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  1. Today
  2. Ahhh you guys must be right. I even checked my key items and saw the packages, but never thought Skribbane might be inside. Thanks for the quick help!
  3. Yesterday
  4. Vespucci

    shortcut keys?

    Could you remind me, what are the shortcut keys used in the Avernum, Geneforge, and Avedon games for changing weapon (melee, missile) and opening the map? I'm not on my normal computer right now. Thank you.
  5. I'm pretty sure Minion is right and it's the Suspicious Package in Special Items that you got for Irvine in Shaydar. Just use the ford to the north or Orb around the guard posts.
  6. It's been a while since I played, but what about your key items? I'm pretty sure that there is at least one or two mysterious packages that you pick up from shady characters for delivery to even shadier characters in Lorelei (like the head of a certain covert guild?), and which turn out to contain Skribbane if the guards and their dogs get a chance to search you.
  7. Hello, I'm trying to get past the guard checkpoint outside Lorelei for the first time, but they keep attacking me because they detect Skribbane in my bags. Well, I don't have any in my bags. I tried dropping it all in Softport, I've tried sticking it in my junk bag (people say this works), and I've tried destroying all of my skribbane all together. They still detect drugs in my bag. Okay, let's try deleting each character and their entire inventory one by one to see which one is causing the problem. No luck. What if I delete all of my characters but one, and then delete all of the remaining character's inventory? Still no good. I think we have a bug on our hands. I could use the orb to bounce around and avoid all of the patrols, but I would rather not have to rely on that. Anyone know a fix?
  8. To get into the Monastery of tears, can you be either a rebel or a shaper?
  9. Last week
  10. txmimi

    Chasm bats

    Thanks for the tip about using Shafrir's tower, Ess-Eschas! That did the trick. And I know I've seen the path Randomizer talked about, but couldn't find it again. Appreciate the help!
  11. Randomizer

    Keyboard shortcuts in Avadon?

    For secret switches is the topic with instructions.
  12. supercow

    Keyboard shortcuts in Avadon?

    Thanks! Do you happen to know the details of how to modify the scripts? Or have a link to a post/website that has that info? I appreciate the replies.
  13. Ess-Eschas

    Keyboard shortcuts in Avadon?

    Hello supercow, I thought it might be useful to elaborate slightly on what's already been said. Generally speaking, Avadon keeps most of the keyboard shortcuts that Avernum used, with a few exceptions. Perhaps the most obvious difference is in the example you quoted. Slarty isn't quite right in what he said above. All of Spiderweb's modern games up to this point included the 'use item' shortcut, including the second trilogy. Avadon 1 was the first game to drop it. The reason, so far as I understand it, was that the feature could be used as an exploit. In previous games, pressing 'u' highlighted all usable objects, including those that were supposed to be hidden. Essentially, it provided a quick and easy way to highlight the hidden switches that opened secret passages, entirely negating the idea that the player has to carefully search for them. Indeed, I can remember getting very, very used to pressing 'u' in suspicious areas in the Second Avernum Trilogy! I'm guessing that Jeff received some negative feedback about removing the feature, because it returned with the modern Avernum remakes several years later. Incidentally, there are ways to modify the scripts to make secret switches a little more visible. But, unfortunately, the only way to interact with objects that I am aware of is to click on them.
  14. nvm, a3 wt helped to figure where I went wrong. too bad that Raks wrre easier than in that abandoned town south.
  15. Outside the Ox

    Keyboard shortcuts in Avadon?

    Keyboard shortcuts did not get dropped, in general. You can customize these by clicking on "Keyboard Shortcuts" in the pause menu. Some specific ones have gotten dropped -- the requirement to use letters to select targets hasn't been a thing since the original First Avernum Trilogy (2001-2004), IIRC.
  16. Earth

    Keyboard shortcuts in Avadon?

    yes it got dropped.
  17. supercow

    Keyboard shortcuts in Avadon?

    I come from the Avernum games where you can use keyboard shortcuts just about eveyrwhere. (example: U + <letter key> = open container on ground). Am I missing something or did Avadon just drop this feature? I can't seem to find it.
  18. Ess-Eschas

    Chasm bats

    Hello txmimi, That section of the caves is a little bit awkward to get to! It might not look like it, but the path that Randomizer mentioned above does indeed lead to the other side of the chasm. A path doubles back just inside the Giant's Spire, although you'll need to fight some chitrachs that have taken up home in that particular tunnel in order to get through. There's a slightly easier path, though. You can get to the same set of tunnels through the basement of Shafrir's Tower, which you can find a couple of map segments east and north of Muck. It's a longer walk, but the journey is less dangerous!
  19. it could get confusing if all 4 were visible at same time, don't need shift-click unless you are gonna put loot into junk bag, yes pausing is irritating but gotta learn to live with it. generally all shuld be able to cast priest and mage spells at least so that all can use fireblast (mage spell) and divine fire (priest spell) or maybe even divine retribution (pries). originally this game was published ~17 years ago (and exile 3 was made ~23 years ago) so a lot things have changed during that time. most keyboard controls aren't even used (i use u to search if there are hidden switches). yea quick access to spells would be nice but sadly its gone.
  20. I have just checked this and it does count against trained points ; so, you can do both, but if you want the maximum increase (+3), you must first buy two points at a trainer and only then train with Vlosto. It’s the same as with all the skills for which you can buy points from trainers and get extra points elsewhere (because the game checks whether you don’t already have at least two extra points when you want to buy a point at a trainer, but extra points gained elsewhere will just be added whatever the number of extra points you may already have). I have found one exception so far, however : in the northwest, there is a Drake Lord which gives you +1 Blademaster and +1 Spellcraft for 5000 Gold. These two points are added to the base skill instead of to the extra byte that is used to store trained points. This could be because there is no trainer for Blademaster otherwise
  21. Hi. I really tried to enjoy the game but had to request for a refund because of the user interface. I did try it out for 3 hours and here's some things that irked me. General: - Only one inventory / character sheet visible at a time, when the screen could easily handle four. - You have to separately close the inventory screen to access character sheet and vice versa. - The shift-click + popup to pick up part of an inventory stack item is very cumbersome. There's many better ways to do this, ie. right click to take half of the stack. - The automatic pause when walking as you meet a (previously met) friendly NPC is irritating - The main play graphics area is way too small when playing with a large resolution monitor. 2560 x 1440 px width was impossible to use and I had to drop it down considerably. I'm not asking for higher resolution graphics, just a scale function for the main play area. Battle: - Hard to remember which of my characters should use what kind of magic, especially when I'm trying out different party positions. Should there even be a button (ie. priest spells) visible for a character that can't use them at all? - The colors for displaying if melee / ranged has been selected are not intuitive and I constantly mixed them up. How about just left click to melee, right click for a ranged attack? Especially when switching weapons does not seem to spend any action points. - Even though the keyboard shortcuts follow logic (ie. "p"=priest spells), they all all over the keyboard which makes them very cumbersome to use. - The quick access menu is nice. I wish I could also drag in my most used spells there. For me, it is a bit unbelievable usage wise that this game was remastered and published just last year. Otherwise it felt promising.
  22. Randomizer

    Chasm bats

    I think you went too far to the east, but it has been years since I played this.
  23. txmimi

    Chasm bats

    Well, assuming I found the area you described. . . when I go downstairs all I find is a tunnel entrance into the giant's spire. The area map shows the bat ledge is opposite where I am, but I still can't seem to find the right entrance.
  24. Emmm... none other than load function. Toroth is really not "necessary". He is necessary only if you want to blow up that captain and complete the quest mechanics-way. Also, even if you fail that quest, Greta will still send you new orders later. She will be angry and your reputation with her will take a hit. Your end-of-the-mod rewards will be lower. She will be more reluctant to help you in the future. But... having somewhat less than full reputation with Greta may not be that bad for future quest options. If you are 100% Greta, the Drakons start to dislike you.
  25. I ran into a problem with your mod. I had completed the kill Toroth quest, before i knew he was necessary for your mod. is there anyway to reset the zone to before i completed the quest?
  26. Earlier
  27. Randomizer

    Chasm bats

    Go east from Muck and you need the lower level that has Muck's Cache with containers of crystals in it. The main level has Teriza the Agoness and Raider Gorhul. The area is south of the path turning north toward Highground.
  28. txmimi

    Chasm bats

    Can someone help me find the entrance to the chasm bats? (A5, quest given in Muck)
  29. found lumps bit north from that 1st stone circle. got map but it doesn't make any sense, if I follow it as it says I end up 2 steps to north away from rune disc and that just doesn't feel right so how the heck that map is supposed to read?
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