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Everything posted by alhoon

  1. The main thing that has kept me so far away from GF2, after a lot of people (this site and others) mention it as either the best of the games or one of the best instalments is... the clunky system. But I think I found a solution so that I can enjoy the game. Be warned: The way I will choose to enjoy the game will not conform with most of you. 1. I will play on easy. I do that so - that I can defeat battles without frustration and reloads after losing my favorite pets. I am one of the persons that reloads when they lose a creation. I am, at heart, a lifecrafter. I care about them. - that I can avoid challenge areas and their artifacts \ rewards, unless I am interested in them story-wise. - that I can avoid opening my inventory screen and character screen as much as possible. - that I can focus on mechanics\leadership without being weak in combat + endurance to survive. 2. I will cheat to get +10 strength to carry stuff and a +2 to intelligence to have more spell energy and essence. I will cheat to get the tinkerer gloves so that I won't have to look for them. Once I find Ice Spray and later Essence Orbs, I will cheat to increase my character's ability with those by +3 levels do be able to do some damage. 3. I will play a Shaper. I know Guardians are stronger. But I like Shapers. 4. I will play with an eye towards the Building Rebellion. Which may prove hard. It was near impossible in GF3 since while I abhor the Shaper Tyranny and all... I started as already a member of this elite, privileged group. People were talking to me with respect and all. And my personal convictions would have me surrender my place of power and superiority... over a bunch of people that killed everyone my character associated with the past 4 years except one teacher that allowed them to do it. Before trying to kill me for entering the wrong inn. The main argument of the mass murderess bully to my character as he escaped the destruction of the place he called home for the past 4 years was "Look, society is going down. You can either join us or go down with a sinking ship. We killed all your friends. We may kill you. I will allow you to make your choice" Not very convincing argument. Regardless I have high hopes that at least some of the Rebels will be better this time around. The Drakons are just being made I think, so that eliminates the bad part of the Rebels as bossy leaders and Shaper-wannabes. WHY WOULD I DO THOSE? In order to avoid clicking inventory and character sheet as much as possible. To Avoid having to micromanage. To avoid having to worry about equipment. Why not cheating my character to Godhood? Because I want difficult parts to feel difficult. The way I will play the game, ignoring equipment and sensible character creation in favor of story will heavily penalize me, so I believe it would be balanced out.
  2. Well, I think she did lie to a degree + her memory has huge holes as she admits herself. More or less, Litalia has conditioned herself thrice in her life. Even without canisters there's BOUND to be something loose in there. Now, add Canisters. And a reason to lie. I am not saying Litalia is a reliable source. She even thinks she can de-shape herself by teaching herself to smile. However, I have to ask now: you said she spent more time with canisters than any other major character in the series. Is there any minor character in the series that used as many? I think Litalia broke the limit. The quite insane Phariton had like 20-30 canisters. Jarred was downing canisters to the point that the Drakons were not considering him human. But I believe Litalia surpassed both of them. She had a "head start" before the Rebellion officially began and she lived waaay longer than Phariton. Even if she stopped the Canisters say a couple years after Ashen Isles, that would give her several years of canister abuse with far more resources in order to get canisters than Phariton. Perhaps the Monarch had used more. But I don't remember very well what was in his notes. I remember he passed from Sucia. He could have been one of Barzahl's apprentices, but he was too old for that. He has certainly mastered the honored taker strategy of "Throw a couple of spawners and hope one doesn't lose the right tokens." Speaking of those tokens: Hilarious how the Shapers snubbed the control Baton in GF4 while using the technique in GF5 and the technique being used in GF2 (and perhaps GF3. I have to move with that game dammit). I still recall Miranda's sneer. "What a primitive method. When you're making monsters you want something more to protect yourself from them than a special stick". Guess what Miranda: It worked nicely for the Takers that were close to overwhelm their enemies, worked for the Monarch until he was defeated and worked for the Shapers, the serviles of the Shadow Road and the rebels in the wastelands east of the Line.
  3. I agree with most but: - I like Drayks. I dislike Drakons, but I like Drayks. Yet, in a war you go after the enemy you like too. When the Red Baron was killed in WW1, the English buried him with great honor... but they were trying to kill him. War is a strange thing. - I think the most reasonable explanation is that the Shapers arrived when Ghaldring was mature; the text never said that whatever was behind the door was weak. It said it was growing stronger. Still, I haven't spoken with him in GF3 to learn about that. - I think Litalia's changing views reflect the author's changing views on the matter more than her lying, although there's evidently a good deal of exaggeration there; Even GF4 Litalia would need at least 20 Shapers to effectively purge everything in the Valley. After all they needed to have people hold down areas so that Rogues wouldn't escape. - In GF4, they're not happy to accept a geneforged rebel. Alwan is less reluctant than Crowley but both are anything but happy. - In GF4-5 some of the Shapers are willing to stand down because they're losing the war. Simply put, without terrible destruction and whole provinces lost the Shapers wouldn't lose their appetite for war from what we see in GF4-5. Even in GF4, with half of Terrestia in Rebel hands, the Shapers aren't willing to discuss peace because they're winning, despite taking losses and lost provinces. In GF5, with the Shaper forces in a crippling for the Shapers Standoff, only Astoria is willing to discuss peace. Without Astoria's diplomacy, the Shapers continue the war even if the Rebels kill four of their councilors. In short, from what I've seen in GF4-5, the Shapers are so arrogant and attached to their power that they will not accept peace unless totally broken and humiliated. For this to happen, Terrestia has to burn, not them losing war in a land that's not holding their people. I agree that the Barzites had people that wouldn't be terrible and that people that weren't totally canister-mad. But from the text, I think the Awakened were too forgiving.
  4. Hmmm... Interesting take. However the finale text ends some years, with the Shapers sending perpetual armies against the Serviles. They simply cannot abide my friends to exist. Also, they were "pleased" that I killed lying Zakary the Deceiver, that I killed Barzahl, that I destroyed the Canister-factory, that I killed the Taker bosses. And still condemned me to death. I don't think the open-heartedness of the Awakened would get them any favors. Astoria was probably not a councilor and she hasn't tasted defeat nor the horror of Unbound burned cities, no war fatigue. Shema... I don't know. But still. The Shapers had less to lose by perpetual war (according to them ) than writing off Drypeaks and erasing all mentions of its existence. I mean, come on!. Declare everything beyond the secret tunnel "Barred", build a big nice wall, put a few dozen Turrets there and a few guardians and prohibit everyone from mentioning what's there. They have done it in the past, as we learn in GF3-4 at least (and it's not that Alwan is open about his Spawners and his shaping-capable servant minds). But the Shapers had to be caricature authoritarian buttholes and unable to accept defeat by Creations even if they could easily sweep it under the rug. Proving the Takers right. My view on the Awakened ending: I still think they're too good to survive. Yes they get some years of war-torn existence. But the Shapers don't seem to be letting go by the end. It was as I feared; they are too moral for a war. In most civil wars I've read about, it's the moderates that get crushed first. The quests and the ending completely validate my view of "Awakened are the only good faction I've seen in GF" but they're reluctance to kill Barzahl (I had to do it myself), Lying Zakary the Deceiver (I had to do it myself), Syros (Didn't touch him) etc makes them hopelessly idealistic. In the Awakened ending, Taker Drayks escape. Syros is gone, not killed. Barzites are allowed to join, they're just not trusted because they're mad; their heinous crimes against serviles and Creations forgiven. I wanted a bit more blood on my hands. A less "clean" faction. I practically had to do the dirty stuff myself, without anyone rewarding me. Awakened dissolving the Takers: The Geneforge still stands though. I didn't destroy it since I was expecting that the Shapers would never accept peace with Serviles. And with Tuldaric, bless his soul for all he has done, being let's say ... not-exactly-sane and perhaps-too-ambitious I have doubts about leaving it standing. But it will come a time that the Awakened will start losing against the horde of enemies the Shapers send to their door. And that's when flying uber-Drakon lifecrafters would come in handy. And Tuldaric would have the guts to do it.
  5. GHAAAAAAAAAAAALDRIIIIIIIIIIIING! ! ! ! Do we have confirmation about it? That it was indeed Ghaldring? "Final Creation of Easss" you say... Ghaldring says he was one of the first*. And... if Ghaldring is still there growing, and he's fully grown when Litalia reached his place, how long did it get to the Council to clean through the tiny factions fighting among them? All together the Drypeaks feel "smaller" than a single Shaper Province and at that time, the Shapers had 9. Well, perhaps the Ashen Isles were smaller\less populous\less advanced but it doesn't feel that way. As a note: When I just left the place without finishing anything, I didn't get the note about that door. *Of course, there are many variants of Drakons in the Drypeaks; Ghaldring could be the first of the Drakons as I know them. So far I can't say I've seen many GF2 Drakons able to actually Shape instead of using Shaping vats like those Akhari Blaze loves so much. They are certainly worse than the GF4-5 Drakons. (Can't speak about GF3 Drakons, I saw just one and he killed me pretty quickly). Man, that hint, that behind the door is Ghaldring, gives a whole new meaning to the place. I really thought he would be to Gazak-Uss. I guess he's not a "Failed" experiment. And I damn wonder how the Shapers even got in there.
  6. Learned Pinnar asked me to go and be an envoy to the Shaper Council. Seriously. I plan to do it just to see the ending, but that's quite... well, beyond words. The Awakened really think that the Council will deal with them, after what happened to them in Succia. EDITL Saw the ending! Also, the finale ends with ... a door (?) that hides something... Do I need to do the other endings to see what it is?
  7. Marjan: Why is that Servile so afraid of the Awakened? L.Varkan told me he's unstable. He doesn't seem completely sane true, but he calls the Barrier of the winds "My prison". But I felt really good when I heard L.Varkan say that the air will be thick with Drakons ready to defend the Awakened. Thinking of it, a strong show of force has a slight chance to convince the Shapers to stay away and forget about the Serviles of Medhab. Or at least, earn the Serviles a few years of freedom before the Shapers decide to violate any truce and destroy them for good. Meh, the final quest (Kill the Taker bosses) seems near-impossible for someone that blazed through the game without picking up items from the floor or clearing areas for XP. On the other hand... I have my leadership and mechanics at legendary levels (like 15 or so). I may have to do this the non-combat way. I am surprised L.Pinnar didn't tell me to destroy the Geneforge. I mean, OK, kill the 3 insane Drayks (Syros is exempt for some reason). What stops the Drakons from making new ones? As insane as the previous ones with an axe to grind. Syros is not targeted though. And then, "we are ready to meet the outside world" O_O HECK NO!, we are not! We have like ... 40 drakons? 50? 100? With Takers still around and angry and Barzites with their armies (that I sabotaged on my own). With the Barrier of the Winds we'll be able to hold off the weakened Takers, for a time, and the Barzites since I sabotaged their armies although nobody asked me to. Get attacked by Shapers? We're toast. Beneri-Uss Entry: 4 guardian statues. Who would think the Takers would honor the Shapers? It is kinda sloppy IMO to put those there. Fancy columns would do better, or nothing at all. Of course, the next step I take, I find my target: Rakkhus. Surrounded by a good dozen creations. Load. Go through the pantry. Rakkhus walks in... alone. My Vlish keep him immobile and My drakons make short work of him. Beneri-Uss Shaping: Exactly what I was afraid of. A geneforge + Puresteel refining and a Shaping facility to dwarf the Barrier of Winds. The Awakened were stumbling even before the takers had the chance to put this facility to use. It seems it was a sprint contest in the valley of who would finalize and create mass Shaping facilities. But unlike the Awakened, the Barzites had their canisters and the Takers are making a Geneforge and Puresteel. And both seem more agressive in their Shaping. And Takers have Spawners. I wish there is an option or something to make the Awakened take over Beneri-Uss and the armories of the Barzites. That would perhaps be enough to hold off the Shapers infinitely. Cause while the Drypeaks have some vats that make powerful creations in time... the Shapers can send hundreds of Shapers to spam hundreds of tier2 and tier3 creations led by thousands of soldiers... and I am not sure those vats are making creations fast enough. If the Takers can't stop Litalia et co, with a geneforge, the drakons and puresteel, after the Shapers went through the loyalists, Awakened, Barzites... then I am afraid the Barrier of winds will not be enough. The Taker Drakons seem to be as ruthless as in later games in experimentation on their own kind and eliminating weakness. Good grief, I'm glad I aligned with the Awakened even if they're the less probable to survive. Easss & Akkat: Meh, pretty underwhelming fights. Thinking of it, perhaps there was a mechanical way to kill Easss with the geneforge or use a captive rotdhizon to fight Akkat. I explored much of the Geneforge, but I will leave Benerii-Uss Holding for later. On the way down, I went by Rising. In fact I went Razing Rising. The moment hostilities started, the place crumbled like a ripe fruit. Barzahl's fight was completely underwhelming... I wonder whether the script was broken. OK, I've stolen all his creations and I was facing him alone with a full stack on my side. But he didn't shape anything. He barely DID anything except to miss a couple of times on my Drakons as they cut him to pieces. Fighting Drakons or Gazers was more challenging than fighting Barzahl. And there was no "Barzahl dies!" text. No key or anything. There are doors there that I can't open. And Geth was NOT hostile although I trashed Rising and killed their boss.
  8. The Warrior and Guardians mod: I made this mod is for Warriors and Guardians and incorporates elements of the "Artifact Batons" mod by Gameman. Gameman and myself have tested the whole thing and theKian has kindly betatested parts of it. After certain Rebel missions you can request to be made Captain of the Rebellion and be given a base to command. For Shaper-minded individuals, you'll be given the chance to betray the Rebellion if you so choose. This mod is designed only for Guardians and Warriors! Using a different class would be problematic since the new quests, rewards and equipment are geared towards those two classes! A Shaper will see little benefit from a recipe that gives a good baton for example, or an agent would become overpowered if she is given the ability to include in her party a large group of free-from-essence reliable allies (while a lifecrafter\Shaper could make better). NPCs will regard the player as a Warrior or Guardian which affects some of the dialogue aside of the rewards. The mod is not save compatible, it requires a new game. DOWNLOAD LINK 1: https://www.mediafire.com/?5762ayc8efb5t8i DOWNLOAD LINK 2: https://gamefront.online/files/30000771/Warrior_Guardian_Mod.rar Features of this mod are: - Artifact Batons and exceptionally powerful shields and weapons. However, unlike the Artifact Baton mod (thanks Gamerman!), in order to make them you have to locate the recipes! - Multiple new mid-late game quests. - A completely new zone, West of Dera Bridge. To locate it and the secrets within you need to establish a base and complete certain quests. - Rebalance the classes. Removed the resistances for Shaper classes to make them compatible with their respective Rebel classes (Guardian still has the starting essence bonus) - Control of a base gives you several benefits. Some of these include requesting soldiers to join your party, salary and quests with significant rewards. - New mechanic: Combat Worthiness. Your soldiers start as a ragtag group and can be trained and equipped to become an elite force. - New characters and NPCs to react with, with their stories, problems, agendas and motivations. - Experience and Equipment shortcuts. Now, you don't have to complete side quests you've done a dozen times or visit zones that you don't find interesting just to level up or gather a little money. At certain points through the game a level check will be made and you'll be asked whether you want extra XP, coins and equipment. The checks are made: On a new game. When you enter Mera Tev (if you're below level 14). When you enter the North Plains (if you're below level 24). Outside Ghazaki Uss (if you're below level 30). At the Dera Bridge (if you're below level 35). - Canister abuse has an impact on some of the new quests. This mod doesn't alter the existing story of the game or the endings in any way. It adds content to the game, it doesn't change existing content. For those interested in modding: Since I could do it, so can you. Not every mod has to be a big multi-month project. Modding is caring. A LITTLE HELP ABOUT THE MOD: - To set up the base, you have to do a specific quest for the Rebels. It is in the introduction of several zones. - After you do that quest, a dialogue option opens up with Greta and Ghaldring in Gazaki-Uss - You are under the command of General Greta, a moderate. The better your relation with Greta's faction of the Rebels the bigger your salary and rewards. - You will get options to betray the Rebellion, even very far into the main quest. This will heavily adjust your relations with the Shapers so that it would be possible to join them. - You don't get -anything- for betraying the Rebellion, other the possibility (with some work) to join the Shapers and the enmity of the Rebels. Don't expect to walk to Alwan or Taygen and tell him "I was a captain of the Rebels, hit the Shapers mightly and then I betrayed the Rebels. What do I get in return?". As such, even if you want to join the Shapers I suggest you progress a lot in the quest before you do it, to get most of the rewards. - The Rebellion expects their commanders to be close to the ideals of the Rebellion. Your salary (and certain events) are also based on your Rebel\Shaper reputation. - Doing quests for Greta and improving your relation with her allows you to request more resources and manpower from her for an increase in your troops combat worthiness. A big thank you to Gamerman for the Artifact Baton mod and betatesting and theKian for betatest. Update: Consider this release an open beta What people have said about the mod:
  9. Yeah, their secret plan seems well enough to defend them from the Takers and the Barzites... if they had their drakons ready already and were making more. But both the Takers and the Barzites have many of the non-flying Drakon variety, Rots, Gazers + ,much more (canisters \ geneforge). So while the flying Drakons would be well enough to "defend the narrow valleys", normal drakons and Gazers would also work. It's just that flying Drakons could move faster to "hot spots" but the Takers and the Barzites still have number superiority. As for Spawners... worked for the Monarch. Remember that. And for the early Rebellion. I am not saying "more spawners is a good idea" (it kinda is...) I am saying "better spawners is a good idea". They are so good that by GF5, Alwan uses them. And the ones Alwan uses start creating creatures on command, not constantly. That kind of Spawner would be a very good idea. Frankly, the Awakened have very few Shapers. But all in all, I can't wait to see the Awakened Ending. Could it be that we won? We will see.
  10. Poor Tuldaric... He did so much for the Serviles before he lost his mind. The best Shaper I've never met. Not that the Tuldaric I met ranks as a bad Shaper, mind you, but I really would love to meet the sane, Awakened Tuldaric that removed the magic barriers from the Serviles, gave them golems to help them build the flying drakons etc. As for the Barrier of the winds... Unless I miss something, while useful, this will certainly not be enough to stop the Shaper council. And the first mission being "one went rogue, we can't control it, please help" doesn't seem promising* on the new drakons sanity either. The Shapers will simply overwhelm the Awakened with seer numbers as they have way more Shapers in their ranks. At least so far, it seems that the Awakened are unprepared for what is coming; both by the other two factions that have several powerful creations and extremely powerful individuals and by the Shaper Council. Why is nobody investing in Spawners? That I don't understand. A Spawner is a Shaper. The only spawners I've seen have been made from the Takers to troll their enemies. Sure, the creations are rogues but those rogues don't harm Drayks in GF2. And it seems the GF3 variants weren't harming Litalia (although she could have put them up and left quickly). * I led the poor creature out. Of course, leaving a confused drakon alone in the wilds is not the safest thing to do, but it has a good chance to go to the Takers.
  11. In Shath's Wastes I found a very interesting "toy" that can make creations unreliable. The text tells me that it won't be enough to stop Litalia et al and that it's not the first time people try to use such magic. It did a number on me, I can tell you that. Later on, I found more trolling by the game creator: Opening a vat in a small building. Vlish I could take down with 2 hits. Next vat? A Rotdhizon. Killed me before I even realized what was happening. Hmm... Learned Shath tells me the Taker serviles are not aware on how the Drayks and the Drakons make their experiments Shaper-like... And then I found the first ever Eyebeast I encountered in Geneforge games... No description at all except "The Eyebeast moves towards you menacingly". Not the greatest introduction about these guys that I've heard about in several games and just now met. ******** Awakened. At last. Doomed or not, these people are the closest to my beliefs. If they were a bit more Taker-ish and a bit more power-hungry, perhaps they could have made it. We'll see. I was Tuldaforged! And then I loaded cause aaaaaall being transformed gave me was the ability to learn spells that I don't have the skill to cast. It could at least give me some blessing magic or something. I can't cast those spells and most of them are not useful to me anyway. After that much hype, the transformation was "meh". Simply unlocking abilities. Poor Awakened. No wonder they didn't survive as an ideology despite Pinar's small dock. Canisters are much better than Tuldaric's "transformation" that just unlocks abilities. Canisters give abilities. Regardless, I'm not abandoning them to run to Takers. At least not yet. I was told about the "Barrier of the Winds" or something similar. Probably a super-weapon or super-defense to stop Litalia. Would I be able to change history and save my friends? Time will tell. If it's another "meh, buddies that can't save you from the Litapocalypse" I may decide to jump ship and join the Takers after all. We'll see. From what I've seen in this place, Takers (having a geneforge from what I saw in the map) have by far the best chance. The Barzites can barely control their creations and can barely control their Shapers. Thinking of it, after sabotaging the pylons to fail under strain, it's a matter of time before the place descents into chaos. The Barzites seem to have bought more than they can chew. They were too reckless with the canisters, too ambitious with the Creation armies. As a note, Golems are completely underwhelming in this game compared to GF4-5 that they had waaay more health. They're more or less like good alphas.
  12. Thanks. I'm slowly working on another Geneforge 5 mod, but this one will take a couple of years. If you encounter other problems with the mod (like inability to see the new zone) please inform us.
  13. Found the bug and fixed it. Download and install the newest version and load your game. It should be fixed. You had really high mechanics to hit that bug... the bugged option is available only at mechanics 12+
  14. Hmm... thanks for that. I'll get to it and correct it. And thanks for the kind words for the mod. It would help if you told me what choices do you see, whether you have Phyllida in the party, if you have got the Key from Guardian Volgon (or something, I'm bad with names) etc. Oh, and if you can create Gazers.
  15. I don't use the console, I didn't even know we had one, so... am I good?
  16. Mac or PC? That's serious, I-rage-quit-for-a-month serious stuff.
  17. Oh, no... should I stop everything I'm doing and rush back to empty my adopted containers? What is that very ominously sounding bug? You open a container and it's empty? Your loot is lost for good? GF2's inventory system is the reason I didn't play it so far and the reason I'm rushing through the game like a forest fire. And the reason I don't pick up stuff to sell and I am poor. For example "More stuff than I can sell" sounds weird for me since I have emptied perhaps 2 merchants in the whole game. GF3 is more "professional" than GF2 in that aspect (and I would say some others). GF4-5 are a clear step above. Going backwards is a real pain in that regard.
  18. Thanks.
  19. Wait, what? Could you be a bit more specific please? I have kinda filled a small room with thrown stuff and I dump artifact materials there. Will I be in trouble?
  20. Oh, that area is probably the poorest designed area I have seen in the Geneforge games I've played. Still, I would 100% suggest you continue with the games. Among the best stories in games (aside of some frustrating story-light zones) I've seen. Very original. If I may ask, which other Geneforge games have you played? I've played GF4-5 to completion, part of GF3 and part of GF2. Have you seen the Barzites? I consider them the worst (from a moral standpoint) faction I've seen. PS. I heartily suggest you avoid reading spoilers; it's the story that counts. When you have trouble, I believe it would be better for you to ask here, like you did, than use a walkthrough or cheat.
  21. True, true... but I assumed our friend was in similar shoes with me. I have been very frustrated in the Taker lands so I decided to go for the Awakened ending without breaking my face on each of those places. I haven't considered that the other player could have missed the Barzite parts but still found his or her way to the Takers.
  22. Dead pass and infected crossroads are in the Takers side though. Experimental valley our friend says he has mostly cleared, or that's what I got. And good grief, from that map it seems I have like 25+ areas that I haven't cleared and at least 10 that I haven't seen. At least I saw where the Barrier of Winds is... that's where I am heading now. Regardless, p55caroll, have you been to the Bazrite lands? Which areas are you trying to access and find it hard?
  23. Hello... I'm in the midsts of GF2 myself. All the places you mention are in the Takers area. So... you've cleared up most of the game. I can't pass dead pass either, I haven't cleared the Infected Pass or crossroads (I doubt I went more than a couple of steps), or actually the Shade patrol and I still work towards my endgame with the Awakened without any problems so far. I got a token from the Icy Breeding pit that lets me cross 1-2 more areas. All in all, I think you have seen what you can see without joining the Takers or getting powerful enough to crush through them. I would say work towards the endgame but I am no expert.
  24. OK, I know the answer to this is a 99.5% a "lol no!"... But for that 0.5% I have to ask: Is there any mod that makes Gazak-Uss more plot-worthy? I was stunned that it's the Samman's Isle of GF2 while it is so hyped up and even carries to GF5. Or at the very least a mod that makes it less choke-full of monsters or easier?
  25. I think I went there through a heavily trapped area. And I think it has some nice loot.