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  1. Past hour
  2. And my heart too.

    Geneforge remakes.

    And frequently the flaking is caused by their realizing there are more lucrative opportunities for them! Especially if they are being paid that little. 50-100 hours a month for $300 will never attract even remotely good talent. It's not that $300 isn't a lot for some people, it's that there are much better opportunities even remotely over the internet. Feel free to link to that example and prove me wrong...
  3. And my heart too.

    100% Energy Resistance

    Exile and Nethergate don't have resistance stats in the first place.
  4. And my heart too.

    Magic Items

    To be clear on the math, you actually multiply by (1 - resist%) for each separate piece of armor/resistance to determine damage received. So wearing two 40% armors gives you 60% * 60% = 36% damage taken, or 64% armor total. Multiplying the armor percentages directly will never give you the right answer, except for with 50%, because 1-.5 = .5
  5. Today
  6. alhoon

    'Crystal doors' in GF2 Infested woods

    Generally, in GF2 I had occasionally trouble finding the levers for doors because of a creation standing in front of them.
  7. TheKian

    'Crystal doors' in GF2 Infested woods

    For those particular doors, you need to go around the western edge of the map, south, and then to the southeastern corner. Behind the door is only a vat with a thahd. You can use leadership to control the thahd and then kill it for a good amount of XP, though.
  8. Chopkinsca

    A5: Sort of lost

    I'm just going to pretend the priest in my party thought the river rapids would be a wicked ride.
  9. Randomizer

    A5: Sort of lost

    This game goes off into new areas of Avernum. Most of it after the Demo area involves traveling down two main rivers to reach these previously unexplored areas and you luckily follow an expedition that was placing portal pylons that allow you to return passed the rapids. This isn't completely explained other that how to use the pylons at the Portal Fortress. There are several things that aren't properly explained in this game. The option to join the Darkside faction requires you to help them almost all the time and most players don't do that until it's too late to join them. Then there are all the fake hidden switches that don't open any secret passages or hidden rooms that have no access.
  10. Chopkinsca

    A5: Sort of lost

    I was just wondering if there was a narrative reason to be going down the river other than curiosity. Yep, I keep a lot of saves, I'm paranoid.
  11. Yesterday
  12. Randomizer

    A5: Sort of lost

    There are several places in the game where you eventually have to go down one way rapids and if you survive then you will reach a portal pylon to allow you to return. When you run out of things to do to level up then prepare your inventory with consumable items and take off to explore. To be on the safe side always have an extra save before going on one way trips.
  13. Chopkinsca

    A5: Sort of lost

    I'm on the "Northern Frontier" quest and not sure where to go. I'm not sure if I'm supposed to assume I can travel down the river rapids. Cienna doesn't tell me much. I've explored everything that I can before going over the one way rapids. I just don't think I have an in-game role playing reason to go the way of the rapids, as in nobody told me to.
  14. If the guards ran away in fear, that suggests that your party was too powerful. I don't know if that applies here, but I've certainly seen it happen with bands of unicorns when I went back to do some cleanup late in the game.
  15. Ess-Eschas

    'Crystal doors' in GF2 Infested woods

    Hello ruppert29, Each of those doors needs to be activated by a switch before they'll open normally. Each door has a switch, but only on one side – usually one that's harder to get to. If you're near the spawner, there should be a switch nearby!
  16. Hello txmimi, This is a little strange, and I’m not quite sure why you’re seeing this behaviour. It sounds like a flag has broken somewhere. The game is coded to try and make it so that you simply can’t walk through into the castle unless very specific requirements are met. I think I can fix this for you but, just to try and figure out what has happened, could you answer me a few questions? 1. When you walked into the little foyer area with windows on either side right at the entrance of the castle, did any text or dialogue come up at all? If so, what was it? 2. What specifically are the first dialogue options you are presented with when you meet the King? To fix this, enter the castle from the outdoors. Hold down ‘shift’ and ‘d’, and a prompt to enter some text should appear. Type this: sdf 28 8 0 Now, exit the castle to the outdoors and enter again, but don't move the party any further. Sorry about that – it slightly reduces the number of changes you need to make! Use shift-d again and enter these codes, one at a time: sdf 28 12 0 sdf 28 17 1 sdf 28 16 1 sdf 28 13 0 Now, walk into the foyer. A message should come up, and you should be taken to see the king. You’ll skip the part with the history scroll, I’m afraid, but the encounter should play as normal after that. Don’t save until you’re sure everything is working as it should! It might be best to use a separate save slot if you have one available. Let me know if you have any problems. This should work, but there might be complications if, say, the game isn’t recognising your diplomatic papers. I’ll need to come up with another workaround if that’s the case, or if the cause of your problem is something unusual.
  17. Triumph

    'Crystal doors' in GF2 Infested woods

    Is it possible there are controls for the doors somewhere nearby? Throughout the Geneforge series, a lot of doors are operated by a lever somewhere nearby.
  18. In the GF2 Infested Woods area southeast corner where the spawner is housed, there are what looks like crystal doors. I do not see any response to touching them or going near them. How does one get past them? Are they perhaps one way doors?
  19. Sade

    Magic Items

    Also note that all resistances are capped at 90%, so the ring couldn't have increased your mental resistance much further anyway.
  20. Randomizer

    Magic Items

    Resistances and armor are multiplicative and not additive. So for two pieces that are 50% effect, the result isn't 100%, but 100% multiplied by 1-(.5)(.5) giving 75% effect.
  21. Muscleguy

    Magic Items

    I'm unclear on how the additions work. Case in point, my Nephil priest had a Mind Effect resistance of 86%, a combination of Intelligence and equipment. The party killed the gazer in the SW of Cotra and gained the Ivory band which gives 15% to Mind Effect resistance. When the priest wields it his MER rises only to 89%. A rise of only 3%. So to what is the 15% the ring is claimed to provide worked out on? because it is obviously not the total.
  22. Last week
  23. The scroll is definitely in special items. When I first approached the castle, the text just said that the guards standing there ran away in fear. Not being able to do this part of the story correctly impacts my gaining the reward from Knight in Sharimik, so I am pretty annoyed at the mix-up. I don't think I have an earlier save that won't make me crazy having to go back so far.
  24. I am not a Guardian, Shaper all the way, and I don't really need the enchanted forge. ;-) But I will give it a try at some point.
  25. Darkstone is hella challenging my man you get a ton of goodies and an enchanted forge that has like 6 containers I use for storage. You also get a really neat sword if you're a warrior.
  26. Yeah, that Shaper guy in front of the gates was ... a disappointment. But he was intimidating. And foolish, cause yes he could not stop a Rebel army singlehandedly. General Crowley now... that guy could do it. That was the first time I saw a wingbolt! I didn't know how to check for HP but him being a Shaper General and warrior while I was a nothing, I knew I had no chance. Then I got in combat with him for some reason; either dialogue choices or for the fun of it. Well, it was no fun. Summoned a Wingbolt and got me down before I even knew what was happening. Had to reload the game and go through the "battle" again just to see what he summoned. It was a "blink-and-you-miss-it-and-you're-dead" kind of thing. Good times... Shaftoe was not a problem for me. Elizah and Moseh were. Spharon now... Nah, I never expected big things from him. I thought he would be a servile to be sincere. It ended up being a non-shaping Barzite-like mage. Using runes on the Serviles to make them stronger and obedient. And what kind of idiot keeps 2 canisters locked up and doesn't use them?! One of them was dominate. He could have used that. The servile behemoths now... Nah, they were nothing really special. Equivalent to tier 2 creations more or less; Stronger than Roamers, weaker than Vlish and Clawbugs. Frankly, Vlish showing up 4-5 at a time would have been a big problem. Serviles that need 3 hits to kill my Vlish? Not so much. They wouldn't survive enough to land 3 hits on a Vlish. I didn't even use mass energize for some battles. What I mean about him is to say... nope, Spharon's army was nothing special or intimidating. In the end it was 30-40 servile warriors (worse than the warbred serviles of GF2) led by a mage that thanks to Litalia had put his lifeforce in a box. I loved his areas because they made me feel a powerful badass. It was after I got mass energize as a spell. This spell really changed my party's power by at least 50% perhaps more. I haven't been in Darkstone Core yet.
  27. G4 was also my first Geneforge so that's awesome, and I assume you're referring to my man Shaper Lethos at the Cairn Gates. He's cool and all, being an unknown character you just met wielding an aura of mystery. He ain't much though, the serville caravan will more or less wipe the floor with his shaper ass. Now if you want to talk I N T I M I D A T I O N, let's talk about General Crowley, the Guardian you meet when you've exiting the Shaper Camp in the Forsaken Lands. After infiltrating this heavily armed shaper dominated area, you slip away only to be stopped by a Guardian. You can actually spot him before his dialogue begins and when I was around 8 or 9 years old, I would hover over his character to check his health. His health was something of a whopping 1321 HP or somewhere around those lines. I'd be lying if I said my heart didn't skip a few beats. Now you, a puny rebel lifecrafter-in-training would have no chance, and even as a kid I knew that. This whole event was just so frightening to me as a child lmao. Returning to G3, the Warped Creator at the north of the first island is also incredibly intimidating you're first time through. The in-game sprite for this monstrosity was so proud .. and so menacing and the same time. It could attack with high power and inflict debuffs all whilst creating creatures at the same time. I think the Warped Creator is a lot more challenging than Lethos anyways. Anyways, I love the way you to talk about G4 though, you speak of it in such a genuine and endearing way it puts a smile on my face. We woulda been great friends. "Moseh and Elizah" don't forget about Shaftoe. That guy is so obnoxious with his infinitely spawning creatures. Anyways, the Barrier Zone Guardians are in Chapter of 3 of G4 so I'll take some enemies from the third island (Dhonal's Isle) for my explanations. The first mini boss would be Spharon, in Spharon's Lands. I'll admit Spharon himself isn't really ALL that intimidating, but his army of magically altered seville behemoths really made you wonder what kind of mad man Spharon is, if he could control this many magically attuned maniacs. Fighting Spharon himself really isn't terrible, at least until he becomes immortal until you destroy his Horcrux in a nearby pot or whatever it is. The idea of Spharon is the vision of a man so incredibly powerful he is pretty much on a whole new level of dangerous. Another enemy, a favorite of mine, is the Golem Monstrosity deep within the Darkstone Core. Before you enter the area where the Golem resides, dialogue options stated that this place was sealed because a terrible experiment went wrong, thus everyone and everything inside the labratory was trapped inside .. forever. Now reading those text boxes really made me feel some type of way. Was a excitement? Wonder? Fear? Perhaps a mixture of all three. The idea of an all powerful enemy trapped inside a place that the Shapers deemed too dangerous for it's own good was such a cool idea to me. Before entering the actual Shaping lab, you'll find many bodies with a text box reading, "It looks like a desperate battle took place here many years ago." I'd like to think that there were some people who tried to stop the creation of the Golem before it took place. Entering the lab, a text box in the middle of the screen will read, "There are two dead shapers here. They were trapped when the disaster happened." Hoo. If that doesn't make you consider turning around, you're quite brave. Of course, the actual battle with the Golem is very difficult, with the Golem able to stack acid attacks when it can attack up to 3 times. But yeah, incredibly good writing here. Oh yeah, if the player meet Ghaldring at the start of the game, it would signify how far the limits of Shaping could go, and the player would understand that.
  28. You may need to reload from an earlier save
  29. Hmm? That's not what I felt IMO. For starters GF4 was my first Geneforge so everything was scary. When I saw that Cloaked Shaper guy in front of the gate of the blasted lands in GF4, reading in the text that he was a Shaper, I nearly panicked. It was the first Shaper I ever met. I have not seen their cloaked hooded and mysterious faces before. I remind you that in the character creation we didn't have the option to see the Shaper classes. I didn't know how they looked. I immediately loaded my game, and before approaching I used all my items and spells to fight that mysterious cloaked figure with the strange powers I have heard so much about but never seen. Moseh and Elizah were some of my hardest fights in Geneforge games. Monarch was also very intimidating and hard to defeat. Moseh and Monarch were also very intimidating after all the hype. I was very scared to approach the guy that had held back both Rebels and Shapers alone; a one-man's faction. Then we have the Unbound prototypes that were advertised as "they can easily take down a Shaper army" which judging my the fight I had with them, was true. And then, in those tunnels in Northforge, we have the elite of the elite of the Shaper armies moving in to take everything Northforge had to throw on them. PS. In my playthrough, Greta was the one to land the final blow on Alwan. So... poetic. On the contrary, the first GF3 miniboss, the mad creator Litalia left for the lulz and giggles in GF3 just to be evil and make it hard for me to join the Rebels, was introduced after Litalia's Shadow showed up to tell me to clean up her mess. It was just not the same as the still-etched-in-my-heart fear of that cloaked figure with the unknown powers that had come to stop, singlehandedly, a rebel army. For the rest of the minibosses that I have faced (I haven't faced them all), from what I remember they were not as intimidating even if they are stronger. NOTE: That feeling of O_O "WOW!" is why I think people should start the games at GF3. If the first Drakon I ever saw was that guy locked inside the cell, it would have a much greater impact. If one goes through the games in the released order, the first drakons are in GF2. For me, in GF2, the first Drakons I saw were random unnamed ones that were guards of the Barzites. I turn a corner and I see a drakon sitting there blocking a good part of the path. Sure, it was a powerful spectacle but seeing one more or less in the same "category" as the creations patrolling streets takes from the experience IMO. It would make for a better story IMO if the first Drakon a player sees was a named, memorable one with hype and all.
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