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  1. Today
  2. Chessrook44

    Let's Play Blades of Avernum!

    At last we find the one responsible for everything that has been happening, and we have our final task. https://youtu.be/SMJ8Noga4Qs
  3. Duck in a Top Hat

    SDL2/WebAssembly Port

    Hey all! It's been a really long time since I played any BoE and I definitely never contributed as much to the community, or explored the best scenarios, as I tried to for BoA. Right now I'm spending my summer at the Recurse Center where I'm free to use my time improving my programming working on pretty much anything as long as it's open source. One of the things I've been researching more is game porting and preservation. I've been playing a lot of Openxcom which I'm really glad exists because the fixed resolution and other quirks of running the original game in DosBox would have stopped me from ever playing such a classic. I've made my own games in SDL2 which I know can be compiled to make web games using Emscripten. So my thought for an (ambitious) porting project is this: Fork the CBoE repository and set about rewriting the graphics code in SDL2 with a single game window, instead of SFML with multiple windows. Compile the game to web assembly and get it running in the browser. Host it on a webpage along with the collection of player-designed scenarios so anyone can play any of them online without installing anything. For now I think doing anything with the editor would be beyond my capabilities and scope. Mainly I want an accessible way for folks (such as I!) to play the old scenarios without compatibility issues, and to extend the lifespan of the game perhaps a while longer by porting it to SDL2, which is officially supported by Valve and Steam, which means it's less likely to stop being supported. Anyone thoughts, suggestions, warnings?
  4. Yesterday
  5. GiantFriendlyTalkingSpiderman

    A3:RW - Torment Advice

    So I re-read the above and realized I completely misread what Clintone said about blessing focus. That said, I have noticed buff spells giving different characters different buff duration without any points in blessing focus. My level 8 PC with 4 Int and 2 Priest skill just cast level 2 protection and it gave 2 PC's 5 turns, 1 PC 4 turns and the last PC 6 turns. I suspect that this is from the 20% bonus at level 2 of the spell. I however fail to see your point on the percent per level value. I checked my previous testing set-up and it was contaminated with 5 points of spellcraft, (which at the time I thought had no effect on blessings/curses), I thought I didn't have the points in spellcraft when I made my last post here, so I will need to do testing again some time. That said, I used the editor to give my PC 52 Int and 50 Priest skill, they cast Lv1 protection and it gave a 5 turn buff to the party in 2/20 attempts(a small sample I know), so some factor gave protection an extra turn and it wasn't blessing focus or spellcraft. It was also a quite small chance of giving the bonus. So Int and priest/mage skill are not increasing the level like I thought. I can confirm however that the "percent per level" value is effected by the level of the spell itself, (so upgrading slow to level 2 should give it a 5% boost). I altered protection to scale by 40% per level instead of the normal 5% (I also removed the 20% boost protect gets at level 2). A PC casting level 2 protection always got an extra turn to it's duration, compared to a PC with identical stats casting level 1 protection always got the standard duration. After multiple tests the PC casting it at level 2 got 2 bonus turns instead of 1 so I suspect this was the same factor that caused protection to give an extra turn in the previous paragraph's test. Perhaps it's PC level? I dunno, I'm done testing for now.
  6. Nicodemus stays back at the first camp, but remember he moves around in his workshop so you might not see him when you enter the area. Welcome to Spiderweb Software. Please leave your sanity at the door. We are taking up a collection for our more insane members.
  7. Is he still in Nightshade when Redbeard moves? I haven’t been able to find him in several locations now. Lalia
  8. googoogjoob

    Avernum EftP v1.1 changelog?

    The EftP changelog hasn't updated, but there's a recent documented change to CS: Version 1.1 - June 4, 2018 Upgrades the game to a 64-bit engine. So I would guess EftP got the same change.
  9. There appears to be a new patch for Avernum Escape from the Pit, at least, a new patch for the Mac version. Apart from the game now launching in a space and the copyright year change, what is actually new in this patch?
  10. Chessrook44

    Let's Play Blades of Avernum!

    Down into the deepest depths, where we may finally find the source of the trouble... https://youtu.be/rMs64Eo8Su8
  11. Ishad Nha

    True Site for Blades is down?

    No reply to my message to Jewels. Now she is "Balladeer". Her page shows: Last visited February 4, 2017
  12. Bender89

    Let's talk about bees

    Speaking of the bee death thing, I always thought that it coinciding with everyone getting a cell phone might of had something to do with it. But I don't know how insects would be effected by microwaves or high coverage of them. But chemicals make sense, dupont does not want anything to interfere with there business even though they make some really nasty stuff.
  13. Last week
  14. Chessrook44

    Let's Play Blades of Avernum!

    Now we really didn't have to do any of this... but it'll make things easier later, I think. https://youtu.be/89T7j-FwTrc
  15. Minion

    Let's talk about bees

    Depending on your climate, you can put out honey or sugar dissolved in water for the bees to eat before they go into hibernation once and for all, and in early spring when they start waking up but before the first flowers bloom. However, bees are curious, and if you place honey or sugar-water on your windowsill, it might be a good idea to close the window or you might find a small legion of bees exploring your house. Also, a saucer is preferable to a bowl since the bees will crowd it and eventually some of them will fall in and get honey all over themselves, which means they get stuck and will be unable to fly until they and their fellow bees lick them clean.
  16. Read this topic, especially March 20: http://spiderwebforums.ipbhost.com/topic/24134-fastest-way-to-advance-time-to-day-160/
  17. Chopkinsca

    Let's talk about bees

    I like them, as opposed to the [censored] yellow/black insects such as wasps and hornets. GIFTBs anyone?
  18. Rhinestone Jedi

    Let's talk about bees

    They're also in terrible danger. People, careful not to fill your lawns with chemicals and herbicides. Bees need violets, honeysuckle, clover, even dandelion.
  19. My bad. Next stretch goal is up anyway.
  20. Deadliar

    Let's talk about bees

    I like bees. They're (usually) friendly, they make honey and help the ecosystem. They're cute and fluffy and maintain these qualities up close - a rarity for insects. I'm also big on the whole teamwork thing they have going on. Bees.
  21. I can't think of anything quite just like Blades but there's always rpgmaker. I'm not going to try but it makes me wonder what's the closest approximation of a Spiderweb type game you could get on gamemaker or rpgmaker.
  22. I just noticed that my newest laptop with Mac OS High Sierra can't run any of the Blades of Exile or BoA editor versions that I could find. I wonder if I should move on to more modern alternatives. Are there any former BoE/BoA scenario designers here who have later designed games (or something like that) with other programs?
  23. *Milu*

    True Site for Blades is down?

    Hmm, I almost got a virus when I tried to go there. I hope that Jewels answers...and that the contents of the valuable site are safe somewhere.
  24. I recall in the original version you needed a certain amount of reputation, not sure if they changed it in the remake
  25. Akhari Blaze

    Geneforge graphics enhancement

    Thanks. Apparently, loading and saving the file with IrfanView fixes the issues, so I'm using Gimp + IrfanView. http://www.mediafire.com/file/0zernlnqz0u1m9s/G1_normal_floor.zip For Geneforge 1, this is the floor from v2 (from ModDB), but to use with v1 (the link in this page). It changes the paved floor (upper left corner), from this to this
  26. Are you maybe looking in the wrong currency? I think we're still a fair bit away from the sound design goal.
  27. TheKian

    Geneforge graphics enhancement

    I believe that Geneforge 1 uses 256 colors, so make sure you export the image like that. Something like Paint .NET can do that and also handle transparency etc.
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