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alhoon

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Everything posted by alhoon

  1. The battle Gammas do AoE melee I think. It is considered area attack that deals physical damage.
  2. Happens more often than you think. BABY STEPS. Do a couple changes at a time. Keep working back-ups. Throw them on Dropbox or something and forget about them, but if you lose that one semicolon you know where to go and find a previous version.
  3. Modding takes a bit of patience. Don't worry. You do this for fun, so do it as long as it is fun for you, there's no time schedule.
  4. I am 100% pro-rebellion. I couldn't go for the rebels in GF3. Not with Litalia trying to bully me to join after killing all my friends. Both sides are very, very bad in GF3, but since I start as a Shaper, I stick to the evil side we know and didn't kill my character's friends. Blasphemy!!! Tuldaric may have ... lost his way towards the end, but he never goes as far as Barzahl and he will forever be the guy that gave real magic to Serviles instead of that horrible cult stuff we see in the isolated ones in the games.
  5. Or Retcons. Can't say I like the GF5 protagonist = GF1 protagonist. And what happens if you play a servile in GF5? There are IIRC 10 years from Genefore 3 to Geneforge 5. Geneforge 4 intro says it's 6-7 into the rebellion and Geneforge 5 says something like it's 3-4 years since the Unbound. From Geneforge 1 to 2 I would say... not that much. Of course we can't trust Zakary the Deceiver but the other NPCs make it seem like 12-15 years or so. There's a 15-years-or-so servile in GF2 that has been born in Sucia IIRC.
  6. Here is the steam page! https://store.steampowered.com/app/1424710/Geneforge_1__Mutagen/ Go and put it in your wishlist, as I did. The trailer is awesome. I am so hyped!
  7. May I suggest you try one of my big quest mods, kind sir, if you want more GF5 content?
  8. I am pretty sure it is illegal to post a modified executable. Posting a patch is... gray-area-but-better-don't-touch.
  9. Gender doesn't seem to play any role in the rank of someone in Shaper society. Astoria is a female Shaper boss, Greta is the rebel leader of humans, Litalia was before her. The ultra-conservative Shapers were not shown to be male-dominance. They were conservative on their own thing.
  10. 4. The modding suite works for me. Tips: Start small. Cut your teeth with minor changes to creations and items, then adjusting dialogue, perhaps adding a small quest based on existing people etc. 2. You can but it is more complicated than simply changing the movement from 0. You have to adjust the sprites for movement etc.
  11. GF1-Mutagen will soon go into Betatesting! Also, about half the game world is already in game and will be betatested. That's a lot of progress. They had some balance hickups with everyone dying to quickly but they're working on them. And then, we have this: "Over the next few months, as game systems get tested and finalized, we'll start talking about how Geneforge 1 - Mutagen will work. There are many changes between the original series and the remaster, and it will be fun to finally reveal some secrets." + "There are many different creations to make, each with its own special abilities to unlock. Not all of the available creations are shown here. Some are secret!" Good to know that GF1-M will have a more complex system than GF1. I also expect more spells for example and more variety in how the Creations work with their unlockable abilities. I also believe the "Secret" creation is... the ornk.
  12. And unless I am mistaken, it would need to be in each area's script.
  13. Touché! Randomizer is right! That does happen and my Shaper is usually the last to act so when that happens, my creations get a few extra beatings because of those 3-10 hp. Especially pre-GF5, where creations didn't have as many hp, it wasn't that rare.
  14. Actually it's not a "3" but a +1-3. Furthermore it's not as great a bonus because other things get in the way. For the Firebolt example, if you have battle magic 3, spellcraft 2 and firebolt 1, you have already 6 levels. So, firebolt 2 is not +100%. What matters for spells is the TOTAL of the ability, I think. Whether you get to level 10 of firebolt through battle magic, spellcraft or firebolt proficiency it's the same. For spells like daze, open, etc level is very important as the success or fail chance is based on it. For firebolt, kill, etc not so much. You get a little more damage. For spells like bless or regeneration aura it is also less important: you increase the duration a bit, and it's a little bit (if you have good blessing magic). Which is the reason I think cannisters or training that "improves" damaging, healing spells or auras are not much worth it. Specifically in GF5 where the amount of canisters just comes up in a couple of dialogues and a single encounter (i.e. there's no "price to pay" for shortcuts to power) go for it. Or when you're rolling in gold and you can easily afford 700 coins to increase your ice spray damage by 1d8.
  15. Well, I respectfully disagree and want more choices than a single sprite. And I am not just talking about male/female. I am also thinking hair color, body type etc. More sprites is a bit more expensive, sure, but it is also nice.
  16. Actually, I don't think Slarty and Goldengirl said that Shapers should remain a single, gender-neutral sprite. I honestly got the impression that they would prefer if there were more than one sprite available per class.
  17. I recently started playing Avernum (The 2018 remake) and ... yeah, kinda. My initial reaction to most of those unnaturally pale when I read the descriptions is thinking they are bad. I gravitate towards the inn where there's a "not yet pale!" bartender woman, even if it is a chore to go back there. BUT... it was intentional in that game to show the pale skin as unnaturally pale, constantly reminding you that you're not on a cave-diving mission but in a brutal prison world.
  18. Meh, I often want to play a character I find attractive, especially in good-graphic 3rd-person games. You would be looking at that PC for several hours, she may as well be pleasing to the eye. I also avoid taking people with as pale skin as mine as I find complexion a bit darker than mine more attractive and more "humane"\"belong to good people" in general. I usually take pale white people with black hair only as evil-mage types or vampires or soul-suckers etc. Even for the "lazy noble" type, I prefer a bit tan on the skin. I am personally pale but because a lot of people I know work outside etc I have associated "darker skin" with "hard worker" etc. And I like my characters and PCs to reflect that. Example: I would totally take a pale-white Shaper when I play Geneforge, but I would like my rebel characters to be dark-skinned. Not just tanned-white, but either brown or black. Men or women that worked hard and fought hard, not that they spent their lives in oppressive brain-washing "schools" and covered with layers upon layers of cloth. Or, well... green-skinned after touching the geneforge. 1) You are right, but being larger and more muscular is certainly and advantage in most forms of melee fighting I am aware of. There's a reason those knights were eating that much protein to develop muscles and all. When you're larger and more muscular, you hit harder. Not more precise, true, but strength counts. When I was doing fencing, the very tall friend of mine was less skilled than me but was doing better simply because he had greater reach. It became a problem so in some tournaments he was told to compete with the high-school kids (we were middle school) 2) I don't understand that. What do you mean "Physical prowess"? Because I mean... being larger and more muscular. 3) 50% of men are larger and more muscular than 90% of women or something. That's what I would call "consistently". Yes, there are 10% of women that are more muscular, wide and taller than many men, but in general, human women are smaller and less muscular. From wikipedia, men have on average 15% more body mass. That I would call consistently larger and more muscular, even if there are exceptions. (random comment: I thought women were smarter than men from what I have experienced around me although wikipedia says it's not the case. But it may simply be that women make better choices and are less prone to prove how tough they are so they are less prone to do stupid things than the men I know. However, girls in my country (and in my uni) have better academic performance, so... I still think women are smarter.)
  19. Yeah, it was a random shoe-horned thing because of the limited assets. I am 90% sure they will fix that. I also hope that lifecrafters won't use the mage sprite but would have one of their own. I could understand if melee warriors (not Rebel "Warriors", but soldiers etc) were male only ... but Guardians have Shaping (thus, magic), healing, and even a limited array of spells. They can also be missile warriors. And the "male only" assumes that in the world of Geneforge women have similar physiology to real-world females that are smaller and less muscular. For all we know, women in Geneforge-verse could be more or equal to men in physical prowess. I Assume that's not the case since we don't have evidence they are as strong as men, but we can't know. The only evidence I have seen is that there are more men blacksmiths and hard-labor workers than females but that's could be because... we have much fewer female sprites. And while the majority of "hard labor" people are men there are women dockworkers (like that rebel in GF4) or warriors (like the Guardian women in GF2 and GF5) and many soldiers and captains are women. So, I would say while there's some evidence that women shy from physically demanding labor compared to men, the difference between men and women in Geneforge is not as big as in our world.
  20. Shapers can be male or female, Guardians male-only with a single notable exception in GF5 and agents are female only. On the other hand, I see no reason for the rebels to stick to those rules.
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