I used to write dialogue and scripts every day too. Not sure if I'm just wallowing in nostalgia, but I kinda miss who I was back then. I like myself more now, but it was nice when you could just at your computer and CREATE something for hours on end. Here's hoping those times come back. Smoo
  10. Go ahead and include Quarhag Pass. Just make sure it's not the version in Finnish... although that would be kind of funny.
  11. Originally Posted By: Smoo Maybe by adding a little pressure on myself I can force myself to actually work on this thing. Welp. That didn't work. It really wasn't an unrealistic supposition to think that I might be able to finish this thing before I go on a trip for two weeks. I guess I'll just have to continue not getting anything done once I get back. Work takes too much out of me, I suppose. Also, the typos distracted me from this before: Quote: unless you want to give the impression that the pillar might fall into the chasm at any moment) Why would I want to give that impression? Shut up!
  12. I know what you mean. I too had some doubts about the quality of the third party scenarios when I first started playing BoA (since, you know, they aren't made by "professionals"), but some of them really are quite good. On a different note, you hear that everyone: my scenario is pretty good, but y'all made bad ones! Suck iiiiiiiiit!
  13. Quote: the falled pillar That's a typo. I was going for "fallen." Although, maybe it could have been "felled" since E is so much closer to A than D is to N on my keyboard. Maybe I decided to change it halfway through typing and ended up with "falled."
  14. Maybe by adding a little pressure on myself I can force myself to actually work on this thing. Anyway, Home Again was supposed to be my entry for the 24h-contest held... um, a year ago? In all honesty, I still don't think I've spent more than 24 hours total working on it, but the idea has evolved a bit from what it initially was. Anywho, it is still a short scenario with one outdoor section, one friendly town and one two-part dungeon. I'm not going to say anything about the plot, unless someone is actually interested to know what it's about. However, here are some screenshots: Click to reveal.. My question is this: does this look okay? Both of the screenies, do they look stupid? The color palette in the first and perspective in the fallen pillar in the other.
  15. Does anyone know if Tyran is still around? Does he still update the Database because its says on the webpage that it hasn't been updated since February 2009. Also, the version of Quarhag Pass hosted on the site is the April Fools version with the Finnish dialog and such.