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Caligula

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  1. Coming a bit late here. Back when Exile series was released, there was another shareware series of RPGs that was ok, Realmz - not as good, imho, but still decent for the time. It was a series of quite long scenarios (long compared to Blades scenario for instance, but nowhere near as long as Exile/Avernum full games of course). Though it was Mac-only then, I've seen a Windows freeware version a few years ago. Of course, it's really a late-1990s game, so it's just like playing original Exile after playing the latest Avernum - not for everyone's tastes, considering the dated graphics and overall design. Apart from Baldur's Gate already mentioned, I'd say the next game that gave me some feelings quite similar to Exile - big open world where you can quest where you want, and with some areas where you'll get bashed by high-level mobs, plenty of quests, plenty of side-quests, you don't get much indications or pointers on your map where to go to do the quests, game that don't take you by the hand as you're a useless newbie, game that'll take you tens of hours to visit - was Morrowind. Of course, gameplay is a bit different, but the overall feel was, for me, not too far off. More recent Elder Scrolls might apply as well, though to a lesser extent. WItcher 3 might possibly have a few similar aspects, to a lesser extent as well. And if I mostly think of big open world to discover with quests everywhere and a huge level of freedom as to what you do, where you quest, and the like, there was the WOW of old, before the original zones were entirely remade in the Cataclysm expansion - LOTRO would qualify as well. Though I begin to deal with more and more different kinds of games here.
  2. Just went through my BOE scenarios folder, and indeed, a handful of them have various titles, or 2-parts titles. In this case, it's burano.exs, the original folder was a Burano.zip, but when loading the scenario, the selection screen shows "Ogres and Goblins". And it's filed under "Ogres and Goblins (Burano)" on TrueSite4Blades, so the one who archived it there was aware of the tricky name. Then of course, there are a few of them who are merely a .exs file. Like "demon.exs", which is very helpful, years later
  3. Bummer, seems I spoke too fast. I have Burano - named "Ogres and Goblins" when you actually go to Scenario selection screen. According to read me, it was done by a 12-years old - not too surprising for the 2nd or 3rd wave of BOE scenarios, the first wave being done by a bit older players who usually were fans of the series since Exile 1 -, so it won't be some awesome Alcritas-like groundbreaking scenario, but still good to have for completion. I can e-mail it to you if you want. That said, I can't find the other ones listed previously. Some names sound familiar, but it's alas possible I actually just spotted them after my active BOE playing ra, so when after I stopped systematically downloading all scenarios because I knew I wasn't going to play them. Sorry about that Looks like I also only kept the BMP files for pictures - probably because they could be easily converted into other formats. If it's of any interest, I can list all the ones I have, though. On the other hand, I had few you listed on the 1st post, but looks like you already got them all EDIT: https://truesite4blades.com/Home/TrueSite4Blades/ogresandgoblins.html Burano is actually already in the TrueSite4Blades archives, fully zipped and probably as playable as my own archive. I think that if I have some time next weekend, I'll just go through all the ones I have and check if there's anyone that isn't downloadable from TrueSite.
  4. Good timing. I've been thinking for the last 3 months of making a thread in the BOE sub-forum - but I guess having it here in General is better, more exposure - if people were looking for some old scenarios, considering I had downloaded (and archived since then) pretty much all scenarios released before 2001. That's probably 170 scenarios - of which I didn't even manage to play a third back in the days But since I'm a Master Procrastinator and I wasn't sure if there were still people interested in BOE even here around, I didn't bother to post it. As for your specific requests, I'm pretty sure I had Prazac's Quest and The Duel at some point, and some others sound loosely familiar (Excalibur, Hidden Valley). Well, I'll look at it this evening when I'm back home. I might as well post the whole list of scenarios I have, just to be sure. That said, even if I checked if I could open genuine old BOE scenarios with OpenBOE, I can't guarantee all will work. Guess I'll check if I'm ever asked about specific ones. Other possible issue is that, if .exs works on both Macs and PCs, I'm not sure about the pics file - I think I only have one kind, I probably didn't bother to save the Mac files when I shifted to PC eons ago... (on the other hand, the text files like Read-me and Author's Walkthrough should be there).
  5. Finally finding the exit to the surface in Exile 1 - which I deliberately kept as the last quest / winning goal, since it seemed to me to be a more fitting end than killing Hawthorne. I had played the demo, then waited quite some time until I could get the money and a check to send to Spiderweb back then. So I had already spent several months in the caves. Heck, it was the first game I actually dreamed about (and it has only happen to a handful of them). So, it was quite a momentous, glorious and emotional moment. Of course, plenty of other moments were good, but that's definitely my most awesome memory.
  6. Indeed. Even if the incompetence of the Empire is a bit hard to believe considering it managed to conquer the world and wipe out entire sentient species, the strangest part is that there are still undead lords, rakshaza and even drake lords in Valorim. This might be the Empire lying all along about having cleaned the whole surface, but considering its tendencies, I don't see how that's possible. Well, Isle of Maddok might have happened after Hawthorne's death, or even right after Gardzahd's death, in which case the weakness of younr Prazac's reign would explain how some kind of lich could set up shop, but demons, drake lords, gazers and rakshazas who were not put there by the Vahnatai are trickier to explain. Even if they're understandable on a strictly "gameplay" point of view - you got to have toughest areas and you can't rely only on plagues, that would become boring after a while. You have this in some games, not always in RPGs. Spec Ops: the Line would be a clear example, as well as the early parts of Deus Ex, for instance. If he'd like to, Jeff could make some side-quests or some specific faction along these lines; not sure if he'd want to make it a key point of a whole game, though.
  7. The Empire managed to wipe out pretty much all non-humans from the surface in Exile/Avernum. The surprising part is that it seemed to have grown utterly incompetent pretty fast, and the same Empire who wiped out dragons and nephilim as well as expelled plenty of powerful troublemakers to the underworld a generation ago (therefore, an Empire that is bastly more powerful and efficient than Rome ever was, for instance) is troubled by slimes and roaches... Granted, the clever trick was to place the biggest threat next to the border between Valorim and the rest of the empire, so that the whole continent was cut off, and then you can send lesser plagues - less energy and time-consuming to create and monitor - on the less developed and defended provinces, but still, considering how tough city guards are even in Kriszan, that requires a solid amount of suspension of disbelief...
  8. Maybe Jeff is a stats geek. That's an issue with Blades obviously - some early and first-time scenarios just used the standard size even for a map with a single house. Which is why I only used my homemade stats as a vague and highly inaccurate indication of length of scenarios. (it led me to play mostly short ones because I was overwhelmed by the amount of scenarios released, which caused a slight problem, just like with books and video games, since I ended up eventually having a large amount of *big* scenarios to play, and all the good big ones, and I had the impression I wasn't making any progress in my Blades scenarios backlog) Outdoors zones are probably faster than indoors, but that's countered by the fact that in E / A 1 and 2, there's a lot of back and forth and wandering all across the map to do. Avernum 3 as well, but you get teleportations / recall; A4/5/6 seem to be more linear, so less going back to newbie zones. One could also look at the calendar and see how many in-games days are required in a playthrough. But that wouldn't account for the hard dungeons/fights you have to do ten times over, nor for very chatty townpeople.
  9. Oh, indeed. Exile 3 and Blades of Exile already had the 3 sizes for towns, which was an idea good enough to be reused for Avernum 1/2/3. On the other hand, Exile 1 only had 1 size for outdoors and cities. Since Avernum 4/5/6 represent indoors in the main map, there's no difference anymore.Had to launch Exile 2 to make sure; at least version 2.0 / 1997 had the 3 sizes - I assume Exile 2 vers. 1.0 as well, but not having played it since 1997, I wasn't sure there were 2 or 3 sizes in it.
  10. Just had a look at Harehunter's A4/5/6 maps. Not too close a look not to spoil these games when I'll play them, though. All 3 are 12X14 grids. Some of the main level are empty, and many more on 2nd/lower level - and many are just half-filled if not less. Using equivalent of a full zone for several small bits of tunnels and caves on lower level, this would be a rough estimate: Avernum 4 - 230 zones Avernum 5 - 210 zones Avernum 6 - 250 zones Possibly a bit closer than that, since it was a very crude estimation. Then, of course, not having played the game, but knowing the size of Avernum in 1/2/3, I suppose the zones are a bit smaller in 4/5/6 and/or have less stuff/people/baddies in them - otherwise, it would mean that all 3 games are basically as huge as Avernum 3.
  11. Not sure if necroposting is kindly viewed or not, so forgive me for bringing back this old topic - I was looking for some other information when Search function brought me here, and I thought I could chime in... If anyone is still interested in such a question as "which game is the longest", there's a set of data that can cast some light. Namely, the size of the games. Both Blades would be the biggest/longest if we considered all the scenarios. Blades of Exile being the biggest, considering the hundreds of scenarios it has (I gathered something like 170+ just between 1997 and 2001). If we look at the games Jeff did, here are the amounts of zones for the early games: Avernum 1: 42 outdoors / 77 towns / 119 levels Avernum 2: 50 outdoors / 120 towns / 170 levels Avernum 3: 81 outdoors / 144 towns / 225 levels Exile games were pretty close. Only difference I remember would be +3 Lost Bahssikava and -1 Remote Temple for Exile/Avernum 1 - but my old notes for Exile 1-2 show that they had 6-7 town levels less than the Avernum versions, which is strange (probably old mistakes on my part). New Avernum games should be quite close as well, a bit bigger since they have small levels added to some dungeons/towns. Blades of Exile: 36 outdoors / 65 towns / 101 levels (3 scenarios bundled with BoE, not counting Bandit Buyswork) Blades of Avernum probably is similar for these 3, with a 4th totally new scenario - so I suppose total would be 140 levels. I can't tell how big Geneforge, Avadon or Nethergate are for sure, but the bits of walkthroughs I've seen and others commenting here clearly imply that Nethergate and Avadon are significantly shorter, and Geneforge a bit shorter than Avernum. If we consider that "the longest game" means the one who takes the longer to finish entirely - as in doing all dungeons and exploring the whole map -, there's no doubt Exile 3 / Avernum 3 are the hugest. First E1 playthrough took me at least 60 hours, at least 80h for E2, and E3 more than a hundred, without any doubt; of course, new playthroughs are a bit shorter because I know where to go and what to do quite often.
  12. Thanks Well, I jus did a quick search about Avernum 2 and null bugs to see if anyone had such a problem, and found that topic about Capture Soul.
  13. Avernum 2, second iteration of the series, not the 3rd one - therefore, I only used numbers, not specific titles, and posted in the "old version" forum. Though I might have Avernum Escape from the Pit with some GOG bundle. But I'm not going to play it for the next 10-15 years, I suppose, if Avernum is any indication, compared to Exile
  14. On the GOG version of Avernum 2, for some reason, summoning null bugs that I soul-captured earlier seems buggy. The silly bugs don't cast their anti-magic field at all, rendering them pretty much useless. A shame, since I used them extensively in Exile 2/3/Blades against wizards and rakshasi. They even worked wonders on doomguards - caught under an anti-magic field, they wouldn't split. So, is this normal or a bug in some of the A2 versions? I've seen a topic about "favorite captured souls", and people indeed mentioned null bugs. On a related note, since I at long last ventured into that newer version of Exile - aka Avernum 1/2/3 -, I notice rakshasi are now considered normal beings. They were supposed to be demons in Exile, and Demonslayer worked well against them. Though I have the impression the Avernum non-demon ones have lower HP, which is a good counter-weight. Still about rakshasi, they're a huge nuisance when playing with a single character, what with them summoning demons en masse and said demons slowing my only guy down. Worst part being the Empire outpost on the way to the Portal where you get an outside encounter with 2 rakshasi and 1 wizard and can end up with a dozen demons on your back... Concerning Avernum 1, I found the new area, Lost Bahssikava, that was added in the Avernum version. On the other hand, weirdly, the Remote Temple from Exile 1, near Formello, disappeared entirely - probably the only case I've noticed in Exile/Avernum 1 and 2 -; sad, it was an interesting one, though unrelated to anything else in the game (as probably a third of all E1/A1 dungeons). Surprisingly, Bahssikava also disappeared from Avernum 2 - though considering it would've been targetted by giants and Empire, I can see why they concealed themselves well. Still, I didn't notice any new dungeon in Avernum 2, unlike Lost Bahssikava. Did I miss something? Should I expect a new area/dungeon in Avernum 3, or is it quite faithfully modelled on Exile 3? Caligula, slowing making his way through Avernum series, choosing to check and play A1/2/3/Blades to see how these slightly more recent versions turn out, instead of going straight for Avernum 4. And who hopes one day to play Nethergate, Geneforge and Avadon - though doesn't expect to finish them before the next decade