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  1. Past hour
  2. Lilith

    Avernum 3 RUINED WORLD and saving games

    This sounds like it could be some kind of file permissions issue, with the game trying to save somewhere that you don't have full access to. Are you logged in as an administrator or a regular user?
  3. Yesterday
  4. VCH

    Testing a Discord server for SW peeps

    This place has changed so much in the last century :) It's so inactive compared to the early days.
  5. Hello I downloaded the demo version of Avernum 3 ruined world and the game wont let me save my progress. When I select a slot to save the game and I type in what I want my saved game to be called and press ENTER or click the green check box...the text vanishes and nothing gets saved. Ive tried saving in other slots and I get the same reaction. I also reinstalled the game and I still cant save anything. Even the auto save and quick save doesnt work. I downloaded this demo version from www.spidweb.com and I'm running windows 10. Any help would be appreciated. Thank you Sal
  6. Dikiyoba

    Testing a Discord server for SW peeps

    The old link has expired, so here is the new Discord invite: https://discord.gg/rr9kfPu Even though Chessrook's Spiderweb Software Fans server already exists, I'm going to keep this one separate, because it's more for people from this forum than about Spiderweb games. We don't really talk about SW games, just random stuff. So feel free to pop in and say hello. Dikiyoba.
  7. Last week
  8. Thank you!! Now I can stop pulling my hair out trying to find the answer.
  9. All Tomorrow's Slarties

    Trajkov Dead and I haven't even played halfway

    This really is the way things are done here -- Triumph wasn't being "passive aggressive," he was letting you know for the future. I'm not sure there is a more direct way to do that than just to say it... Your post is definitely relevant to the thread, in terms of subject matter! The problems with posting in threads that are this old are more about context: outside topics relevant to the original conversation (such as the features of current Spiderweb games, plans for remakes, the game industry in general, etc.) have often changed dramatically; because most threads don't cover a span of so many years, once the thread has been resurrected, most readers are unlikely to realize so many years have gone past, and confusion and misunderstandings ensue. This really does happen. In fairness, most topic necros are FAR LESS relevant, and have far less substance, than yours. Maybe if they were all like yours, we wouldn't discourage topic necros so much. But most of them are awful... and so we do. Bottom line though, there's not really any down-side to simply making a new topic and linking to the old one. It's clearer for many readers, and it doesn't cost the person making the post more than maybe 10 seconds. I hope that explanation makes sense. Also, just a reminder for everyone, let's give each other the benefit of the doubt. It's hard to read emotions in forum posts. And on that note, yup, definitely time for this thread to end.
  10. You can also edit the preferences file: If you need to use the Editor, you may not have a good party line-up.
  11. Guillaume

    Trajkov Dead and I haven't even played halfway

    Thanks for the answer in 2. that totally helps and I am going to spawn those 2 Terror Vlishs right away. As for 1., may I know once for all what is the rationale of ''frowning upon necromancy'' ? I am playing old games for the first time, hence I necro a lot. My post ties 100% into the thread, there is no answer anywhere else and the game has not been updated for ages, meaning the answer is still relevant today. So, beyond the sadly too common appetite for passive aggressiveness behind a screen, is there a tangible reason for disliking forum necromancy ? If there is one, why not locking the topic when the forum authorities reckon the time has come ? And last but not least what is the time limit between 2 posts to be in the necro-free zone ?
  12. Hello kGeek, There's a little section on Spiderweb's site that talks about this, although it's a little hidden away. There are two different ways to reactivate the editor depending on whether you're using a Mac or a Windows computer. Here's the Mac version: "To reactivate the Nethergate: Resurrection character editor, go into your Preferences folder (in the Library folder in your Users folder) and throw away the file "Nethergate Resurrection Prefs". If your copy of the game is registered, you will need to ask us for a replacement registration code. (This is free.)" The Windows version is the same, but instead you need to delete 'NethergateSettings.dat', which can be found in 'Nethergate Saved Games' inside 'My Documents'. This will make the game unregistered, but if you send an email to the address below, giving the email address and name you originally registered under, Spiderweb will send you a new code at no cost to you. They're usually very quick about this! support@spiderwebsoftware.com
  13. How do you reactivate the character editor in nethergate resurrection?
  14. Triumph

    Trajkov Dead and I haven't even played halfway

    1. We here on the Spiderweb forums frown upon necromancy, so in the future please try to make new thread with a link to an old thread, rather than commenting upon the old thread. It can be confusing for readers who don't notice the timeskip in the middle of the "conversation." If you hope the author of the old thread specifically will respond to you, you could also try messaging them. 2. In G1, the biggest factor in creation strength is your own shaping stats, followed by leveling; creation mechanics vary throughout the series, but the most important factors in creation strength are always either shaping skill level at time creation, or leveling up. Creations don't actually get SP like you - every point you upgrade consumes your essence. Plus, creations automatically gain stats as they level up, without you "allocating points" at all. In no Geneforge game is it really worthwhile to add points to a creation by spending essence, beyond giving it the minimum two points of intelligence so you can control the creation in combat. If it's too dumb, it'll function like a friendly NPC, fighting on your side but under computer control.
  15. Guillaume

    Trajkov Dead and I haven't even played halfway

    Trying my luck a few years later, but I am really enjoying this build 😎 How did you allocate the points when creating the Terror Vlish ? I just reached the point where I can shape one and this is my first playthrough, so I am not used to shaping dynamics.
  16. I am very marginally excited by the apparent inclusion in the game of multi-tile enemies.
  17. All Tomorrow's Slarties

    Kickstarter For Our New Game/Series - Queen's Wish: The Conqueror

    Those graphics...
  18. November Update Game release is scheduled for August 2019.
  19. Earlier
  20. Triumph

    Geneforge 4 Need a new play-style!

    It helps to use blessing and healing magic on the friendly NPCs as well. I haven't tried it in G4, but in G3, every time I thought "Surely the friendly NPCs aren't strong enough to take down *this* enemy," they always proved me wrong (though sometimes not without buffing / healing from me). Akhari Blaze? Yep, sabotage his machines and send the Shapers after him and even the final boss of G3 goes down without a hit from me. (I couldn't finish the game as a rebel solely because the drakon in the cells in Dhonal's Keep who clearly was meant to help me bugged out and literally just disappeared.)
  21. wackypanda

    Geneforge 4 Need a new play-style!

    The serviles are for boosting your Mechanics. There are human melee and ranged soldiers. They respawn, so you can use as many of them as your conscience allows.
  22. alhoon

    Geneforge 4 Need a new play-style!

    Those serviles that accompany you? They can take the Monarch? IIRC they were weak.
  23. Thank you, and of course! I remember how hard I worked making this editor as complete and versatile as possible, so I was pretty sad when I came back after a few years to see that all my links were down. Glad I can just use my google drive to host the file now, makes hosting a link for it much easier.
  24. Randomizer

    Geneforge 4 Need a new play-style!

    You get to bring in helpers from the Rebel area in your missions against Monarch and you have the opportunity to rotate them to change which ones.
  25. alhoon

    Geneforge 4 Need a new play-style!

    Interesting. How can you take down the Monarch without a hit?
  26. Vinlie

    Geneforge 4 Need a new play-style!

    Thanks you guys o/
  27. I was dumb to try to look directly for the day in the save file, obviously. As unixtroglodyte already mentioned, there are several addresses that store things related to steps and time. It was the first time I used Cheat Engine, but here’s what I have found (using version 1.0.3 of the game downloaded from Humble Bundle) : Addresses and descriptions (I believe the addresses could change depending on the OS or other things, for me, they haven’t changed so far when I close the game and run it again ?) [1] 00F180BC : step counter, increases by 1 for each move, wait and beginning of fight round. However, it seems that (approximately ?) every 250 steps, it increases by 7 instead of one. For example, if [1] == 249 and you move one step, then [1] = 256 (but [2] = 250, see below). But later on, it doesn’t seem so regular. [2] 00F1A190 : another step/wait/round counter, but unlike [1], it always increases by 1 and furthermore, it is reset every 10'000 steps. [3] 00F1A194 : This is the actual time counter that also depends on which kind of steps have been made. I haven’t checked every possible action (I’m still at the beginning of the game), but it increases by 1 for each step indoors, by 10 for each step outdoors, by 16 when exiting a city. It is also incremented by 1 at the start of every round in combat. Talking to people does not take time. A new day starts when this counter has increased by 5000. So, day N starts at 5000 * (N - 1). [4] 00C8296C : it seems that as soon as you enter an indoor area, the value of [3] is copied at this address, and its value is always 1 behind that of [3]. However, the value of [4] stops changing as soon as you exit the city or dungeon. --- I currently have no idea what could be the purpose of [2]. Does anyone have an idea? [1], [2] and [3] are stored in the "data" file of a save ; [4] isn’t and therefore doesn’t immediately change when loading another save, it’s only a temporary variable I guess. In the "data" file, [1] is at 0x24DC ; [2] and [3] are stored next to each other at offsets 0x45B0 and 0x45B4. My testing has been limited so far, but those seem to be fixed positions that do not change between saves. The “calmthetower” code does not change these variables, so the counter for The Tower of Magi must be somewhere else and I have not yet looked into it. --- Limited testing again, but when you change the counter to go back to a previous day, it will change back the state of the cities too, at least it did for Krizsan ; however, because Jeff told in the above-linked post that adding a day cheat would have been a hassle since he’d have to figure out a way to unkill characters that were killed, this should only be a partial change to a previous state ; that’s why I think it’s best to stay in the same phase.
  28. All Tomorrow's Slarties

    Geneforge 4 Need a new play-style!

    http://spiderwebforums.ipbhost.com/topic/9629-the-challenge-to-end-all-challenges/?tab=comments#comment-105901
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