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  1. Yesterday
  2. Randomizer

    Torment Singleton Ideas

    1) I concentrated on Mage spells since they cost lest spell energy, so I never used high level Priest spells. Even in a 4 character party they weren't used that much. 2) Spellcraft is more useful for increased damage over the chance to avoid damage taken. 3) Level 3 Cloak of the Arcane tends to be more useful since it provides a percentage bonus, but get both since Spellcraft helps get Resistance. 4) Nature Lore is most useful for getting herb ingredients for potions rather than the caches.
  3. In this post, I'll keep a record of initiative (i.e. Dex + Luck + Quick Action) requirements I encounter to go first in various fights. 1) Lizards in The Lost Papers quest (from Theresa in Fort Emergence): 3 2) Slimes on your way from Fort Emergence to Krizsan: 4
  4. Thank you. I guess I'll play that part by ear. Well Kaamaria the shaman has officially beaten her first (singleton torment) fight and gotten to level 2. The name is from the World of Warcraft random name generator for female draenei. I let my mom play WoW once, and that's the character she made. I figure a shaman is a kind of mage/priest, so it kind of works :D.
  5. If I recall correctly, your combat speed is exactly equal to Dexterity + Luck + 2 x Quick Action. I don't think level factors directly into it, although of course Dexterity increases with level. There is a text file in the game's scripts with all the monster stats in it, but some stats are derived from other stats instead of being stated directly in the script, and the base stats can be modified further by location-specific scripts, so figuring out exactly what stats a particular enemy in a particular area has could take some digging.
  6. lol nice. Hey I know the post I wrote above our discussion is long, but the relevant part for planning my first torment singleton run is that I realized you can cap your magic damage resistances at 90% with the right gear and level 3 Ward of Elements, assigning NO points to Resistance. This requires at least 15 Priest Spells, and I think I'll go for at least 17 for Divine Retribution. But not assigning points to Resistance frees up skill points. The question is where is best to put those points. 1) Is there any reason to get 18 or 19 Priest Spells for a singleton? Can Divine Restoration cure any kinds of effects that can't be cured by other means, for instance? 2) If I want to have at least 12 Mage Spells for level 2 and 3 Dispel Barrier (and better mana efficiency, summons, damage type diversity, etc.), which would you give up first, Parry or Spellcraft? 3) Which is better, 10 Spellcraft or lvl 3 Cloak of the Arcane? Of course, sacrificing Spellcraft for higher Mage Spells would have other benefits beyond damage to existing spells. 4) Do you think it's worth it to assign any points to Nature Lore as a singleton? What good items would I be missing out on, and would certain areas be significantly more dangerous/annoying? What I'm thinking is getting (by level 35) 8+2 Melee Weapons (and training other weapon skills to get AR), 10+ Hardiness (18 total possible, sheesh), 19 Mage Spells, 17 Priest Spells, 10 Tool Use, 4+2 Arcane Lore (for the Move Mountains and Spray Acid spellbooks, and to access more spell books with less Vahnatai Lore in general), and 5+2 Nature Lore. What do you think? I guess the main point of leeway I see is that I could move up to 3 points from Tool Use to Nature Lore, and still beat the game with Tinker's Gloves and 2x Nimble Fingers. idk whether more TU or more NL would be better.
  7. Randomizer

    Torment Singleton Ideas

    You're right about that part as a singleton.
  8. Correction: You can enter Sharimik after completing just the slime plague quest. You may not be able to pick up the mayor's quest yet, not that you'd want to, but you can access the city to buy spells and stuff. I will take your word on Lorelei and Gale, though. In my full party runs, I always cleared the goblins and bandits in Upper Avernum first, and didn't reach the surface until level 5. idk how doable this would be as a torment singleton. I guess I can try! btw you know what part amuses me to think about as a singleton? The part where
  9. You're right, thanks. I'm sure I saw this option before, and just didn't have the game experience to see the significance of it. My questions remain about 1) whether combat order is otherwise just a countdown of Dex scores modified by Quick Action, or includes other factors like PC/NPC levels 2) what specific effect Quick Action has on combat order (e.g. 2 Dex points worth of initiative per point of QA?), and 3) whether there's some file where I can view NPC/monster stats. I suppose I could alternately have the character editor handy on my first torment singleton attempt, swap Int for Dex as needed, and take notes to report.
  10. Bender89

    Favorite abandonware games?

    Nihilist for dos is great, but good luck finding it, its getting near forgotten ware territory.
  11. Last week
  12. Randomizer

    Torment Singleton Ideas

    You can't enter Shamarik, Lorelei, or Gale until you've done at least plague quest. The Distant Hut teleporter leaves you outside the city gate. You pretty much level up Dexterity enough to keep ahead of almost all the monsters after you can do the Around Krizsan area. I tried going north past the unicorn in the pass and it can be iffy on killing them at below level 3. Sometimes you can dodge the slimes, but it isn't easy.
  13. I'm pretty sure there's actually a preference option to determine whether your party acts in order of action speed or is locked into acting in marching order.
  14. I wonder if you could avoid those slimes by going an alternate route, although this would be inconvenient and possibly more challenging/dangerous. You'd either have to go counterclockwise around the west coast of Kriszan (through the mountain pass guarded by unicorns, or around the whole range), or go clockwise east and then south. What I know is that, at level 34, my whole party goes first against enemies including alien beasts and vahnatai. That includes my casters, who have only the 11 Dex they naturally get from leveling, and only the 2 Quick Action I bought from the trainer in Lorelei. Do you know the requirement for getting into Lorelei? You could use the Distant Hut teleporter if traveling by foot would be too dangerous. It'd be nice to know the formula for determining combat order. It seems that, unlike in previous games, your chosen party order is maintained regardless of Dex scores. But controlling for that, is combat order just a countdown of Dex scores (modified by Quick Action)? And is there some file where I can look at NPC/monster stats? It would only make sense to take such extreme measures as above if it really prevented you from having to assign points in Dex, as opposed to just postponing the inevitable.
  15. Randomizer

    Torment Singleton Ideas

    You need Dexterity to 5 in order to go ahead of outdoor slimes. I'm not sure about Quick Action instead of Dexterity since I never tested it. You need it because the AI has wandering slimes converge on your position trying to go between Fort Emergence and Krizsan.
  16. How much Dex do you need to go first in outdoor encounters, or alternately how much Quick Action? Does the requirement scale with enemy level or other factors? I ask because there are items with Dex and Quick Action, there is the third stone circle you visit, and there's a trainer in Lorelei who teaches Quick Action. But I'm guessing it would just be near impossible to make it to those sources, as a torment singleton, without starting with some Dex. What's the minimum Dex I should actually assign?
  17. TL;DR: You can hit caps of 90% magic damage resistance or 5% chance to be hit without assigning a single point to Resistance or Gymnastics, respectively. I know this discussion is months old, but I wanted to give my thoughts on some its themes, having now beaten A3 on Torment (full party) with a Dex-based archer evasion tank. First, I finished the game at level 34, lower level than I expected. I did have the Dread Curse cured that I received from attacking the Temple of Divine Lucre. (btw I wonder if I can stack all four Dread Curses at once, then have Ahonar cure them all for one XP cost. Something to test.) After beating the game, I reloaded from just before beating it to go back for some unfinished business, in particular the Tower of Magi disaster (a steamroll) and the three dragons (of which only Sulfras posed any challenge). Generally, what I found is that the game gets progressively easier as you level organically (i.e. without going out of your way to grind courier quests and train from Zang), even in the face of higher-level challenges. I found the alien beasts and vahnatai, for instance, to be pushovers compared to the golems. Sulfras brought back some level of challenge, being much harder to kill than Rentar-Irhno was to take down to 0 hp. With the generally negative difficulty curve of this game, reminiscent of Elders Scrolls games when min-maxed, one consequence I found is that having a tank at all becomes less important at higher levels. For the first 7 or so levels, not even a full-Dex tank will yet be evasion-capped against level-appropriate enemies, so such a tank serves largely as backup for when Daze misses. From about level 8 to 30, my tank took the spotlight. I would use the first round to wait for enemies to pile around her while I buffed, then really start unloading on them in the second round. I should also note that I was using mostly square area spells in this level range, like Icy Rain, Divine Fire, and the various ground effect spells. But once I got level 3 Cloak of the Arcane, Divine Retribution, and Arcane Blow, I had a newfound power to just obliterate most enemies in one round. So it's not that my archer couldn't be as awesome a tank endgame as she was midgame, it's that I literally don't have a need for a dedicated tank endgame. The other factor is that all my characters are armor-capped except my mage, who's at 89% armor using The Black Halberd, Quicksilver Sandals, and Runed Plate/Kilt/Helm. Ironically, my character with the lowest resistances (my dual-wielder) tends to tank bosses endgame. Sulfras is a prime example of a fight where my archer's damage was much more important than what she could offer as a tank. But I reloaded and checked that Sulfras had a 5% chance to hit her. Note that she has all her assigned points in Dex, and 5/5 Dex and Endurance traits. (btw how can I include images? The forum doesn't like my Dropbox URL.) Here are Azshandine's resistances when I beat Sulfras: However, there are two ways I could have improved these stats. One is that I never got around to training Resistance or using Resistance crystals. I also didn't assign any points to Resistance, so the only Resistance she has is the +3 from her Tarnished Chain. And her stats could have been even better as a singleton, since I had certain BIS (best in slot) items on other characters. Either easy change is enough to cap her Magic/Fire/Cold resistances with ZERO skill points assigned to Resistance. Swapping gear and using the character editor to reflect 2/2 trained Resistance and 4/6 Resistance crystals (not including the Anama one or the one from the very late-game Great Circle), here's how her resistances could look as a singleton: Note that not reflected in these stats is the fact that her Hardiness is "only" 14, but would have been 18 if I had given her all the Hardiness crystals. Funny thing is that a blessed Radiant Soulblade made no difference in these stats. Maybe there's some cap for how much armor is even translated into other resistances. My point is that assigning points to Resistance is totally unnecessary for either a tank or a singleton, at least endgame. And given that it's a final tier skill, it seems you're likely to start outgrowing it as soon as you're done maxing it. Also note that the armor reflected in the above stats isn't even the most protective in all cases, but is generally great armor for archers. Where you don't want to skimp on armor value is in the chest, where you stand to receive your single biggest chunk. Here's what Azshandine is wearing as reflected in the second set of resistances: And here are her relevant skills, not including equipment bonuses. (Key: assigned, trained, quest/special, crystal) As a singleton, you could take the extra point of Bows and the three of Luck and put them into Tool Use. You'd still need 3 more to beat the game, and you might like some Arcane Lore and possibly Nature Lore (though idk how worthwhile NL is considered for singletons). As for what to take points from, two obvious choices would be Parry and Lethal Blow. My instinct would be to keep Parry and forget Lethal Blow (which I view as icing on the cake for damage compared to Dex, gear, and Sharpshooter). I like that Parry is calculated separately, so if an enemy manages to beat your 5% chance to be hit, you still have a chance to parry the blow. It's pretty ridiculous for a tank tbh, but the question is whether you can tank/snipe your way through the game as a singleton, or whether there will be fights that are essentially unwinnable. Others have said it seems tedious compared to AoE spells, but if you happen to find it appealing as a challenge, be my guest to try it. The key points I wanted to make here are that assigning points to Resistance is totally unnecessary for capping your spell damage resistances (as either a tank or singleton), and that assigning points to Gymnastics is totally unnecessary for becoming evasion-capped. In a party, Resistance is good for your spell casters who are probably wearing less protective armor than your fighter(s), and for whom the Spellcraft points required for this aren't wasted. And if you're pumping nothing but Dex, then after early game where it's impossible to become evasion-capped against anything, you'll probably occasionally counter enemies against whom you're not evasion-capped through midgame, but this could be an indicator that you should save those enemies for later. You'll certainly be evasion-capped endgame this way. If you'd like to experiment with the minimum Dex/Gymnastics needed to be evasion-capped against various enemies at various levels, keep in mind that 10 points in Gymnastics only buys you 4 points worth of Dex. So Gymnastics is a pretty inefficient source of evasion, incurring a high opportunity cost given all the other skills you might want. There is one important detail I should point out: the above resistances are all based on having level 3 Ward of Elements, which requires 15 Priest Spells and 14 Arcane Lore. The AL requirement should be easy even for a singleton, with all the Vahnatai Lore available by this point in the game. I am thinking of getting 4+2 AL on my singleton to read the Move Mountains and Spray Acid spell books, which means I would need 8 VL to read lvl 3 Ward of Elements, or 5 if I get Sage Lore. I am also thinking of using some of the points freed up by not assigning points to Resistance, to get at least 17 Priest Spells for Divine Retribution. Then there is a choice between Parry and Mage Spells, and further between Spellcraft and 19 Mage Spells. For my first singleton run, I'll go with the conventional wisdom of caster. Archer seems like yet another level of challenge, or at least uncharted territory that I'm not ready to take on yet.
  18. Bender89

    Testing a Discord server for SW peeps

    The creep has entered, but no one noticed Till I was right behind them.
  19. Cairo Jim

    Not Experienced But Eager To Learn(Exile Series)

    If I remember right, the Exile games should work perfectly fine while using SheepShaver
  20. Cairo Jim

    Testing a Discord server for SW peeps

    This would be...interesting to see if anything actually comes of it.
  21. TriRodent

    Queen's Wish - Romance

    NOT to denigrate Jeff, really, but do you really want a romance written by a self described nerd/geek, one who has spent the past couple of decades + shut away in solitary confinement while producing the games that delight us so? True he did manage to woo his wife & continue that long enough to produce his daughters so he's not completely incompetent in that area. But a master Don Juan I'd hazard a guess he isn't.... Seriously though, Avadon 2 was mentioned earlier. I just found that whole romance side story really awkward. Stuck together out in the woods for a few weeks in isolation (start of the game description), relatively young healthy people (assumption, but given all the fighting/walking around they must do, not outrageous), chances of hooking up - fairly high. But hardly the basis for eventual risking your life over/being a traitor to all you've known over the years, that's a pretty big jump (& Jeff did it about as well as it could be done). And as mentioned it wasn't really part of the main story line. Could it be done, sure. Should it be done, probably not. Especially in a brand new style of game. Jeff needs to churn out a game that's new (the universe, objectives, interaction, etc), but familiar enough that his well developed niche market doesn't rebel & say "what's this shiat? No more for me going forward...". I'm sure that there are games out there with romance as a part of the main story (Sid Meier's Pirates springs to mind), but games don't & there's a reason for that. (I suppose we could also add the Leisure Suit Larry series to the list as well...)
  22. Viscous Beats

    Queen's Wish - Romance

    Hi, MagmaDragoon! It's been a long time. Over a decade! Romance in video games was interesting when they first appeared because they were something new to games. Then they became an expected Bioware game element, just another design box to tick off. I would rather not have perfunctory romance put into a game unless it serves a storytelling purpose. A well-told romance can be its own purposes, to be sure, but I don't think that's where Jeff Vogel's inclinations or writing talents lie. —Alorael, who also thinks doing this well requires a lot of words and a lot of contextual changes. That's the kind of thing that's much easier to pull off when you have a stable of full-time writers for your game rather than a one or two person operation putting everything together. Just like Spiderweb can't compete in the pretty graphics space, it probably for surprisingly similar reasons can't compete in the romance space without substantially giving up on the parts of the games that have been the main draw to its games for twice as long as MagmaDragoon has been gone.
  23. Edgwyn

    Queen's Wish - Romance

    I do not think that it would be necessary or wise to include that feature unless it advances a lot point (which tends to eliminate a lot of the spontaneity, much is already lost by the pick your dialog system). The romance in Avadon 2 met that goal and was kept within reasonable bounds, but was not all that interesting other than "hey, Jeff did something different, lets see how it works out, plus I want to get the medal". I am not sure that pursuing a romance with an NPC to earn a medal is a great thing. Adding a romance option to multiple characters would really turn this option from a side line to a main part of the game which I think is not keeping with the reason that most of us play Jeff's games. While I agree with Minion's statement, the system that he describes seems far removed from the type of RPG that Jeff normally writes.
  24. Minion

    Queen's Wish - Romance

    Cultivating political alliances by marrying could be kind of neat, but I assume that as a member of the royal household, you would require the queen's approval. Unless there is the option to rebel, in which case forging a strong alliance with a local dynasty through marriage would be a good way to consolidate your overseas power base.
  25. And my heart too.

    Queen's Wish - Romance

    Oh... wow. MagmaDragoon? Seriously? It's been... um, what, 12 years? Hope you're doing well! -- Slarty On topic: There were parts of the Avadon 2 romance option that were done well, and certainly other parts that weren't. I don't personally think that first-person pick-your-line-of-dialogue systems are ideally suited to romance. Love is too dynamic, too interactive, too all-encompassing to reach with choose-your-own-adventure dialogue. No! in the fairy-tale when she has breathed ‘I love,’ the prince, all pale, feels his own ugliness pour up in flame— but I, beloved, you see am still the same -- Cyrano de Bergerac, perhaps while playing Avadon 2
  26. Vinlie

    Queen's Wish - Romance

    Are loyalty systems implemented already?
  27. Triumph

    Queen's Wish - Romance

    Well, since you asked... I've no more interest in seducing the local innkeeper in a video game than in real life. Moreover, it seems completely unnecessary - it's never been why I play Spiderweb Software's games. Now, if Jeff wants to include that sort of thing, that's his business. But after seeing how the romance in Avadon 2 turned out, I'm can't say I'm champing at the bit for him to write more PC-NPC romances.
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