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Foumantoo

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Everything posted by Foumantoo

  1. Well I decided to play this while I waited for Version 1.2 of Avernum 3 to come out, judging by the bug/balance reports and Jeff's comments it seems I may avoid some of the problems people have encountered, and I always like to wait a while anyways to read strategies etc. I decided to play a Tinkermage on Hard, and used mostly the Blademaster and Mage for my game play as my party. -I probably should have tried and played other types during my play, as it wasn't till the end I used a few others and enjoyed trying new styles with Shaman, Shadowwalker and a second Tinkermage. -Turrets are a bit underpowered as discussed in the forums compared with a razordisk flinging Tinkermage with high Dexterity and the overpowered Charge Weapons ability. However I liked the level 6+Snare Turret that slows enemies and the Level 6 Blessing Pylon that has a heal-they are quite handy and can serve as a taunt to some enemies. -Blademaster (and melee in general) is disappointing (as discussed in forums), and really the best use of the Blademaster is as a buffer (Battle Frenzy) and a Tank absorbing damage and taunting. Really disappointing as a weapons user. -Mages are a great idea-however 1 HUGE problem is Area of Effect. On hard mode (and rightly so) most of your spells damage your own party beside the mobs. This makes sense to me as a game player, but that difference changes your whole strategy, build priorities etc. The problem is not getting into position really-it's being surrounded by mobs, which happens virtually every fight taking away much of your spell usage. I wound up using single target spells much of the time. -I probably should have rebuiklt my Blademaster and mage I guess to focus on single target and buffs etc while letting the Missile/Ranged people do most of the damage. -I didn't hoard my wands I used them with my Blademaster as he usually was close enough to do area of effects with the least amount of setup. -I SHOULD have really hoarded rejuvenation, healing etc potions for the final battle. I should have had enough to distribute to all my party members in final battle -I SHOULD have distributed my equipment to all NPC's more regularly as they needed the equipment in the end, but I found I was lacking in funds at the end and sold a lot of stuff I shouldn't. -Once vendors were bought out, I didn't ever see them restock, so the potions became rare and precious at the end, I wish I could have crafted some. -I wish I could have replaced runestones on equipment as I used the early ones on good gear and wished I had waited till I found better runestones (the ones that improve stats and evasion etc). Why couldn't hey be removed/replaced? -I had a few battles were I had to go down to normal setting, even though I felt if I had perhaps min/maxed better or used a different party maybe I didn't have to step down. -I wound up cheating twice: For more money and the final battle. -regarding the final battle: Goddam impossible for an idiot like me I guess. I tried on Hard for hours, then tried on Normal and ALMOST made it, and after finishing the game by letting Redbeard win which was a lousy ending, I went back and cheated my way to victory out of sheer exhaustion that I couldn't beat him. A much better ending story. I have read many players having not so much trouble with this and am embarrassed that I couldn't do it. Clones, multiple enemies with 2-3 turns every turn I wound up fighting a battle of how long I could stay healed and with bad armor for some of the NPC's it was a drag. Just too hard for me. Not very satisfying.... -It was the final battle where I had all my loyal Hands that I noticed that other classes were fun to play-too little too late-lesson learned. -I love this game but balancing is an issue for me. Not fun to just play ranged classes to win, and I am bummed that I couldn't finish it. I wish there was a Normal mode with NPC area damage or something like that. MORE THOUGHTS 2/28/18 -Was at the gym and still thinking about the Melee Blademaster-I would just fiorget about adding to Strength as I don't believe I ever landed a killing blow with him even with a strong 2 hander. I would focus on Challenge, Buffs and Battle Frenzy and forget about him doing damage. You just gotta use Ranged weapons -It's too bad that Melee is so weak-I'm also playing Divinity 2 and 2 handers can actually kill things if you add to their strength stat enough -2 Tinkermages with the OP Charge Weapons, a Shadowstalker or Blademaster just for buffing and meat shield and maybe a magic user who is much m,ore effective in Normal mode than Hard mode
  2. Hi, I can't access any of the central Eastern section of main floor in Avadon-got gates in the way. I am lvl 20 not sure if there is a secret button or I just have to wait for further along in story. Area South of Training Hall, NE of Smithy
  3. Hi, Trying to kill Ogre Boss and he calls bats that cast fatigue so I can use no skills at all. Not fair. Playing on Hard.
  4. Hmm, I don't seem to be able to get back to Camp Nightshade etc once I portal to Avadon Dungeon/Avadon. Found something for Nicodemus and no idea how to get back there...
  5. Would you say that if I followed the build advice from Avernum 2:CS I would pretty much have the same type of characters?
  6. How about a general comment on which game is the earliest Spiderweb game will run on modern PC with Win 10 64 bit? I would assume all of the ones after that will work eh?
  7. I haven't spent anything yet-I'm in Green Refuge not sure where or why to spend money. Avernum has a dozen ways to use it with training etc. Suggestions?
  8. Thanks-Jeff mentioned this is peculiar, and would be checked on "next patch". I just use f2 instead. I'm just curious if anyone else out there has ever tested the f10 key or is it just me.
  9. Hi, Is there a s safe place to drop equipment in starting area? I am full up and don't want to get rid of stuff I might need for Party members.
  10. Hi,Every other key works in the game-just not this one -what gives? Tried on 2 machines with 2 separate keyboards. Also tried it with Avernum 2:CS and it didn't work on that game either. Never noticed before on that game because there were only 4 quickslots....
  11. BTW-has anyone ever made a reputation chart for this game? I know Randomizer has a list of everything but I was looking for a condensed version for my next play through. I know Slartifer has a 2 year old post that he was going to post one but I didn't see it when searching. Thanks
  12. I see now that that is true. For some reason I forgot that-so I guess I already won the game a couple times lol. Thanks
  13. Need a spoiler-I am trying to get the Lvl 3's on Divine Host and Arcane Blow in the Castle, I have AL 13 VL 4 and have entered Garzahd's Area to the point I can return and go back and forth to it. I see the requirement chart says "Garzahd" as a requirement. What exactly does that mean? Do I need to defeat him first? That wouldn't make a ton of sense as game would be over at that point. I'm confused.
  14. Regarding Cave Lore-I'm almost done with Hard playthrough, and I put points in CL to see what I got for it the first time through. Needless to say the rewards weren't very compelling. My question is, does having a higher CL give you more opportunities to fight/pass on World Map encounters?
  15. Demon of Good Taste I Know this is a spoiler request "of course" but did you ever post a list of your reputation gains from 2 years ago? I saw a post February 2015.
  16. I have 10+2 in Melee. I don't believe I can get it higher without some special item right? So....I got the points to spend
  17. Thanks-which one do you think is more valuable? Chance of crits or chance of extra damage?
  18. Not sure what is a better "bang for buck" with Human Dual Wield Fighter in the Combat tree.-more points in Lethal Blow or Dual wield. I am sorta split evenly atm...
  19. What is the +4 Resistance people talk about when you get 13 Arcane Lore? I don't see it..... Found it.
  20. Hi Lilith-How do you rate the following spells for later in the game? I saw you weren't super impressed with Acid Spray in a post Acid Spray Blink Cloak of Blades Ward of Steel
  21. Hi Lilith, One last time I want your opinion on Sage Lore, Vahanatai Lore vs. Arcane Lore. I have restarted on Hard and am able to try different things with some testing of course, but testing stuff through the editor is really not a fun immersive experience. 13 Arcane Lore for all spells and Resistance buff? 3/4 people taking Sage Lore with 2 Arcane Lore for basic requirement in beginning of game for Ritual ( or whatever) Spell? If going with the 13, at which point do I really need to go past the beginning 2 points? I am having tough battles early here and wondering if I should be putting more initial points in defensive (Hardiness,Resistance etc). Maybe taking points after the early"demo" area? Or does the extra few defensive points for melee fighter and mage/priest spell points really matter in making early fights a little less ass kicking? I promise I won't ask again-I realize it's a common thread question and appreciate your good will. Thanks
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