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but conjugation declined

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About but conjugation declined

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  • Birthday 06/20/1949

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    Skribbane and sniping pedestrians.

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  1. There have been previous attempts of various thoroughness at making tabletop Avernum, mostly based on d20. I don't think there was ever much effort to playtest. I know I'm not volunteering. Legally, I think Spiderweb doesn't care if you make a fan game until and unless you start independently distributing it, especially if you're selling it. If you're even thinking about that you need to talk to Spiderweb. All that said, Avernum as a setting is one that's interesting and that I've mined for tabletop ideas. Avernum game mechanics are fairly bland, don't actually reflect the setting very well, and aren't particularly friendly to tabletop. You're thinking about what is, as best I can tell, an attempt at a ground-up new rules system. There are many, many, many systems for fantasy, or fantasy-friendly generic systems. They run the gamut from ultra-cruncny to rules-light. Other than mimicking Avernum's mechanics, which I already think isn't particularly laudable in itself for a tabletop game, what are you going for? If you can articulate a niche that isn't served that you're designing for, then you have reason to bring your own iteration on the generic-ish fantasy game to fruition. —Alorael, who for the record thinks D&D/d20/Pathfinder hits very close to the mark on having mechanics that match the world of Avernum. A few tweaks on spells, mostly to limit thinks like teleportation ruining the entire concept of Avernum, and you're pretty much good to go, with the advantage that you didn't have to create a new system and you have one lots of people are familiar with and like. And he says this as someone who isn't a huge fan of D&D/d20/Pathfinder, generally.
  2. In case you didn't notice, it happened, or is in the process of happening. Links are definitely broken right now. —Alorael, who plans to remain hunkered until further notice.
  3. We're going to be upgrading to a newer version of the forum software (IPS4) in the next few days. One quirk of the upgrade is that usernames are going to be replaced by publicly displayed names (PDNs, the name that's visible to everyone). You can log in with that, and continue to change it if you want; you will also be able to log in with your email address. This is a warning. If suddenly you find that your username doesn't let you log in, try your email address or PDN. And if you have problems with that, contact the mods/admins. —Alorael, who also expects the usual new-software bumps and rough edges. Speak up if there are any issues. This thread will eventually be pinned, but for now it won't be so that anyone whose eyes just skip over pinned threads will notice this in a timely fashion.
  4. I'd say you have a fair sense of how Geneforge and Avadon go. Both are built on settings with big structural problems, and you are probably part of the problems. You don't get to have the clean do-gooding of Avernum. Geneforge does eventually let you find an ending that isn't bleak and that's probably for the best for most people (with a lot of argument among players about which ending that is!) but it's not clearly and unarguably heroic. I do think Nethergate might fit your tastes better. There's a faction choice, but you make it in the very beginning during character creation: play as Romans or as Celts. And either way, you're heroes. Maybe a little more so as Celts, since the locals generally get along with you better, but there isn't the same realpolitik current through the game as in Spiderweb's later offerings. —Alorael, who also wouldn't mind a return to something a little more optimistic. He's all for choices and consequences, but that doesn't have to mean always choosing among shades of gray. And there can be factions that disagree about the best path forward without being enemies or advocating ends justifying horrible means.
  5. Not as far as I'm aware. Not even all of the ghostly enemies, just definitely undead ones. —Alorael, who supposes it might work on demons. Sadly you won't encounter any. Actually, that might not be a "sadly" sort of thing.
  6. I think Jeff can't hope to compete on graphics. He can throw a moderate amount of money at the problem for no benefit or huge amounts of money for questionable benefit; his games just aren't pretty and making them so would be a huge investment. Where he does have an advantage is a built-up brand. He's not in the boat of yet another unknown release on Steam. There are people watching for his releases, and there's good word of mouth. That's a huge thing for a tiny business. Granted, I'd appreciate prettier game. I think there's a lot of room between high-res 3D fancy stuff and the honestly ugly, not-quite-cartoony graphics Spiderweb has been using. But I don't think Jeff really gets all that much marginal utility out of making things prettier. —Alorael, who sees graphics as one of the huge cost bottlenecks of games. Programming is a skill, but you can learn it. Writing is a prerequisite to story-driven games. But it's hard to get those qualities recognized if your art is no good, and even a rather bad game will still get a lot of attention if the eye candy is eye-catching enough.
  7. If you aren't willing to copy individual tiles from the sheet by hand and put them in their proper places with ResEdit you don't deserve retro Mac Exile! —Alorael, who doesn't deserve retro Mac Exile.
  8. I think the quality or combat dipped in the middle. Exile had emergent complexity just because of the wealth of oddball spells. The new trilogy has scripted combat deliberately designed to be interesting. Original A1-3 are largely slugfests. —Alorael, who doesn't share the apparently majority opinion. He thinks the remakes have consistently improved. Unevenly in specific areas but overall improvement.
  9. I think a bigger barrier is the fact that a lot of the material in Exile is, in fact, still part of Jeff's income, as it's been recycled into the old and now new Avernum trilogies. Releasing the engine without any of the text would itself take a lot of work. It wouldn't mean giving up any rights, of course, and much of the text is already quite accessible in script files in the newer games, but it still might feel like a bad idea. —Alorael, who hopes Jeff hasn't lost the source. That's his daughters' birthright. Also there's something a bit sad about losing the code to the game that got your career started, particularly if you're going to keep recycling it.
  10. Someone has helpfully provided downloads for various old versions of Exile for Windows. If you're using a Mac, well, these things are old enough that you're probably better off using some kind of emulation or virtual machine either way. —Alorael, who supposes one could also download the Windows version, copy the graphics over the newer graphics in a Mac installation, and then feel successful without having to resort to having or emulating window.
  11. The original version of Exile 2 had different graphics from the most recent version. The same content, though; that aranea nest has always been there. I think maybe your memory isn't quite serving you right. Jeff doesn't respond to these forums as a general rule. From what he's said in various places over the years, there were a number of reasons. The primary one was really balance; it's a lot easier to make his games work as intended for a party of four than a party of six. Also six characters moving in a line look more ridiculous and are clumsier to maneuver into combat than four; you can see that in Nethergate. —Alorael, who would like to welcome you to the forums. And deliver a gentle warning: it's considered impolite to post in threads that are months old unless there's a real need to revive them. Try to stick to at least somewhat active topics, although the General forum hasn't been all that active overall recently. If nothing strikes your interest you can always create a new topic for a new discussion.
  12. There have been a number of attempts of varying determination and completeness to adapt Avernum to d20 that I know of just from these forums over the years. There was also a campaign website for a game that had an interesting mashup of Avernum and Arcana Unearthed/Arcana Evolved, now long defunct. So the answer is yes, it's been done at least a few times by a few people. I'd say as a campaign setting Avernum has promise. It's intriguingly different from many other settings and has a lot of built in reason for people to be doing the kind of underground dungeoneering that sometimes makes no sense in settings rife with more civilization. I've considered using it myself, but I've never done so. —Alorael, who turned to Google and found the remains of one old attempt from here, some other topics that never really went anywhere. And of course some attempts that rapidly descend into embittered arguments about D&D balance.
  13. I don't, as a general rule, read the beginning of a series until the end is published. It's worth making an exception for The Lies of Locke Lamora. The first book is very standalone; I read it and felt completely satisfied without knowing it was a series, and finding out that there is a subsequent series (that I doubt will ever be completed) made me happy to read those but didn't change my feelings about the first book. It's an excellent fantasy heist romp. —Alorael, who tore through Ancillary Justice and is on to the sequel. Definitely a book meant to be read in a series, although it has enough of a conclusion to mostly stand on its own. Excellent world-building and a fascinating exercise in a factually reliable but very low self-insight narrator.
  14. I graduated, and while there's markedly less chemistry in my books, it's certainly not down to zero. It all depends on what you do after graduation. (Or how big the explosion is, I suppose.) —Alorael, who is saddened by the lack of abiding love for Locke Lamora. He ranks it as one of his favorite books. Its sequels are very worthwhile as well, but equally fond of jumping around in time and space.
  15. Fair warning: